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* TextRenderer - createString exposed; Renderer - added scale();Rami Santina2011-04-082-1/+8
| | | | | | | | | | createString function is now public to be able to create a string without initializing textRenderer. Temp change, should be cleaned up. added missing scale transformation to renderer pmvmatrix; added glyphstring.getBounds() so not to use font.getStringBounds. since it Would be a redundant call.
* Fix: AABBox setLow/setHigh call resize; removes possible call errorRami Santina2011-04-081-4/+4
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* Added getBounds impl to region, returning AABBoxRami Santina2011-04-081-0/+3
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* Fix: shaderProgram.program(); glBindAttribLocation() call; ↵Sven Gothel2011-04-052-0/+10
| | | | | | | | | | | | dispose/disposeImpl sequence; Use shaderProgram.program() instead of shaderProgram.id() - the id() is just a unique sequence name. Call glBindAttribLocation() after program object init and before linkage. Chain call disposeImpl() properly to fix destruction sequence: TextRendererImpl01 -> TextRenderer -> GlyphString -> Region RegionRendererImpl01 -> RegionRenderer -> Region
* Rendered: +enable(GL, bool) ; dumpFontNames..Sven Gothel2011-04-011-0/+4
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* Font Names: Expose name indices allowing user to pick all names ..Sven Gothel2011-04-012-6/+17
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* Load fonts via File or URL .Sven Gothel2011-04-011-4/+33
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* Font: +getName / +getAllNames / +isPrintableCharacterSven Gothel2011-04-011-0/+3
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* Folded turtle2d into jogl foldersSven Gothel2011-04-0117-0/+2807