diff options
Diffstat (limited to 'src/jogl/native/macosx/MacOSXWindowSystemInterface.m')
-rw-r--r-- | src/jogl/native/macosx/MacOSXWindowSystemInterface.m | 100 |
1 files changed, 61 insertions, 39 deletions
diff --git a/src/jogl/native/macosx/MacOSXWindowSystemInterface.m b/src/jogl/native/macosx/MacOSXWindowSystemInterface.m index 48807ee29..462b5393d 100644 --- a/src/jogl/native/macosx/MacOSXWindowSystemInterface.m +++ b/src/jogl/native/macosx/MacOSXWindowSystemInterface.m @@ -501,6 +501,28 @@ NSView* getNSView(NSOpenGLContext* ctx) { return view; } +static Bool lockViewIfReady(NSView *view) { + Bool viewReady = false; + + if (view != nil) { + if ([view lockFocusIfCanDraw] == NO) { + DBG_PRINT("lockViewIfReady.1 [view lockFocusIfCanDraw] failed\n"); + } else { + NSRect frame = [view frame]; + if ((frame.size.width == 0) || (frame.size.height == 0)) { + [view unlockFocus]; + DBG_PRINT("lockViewIfReady.2 view.frame size %dx%d\n", (int)frame.size.width, (int)frame.size.height); + } else { + DBG_PRINT("lockViewIfReady.X ready and locked\n"); + viewReady = true; + } + } + } else { + DBG_PRINT("lockViewIfReady.3 nil view\n"); + } + return viewReady; +} + NSOpenGLContext* createContext(NSOpenGLContext* share, NSView* view, Bool incompleteView, @@ -515,55 +537,29 @@ NSOpenGLContext* createContext(NSOpenGLContext* share, DBG_PRINT("createContext.0: share %p, view %p, incompleteView %d, pixfmt %p, opaque %d\n", share, view, (int)incompleteView, fmt, opaque); - if (view != nil) { - Bool viewReady = true; + Bool viewReadyAndLocked = incompleteView ? false : lockViewIfReady(view); - if(!incompleteView) { - if ([view lockFocusIfCanDraw] == NO) { - DBG_PRINT("createContext.1 [view lockFocusIfCanDraw] failed\n"); - viewReady = false; - } - } - if(viewReady) { - NSRect frame = [view frame]; - if ((frame.size.width == 0) || (frame.size.height == 0)) { - if(!incompleteView) { - [view unlockFocus]; - } - DBG_PRINT("createContext.2 view.frame size %dx%d\n", (int)frame.size.width, (int)frame.size.height); - viewReady = false; - } - } - - if (!viewReady) - { - if (viewNotReady != NULL) - { - *viewNotReady = 1; - } + if (nil != viewNotReady) { + *viewNotReady = 1; + } - // the view is not ready yet - DBG_PRINT("createContext.X: view not ready yet\n"); - [pool release]; - return NULL; - } + if (nil != view && !incompleteView && !viewReadyAndLocked) { + DBG_PRINT("createContext.X: Assumed complete view not ready yet\n"); + [pool release]; + return NULL; } - + NSOpenGLContext* ctx = [[NSOpenGLContext alloc] initWithFormat:fmt shareContext:share]; - if (ctx != nil) { - if (view != nil) { + if ( nil != ctx && nil != view ) { if(!opaque) { GLint zeroOpacity = 0; [ctx setValues:&zeroOpacity forParameter:NSOpenGLCPSurfaceOpacity]; } - if(!incompleteView) { - DBG_PRINT("createContext.3.0: setView\n"); - [ctx setView:view]; - DBG_PRINT("createContext.3.X: setView\n"); + [ctx setView:view]; // Bug 1087: Set default framebuffer, hence enforce NSView realization + if( viewReadyAndLocked ) { [view unlockFocus]; } - } } DBG_PRINT("createContext.X: ctx: %p\n", ctx); @@ -571,6 +567,32 @@ NSOpenGLContext* createContext(NSOpenGLContext* share, return ctx; } +void setContextView(NSOpenGLContext* ctx, NSView* view) { + NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; + if ( nil != ctx ) { + if ( nil != view ) { + Bool viewReadyAndLocked = lockViewIfReady(view); + DBG_PRINT("setContextView.0: ctx %p, view %p: setView: %d\n", ctx, view, viewReadyAndLocked); + if( viewReadyAndLocked ) { + [ctx setView:view]; + [view unlockFocus]; + } + } + DBG_PRINT("setContextView.X\n"); + } + [pool release]; +} + +void clearDrawable(NSOpenGLContext* ctx) { + NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; + if ( nil != ctx ) { + DBG_PRINT("clearDrawable.0: %p\n", ctx); + [ctx clearDrawable]; + DBG_PRINT("clearDrawable.X\n"); + } + [pool release]; +} + Bool makeCurrentContext(NSOpenGLContext* ctx) { #if 0 // we issue the CGL Lock from Java upfront! @@ -719,7 +741,7 @@ void setContextTextureImageToPBuffer(NSOpenGLContext* ctx, NSOpenGLPixelBuffer* Bool isNSOpenGLPixelBuffer(uint64_t object) { NSObject *nsObj = (NSObject*) (intptr_t) object; DBG_PRINT("isNSOpenGLPixelBuffer.0: obj %p\n", object); - Bool res = [nsObj isMemberOfClass:[NSOpenGLPixelBuffer class]]; + Bool res = [nsObj isKindOfClass:[NSOpenGLPixelBuffer class]]; DBG_PRINT("isNSOpenGLPixelBuffer.X: res %d\n", (int)res); return res; } |