| Commit message (Collapse) | Author | Age | Files | Lines |
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Container.{add,remove*}Shape[s](); Remove Scene.setDebugBorderBox()
Simplify Shape/Scene
- Split scene.display()/shape.drawImpl0() and scene.displayGLSelect()/shape.drawToSelectImpl0()
Simplify Container (Scene/Group)
- {add,remove*}Shape[s](), i.e. drop unusual removeShape*() and simplify implementation
Scene
- Remove setDebugBorderBox()
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MediaPlayer), by simply overlay marks on bar
Knob color defaults to 0.80f, 0.80f, 0.80f, 0.7f, i.e. light-mode better matching MediaPlayer use-case.
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'page size' of covered view. Resolve color-setup.
Tested with FontView01
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caller, reducing specification
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MediaPlayer} and new RangeSlider
- A widget specifies specific UI semantics including individual controls.
- Being a {@link Group}, implementations provide shape(s) and its instance can be added to the user's scene.
- Due to the specific nature of widgets,
individual controls/listener may be provided with semantic values.
+++
MediaPlayer exposes a RangeSlider for current position (view and control).
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controls), used in demos UIMediaGrid0[01]
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default ctor
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created (ready)
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initialization
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Note that invisible shapes are still considered for picking/activation.
To completely mute the shape, issue {@link #setInteractive(boolean)} as well.
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details of the translation
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stream is not yet initialized or playing, cached clipped value and set at initGL(..)
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user from selecting video or audio PTS.
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master-clock, enabling proper AV sync w/ untouched audio
We can finally utilize the added pass through audio PTS, see commits
- GlueGen 52725b4c6525487f93407f529dc0a758b387a4fc
- JOAL 12029f1ec1d8afa576e1ac61655f318cc37c1d16
This enables us to use the audio PTS as the master-clock and adjust video to the untouched audio.
In case no audio is selected/playing or audio is muted,
we sync merely on the system-clock (SCR) w/o audio.
AV granularity is 22ms, however, since the ALAudioSink PTS may be a little late,
it renders even a slightly better sync in case of too early audio (d_apts < 0).
Since video frames are sync'ed to audio, the resync procedure may result
in a hysteresis swinging into sync. This might be notable at start
and when resumed audio or after seek.
We leave the audio frames untouched to reduce processing burden
and allow non-disrupted listening.
Passed AV sync tests
- Five-minute-sync-test.mp4
- Audio-Video-Sync-Test-Calibration-23.98fps-24fps.mp4
- Audio-Video-Sync-Test-2.mkv
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methods accordingly
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allowing to properly take-down user resources at dispose(GLAutoDrawable)
Used for UISceneDemo20 to stop and release SimpleSineSynth and its ALAudioSink.
The latter causes a bad exit (crash at OpenAL32.dll) on OpenJDK's Window Binary if not stopped!
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a native dispatch'ed event like key/mouse/touch input
SIGSEGV on use after free of native X11 Display* at XEventsQueued in DisplayDriver.DispatchMessages0.
This potentially happens when an application destroys
the NEWT Window/Display from an action being called directly
from DisplayDriver.DispatchMessages0 (itself), i.e. keyboard or mouse input.
DisplayDriver.DispatchMessages0 stays in the event loop and the next
XEventsQueued call causes a SIGSEGV due to already deleted
display driver connection and hence invalid native X11 Display*.
This issue also exist for other Windowing System drivers,
where the native (dispatch) method sticks to a loop
and still (re)uses the window or display handle.
One is WindowsWindow, where touch events are looped,
but such handler could have closed the window.
Querying the status of a window / display instance before dispatching
is not be good enough
- resource could already be GC'ed, so we also would need to query jobject status
- would imply an addition Java callback
+++
This fix: Having the Java callbacks return
a boolean with the value Window.isNativeValid().
