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* Graph: RenderState (interface -> abstract) missing commit of ↵Sven Gothel2011-05-081-14/+65
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* Graph: OutlineShape fix, cleanupSven Gothel2011-05-081-36/+75
| | | | | | | | | OutlineShape: - add clear() - safe addEmptyOutline() - fix addOutline(..) - add addOutlineShape(OutlineShape) -
* Graph: GLSL fix, Adding renderModes bits instead of dedicated booleans, ↵Sven Gothel2011-05-086-400/+385
| | | | | | | | | | | | | | | | | | | | | Region/GLRegion, .. GLSL fix: - allowing #version tag - add uniform textureSize (ES2) - fix int/float conversion Region/GLRegion: - non OpenGL Region and GL related GLRegion split Region/Renderer renderModes bits (def. in Region) - user creates a Renderer* impl .. and derive Region*'s from outline, possibly from a different code path. - to avoid mode explosion, a bit field is being used for now - Renderer: remove flushCache(), since non caching impl. is intended, or caching by an external user transparent object.
* Merge remote-tracking branch 'rsantina/graph'Sven Gothel2011-05-072-7/+8
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| * Cleanup nonuniform impl(method params and comments)Rami Santina2011-05-032-7/+8
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* | Graph / Text: Use CharSequence as char/string interface to text renderingSven Gothel2011-05-061-2/+2
| | | | | | | | | | Implements more of John Pritchard <[email protected]> proposal https://github.com/syntelos/jogl/commit/eadee0758babcddaa5eeaffbe046e1b09f9f550e
* | Graph: more clone() cleanup.Sven Gothel2011-05-062-2/+2
| | | | | | | | | | - throw InternalError() for CloneNotSupportedException case, which never happens - AffineTransform clone() uses covariant return type as well, ie AffineTransform
* | Graph: More std. functionality (equals, clone) / Better in-place ↵Sven Gothel2011-05-066-222/+480
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | transformation (cubic -> quadratic) Impl. more of John Pritchard <[email protected]> proposal https://github.com/syntelos/jogl/commit/05a7ec92d30e1e688b1eb7cc317cad83a0e8fd60 +++ More std. functionality (equals, deep clone) of AABBox, Vertex, Outline and OutlineShape. Simplify Vertex: - Remove 2 component constructor - Add on-curve in Vertex.Factory / Constructor - Adding equals(Object) - Remove Comparable/compareTo, since we only can make an equals statement Outline/OutlineShape: Handle dirty flag for boundary (new set/remove operation) OutlineShape: Better in-place transformation (cubic -> quadratic)
* | Merging OutlineShape.VerticesState enum type (John Pritchard ↵Sven Gothel2011-05-052-8/+27
|/ | | | <[email protected]> https://github.com/syntelos/jogl/commit/05a7ec92d30e1e688b1eb7cc317cad83a0e8fd60#L0R59)
* Added nonuniform weight impl; misc enhancements/cleanupsRami Santina2011-05-026-50/+38
| | | | | | | | | | Seperate texcoords from shaprness Added NonUniform weight shader impl for region impl only (not text) Refactor p1y --> weight (equiv to nurbs weight) cleanup shader uniforms (rename/remove unneeded) Enhanced blending of text GPURegionNewtDemo01 - added weight W/Q to manipulate weight refactor r2t --> vbaa (matching algorithm name)
* ShaderState: Add 'ownUniform()/ownAttribute()'; rename glFunction -> ↵Sven Gothel2011-04-265-36/+36
| | | | | | | | | | | | | | function; switch program enh. ; Graph lifecycle Add 'ownUniform()/ownAttribute()' allowing to reset all bound uniforms/attributes, not just active ones plus handling the lifecycle of the owned attributes (destroy). This simplifies the lifecycle of all shader attributes. Rename glFunction -> function .. well, the GL attribute marks them GL related already Switch program enhancement. If switching to new program (unlinked), issue glBindAttributeLocation .. Graph lifecycle cleanup using the above ..
* Refactored graph: Reduce/remove data copy/recreation; Shader cleanupSven Gothel2011-04-237-169/+418
| | | | | | | | | | | | - Pass the current GL context object where it's required - Introduce RenderState (which has ShaderState) to acquire/change shader related data (Region) - Shader Cleanup: User import for common stuff; use req. version - Reduce/remove data copy/recreation in *Region implementation - UI/RIButton: Use defaults I like :)
* Add com.jogamp.graph disclaimerSven Gothel2011-04-081-0/+33
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* Fix TAB: Replace all TAB with 4 spacesSven Gothel2011-04-0812-1628/+1628
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* Merge: merged with sgothelRami Santina2011-04-083-21/+74
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| * Use common constants for shader attributes (needs to be completed)Sven Gothel2011-04-082-1/+14
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| * Fix: Cached GlyphString handlingSven Gothel2011-04-081-20/+62
| | | | | | | | | | | | | | | | | | - Destroy removed ones - Handle overwrite/update on same key - Clarified names (size/limit) - Handle cache limit unlimited (limit := -1) and no cache (limit := 0) - Default cache limit := 256 - Comments
* | TextRenderer - createString exposed; Renderer - added scale();Rami Santina2011-04-082-1/+8
| | | | | | | | | | | | | | | | | | | | createString function is now public to be able to create a string without initializing textRenderer. Temp change, should be cleaned up. added missing scale transformation to renderer pmvmatrix; added glyphstring.getBounds() so not to use font.getStringBounds. since it Would be a redundant call.
* | Fix: AABBox setLow/setHigh call resize; removes possible call errorRami Santina2011-04-081-4/+4
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* | Added getBounds impl to region, returning AABBoxRami Santina2011-04-081-0/+3
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* Fix: shaderProgram.program(); glBindAttribLocation() call; ↵Sven Gothel2011-04-052-0/+10
| | | | | | | | | | | | dispose/disposeImpl sequence; Use shaderProgram.program() instead of shaderProgram.id() - the id() is just a unique sequence name. Call glBindAttribLocation() after program object init and before linkage. Chain call disposeImpl() properly to fix destruction sequence: TextRendererImpl01 -> TextRenderer -> GlyphString -> Region RegionRendererImpl01 -> RegionRenderer -> Region
* Rendered: +enable(GL, bool) ; dumpFontNames..Sven Gothel2011-04-011-0/+4
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* Font Names: Expose name indices allowing user to pick all names ..Sven Gothel2011-04-012-6/+17
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* Load fonts via File or URL .Sven Gothel2011-04-011-4/+33
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* Font: +getName / +getAllNames / +isPrintableCharacterSven Gothel2011-04-011-0/+3
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* Folded turtle2d into jogl foldersSven Gothel2011-04-0117-0/+2807