This way the dispatch logic
- can bail out right away w/o using the resource anymore
- must be reviewed by myself due to changed Call{Void->Boolean}*(..)
invocation change.
This review shall resolve potential similar issues.
+++
Tested on X11/Linux/GNU, Windows and MacOS
with new TestDestroyGLAutoDrawableNewtAWT,
which tests all destruction invocation variants.
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directly w/o mitigation attempts (off-thread)
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aspect-ratio, letter-boxed or zoomed (config) + Bug 1466 Fix color mixing
Bug 1465: Region currently simply bloats a given texture to its region AABBox,
which renders textures with the wrong aspect ratio.
Add facility to program the texture-coordinates to either letter-box
or scaled-up (and cut) true aspect-ratio.
Default shall be zoom (scale-up and cut),
but user shall be able to set a flag in the Region for letter-box.
Have the shader clip texture coordinates properly,
best w/o branching to soothe performance.
See functions.glsl
+++
Bug 1466: Current color mix: texture * color_channel * color_static
is useless in GraphUI.
color_static shall modulate the texture, which works.
But in case of color_channel (attribute/varying)
we want it to be mixed so it can become the more dominant color
for e.g. a border.
Desired is:
color = vec4( mix( tex.rgb * gcu_ColorStatic.rgb, gcv_Color.rgb, gcv_Color.a ),
mix( tex.a * gcu_ColorStatic.a, 1, gcv_Color.a) );
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have the text resize being of fixed aspect-ratio (like the movie)
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symbols (see setFixedLabelSize()),
This allows convenient instantiation of a Button changing its text (or symbol) when toggled, e.g.:
UISceneDemo03:
+ final Button button = new Button(options.renderModes, fontSymbols,
+ fontSymbols.getUTF16String("play_arrow"), fontSymbols.getUTF16String("pause"),
+ buttonWidth, buttonHeight, buttonZOffset);
+ button.setSpacing(symSpacing, fixedSymSize);
+++
setFixedLabelSize(..):
Sets fixed label font size clipped to range [0 .. 1], defaults to {@code 0, 0}.
Use {@code w=0, h=1} when using single symbols from fixed sized symbol fonts!
Use {@link #setSpacing(Vec2f, Vec2f)} to also set spacing.
The fixed label font size is used as the denominator when scaling.{@code max(fixedLabelSize, fontLabelSize)},
hence reasonable values are either {@code 1} to enable using the given font-size
for the axis or {@code 0} to scale up/down the font to match the button box less spacing for the axis.
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with symbols
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performance & stability
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traversing through all Glyphs
See UISceneDemo03
new Button(options.renderModes, fontSymbols, " "+fontSymbols.getUTF16String("pause")+" ", buttonWidth, buttonHeight); // pause
Unicode codepoint symbol is also contained in FontGlyph
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in UISceneDemo03 via hard coded unicode symbol numbers
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Yeah, for good eyes only .. but enough to label the Greek alphabet :)
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For certain shapes the aspect-ratio shall be kept, e.g. MediaButton etc.
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use direct lambdas for all its other listener
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perfect minimum label-z-offset
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starting at 0/0 but at an offset
OK for centered or non-zoomed .. as used w/ FontView01 to show the underline space.
Sure, Fill (zoom) w/o center on offset shapes is tricky and a matter of definition and taste, but in general useless.
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aligning w/ PMVMatrix4f naming ..
Original name was simply setTransform(..), so now let's keep using the suffix denominating the matrix
while keep the main subject/verb upfront. Was an off reading ..
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use '-url YOUR_LOC' for file and URL. MovieSimple: Just use multiple '-url LOC' on commandline to determine window-count and so forth ..
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Group's getShapeCount() ..
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agnostic (PMVMatrix, Matrix4f, Vec4f, ..)
Math functionality (PMVMatrix, Matrix4f, Vec4f, ..)
- shall be used toolkit agnostic, e.g. independent from OpenGL
- shall be reused within our upcoming Vulkan implementation
- may also move outside of JOGL, i.e. GlueGen or within its own package to be reused for other purposed.
The 'com.jogamp.opengl.util.PMVMatrix' currently also used to feed in GLUniformData
via the toolkit agnostic SyncAction and SyncBuffer
shall also be split to a toolkit agnostic variant.
An OpenGL PMVMatrix specialization implementing GLMatrixFunc can still exist,
being derived from the toolkit agnostic base implementation.
+++
Initial commit .. compile clean, passing most unit tests.
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addGlyphs(..) loop; Add Margin on glyphShapeBox
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UILayoutGrid01: Add Padding/Non-Padding comparison
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manual calculus (the goal)
In some cases we still query a previous added box for width or height though.
But in general, using the Group w/ Box- or GridLayout and Fill/Center relieves us from manually scaling things.
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scale. {Box,Grid}Layout: Always remove Bottom-Left delta and refine API doc of incl scale behavior
GraphUI BoxLayout: Margin is only ignored for center Alignment w/o Fill scale.
Margin outside of a shape is not scaled and hence must be considered
when using Fill scale.
{Box,Grid}Layout: Always remove Bottom-Left delta
Previously we were only dropping the negative extend.
However, since our scale and center algo uses the AABBox width and height,
which excludes the bottom-left delta, we have to drop such offset.
TODO: Otherwise, we would need adjust for the bottom-left extend
when NOT centering for each direction!
This might be a useful enhancement in case one likes to drop
shapes as-is w/o centering.
{Box,Grid}Layout: Refine API doc of incl scale behavior
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behavior to BoxLayout and GridLayout.
For all:
- Padding is applied to each {@Shape} via {@link Shape#setPaddding(Padding)} if passed in constructor
BoxLayout:
- Optionally centered {@link Alignment.Bit#CenterHoriz horizontally}, {@link Alignment.Bit#CenterVert vertically} or {@link Alignment#Center both}.
- Optionally scaled to cell-size if given and {@link Alignment#Fill}
- Margin is ignored on dimension with center {@link Alignment}
- Not implemented {@link Alignment}: Top, Right, Bottom, Left
GridLayout:
- Optionally centered {@link Alignment.Bit#CenterHoriz horizontally}, {@link Alignment.Bit#CenterVert vertically} or {@link Alignment#Center both}.
- Optionally scaled to cell-size if given and {@link Alignment#Fill}
- Without cell-size behaves like a grid bag using individual shape sizes including padding
- Can be filled in {@link Order#COLUMN} or {@link Order#ROW} major-order.
- Not implemented {@link Alignment}: Top, Right, Bottom, Left
Changes to Group.Layout interface:
- Added preValidate(Shape) allowing to prepare the shape before validation, used to inject Padding
Changes to Margin:
- Removed the complex CENTER property and using Alignment in BoxLayout as well
Changes to BoxLayout:
- Using Alignment
+++
Tested via UILayoutBox01 and UILayoutGrid01,
try the tooltip by clicking on the group's description label.
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is an intrinsic + branch-less implementation
Expected implementation is
- return Float.intBitsToFloat(Float.floatToRawIntBits(a) & 0x7fffffff);
replacing old implementation
- return (a <= 0.0F) ? 0.0F - a : a;
.. also market as @IntrinsicCandidate
Hence we shall leave it to the JRE core-lib implementation...
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rename Button set{Label->Text}(..), adjust demo/text code
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DefaultPMVMatrixSetup w/o orthogonal alike scale-back but fully parametric
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[1..8]; Add clarity in Region; Demos CommandlineOptions adds actual graphAASamples set and utilized
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<floar>' in seconds
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API Change **
Since this is an extra implementation of PMVMatrix and not of GLMatrixFunc, we shall use the default ISO dimension avoiding conversion.
This alsi redefined Graph's RegionRenderer.reshapePerspective() angle definition from degrees to radians
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