aboutsummaryrefslogtreecommitdiffstats
path: root/src/jogl/classes/jogamp/opengl/util/glsl
diff options
context:
space:
mode:
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/util/glsl')
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/GLSLTextureRaster.java2
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java16
2 files changed, 10 insertions, 8 deletions
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLTextureRaster.java b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLTextureRaster.java
index 66c5c855b..72c7c257f 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLTextureRaster.java
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLTextureRaster.java
@@ -87,7 +87,7 @@ public class GLSLTextureRaster {
pmvMatrix.glLoadIdentity();
pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
pmvMatrix.glLoadIdentity();
- pmvMatrixUniform = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf()); // P, Mv
+ pmvMatrixUniform = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.getSyncPMvMat()); // P, Mv
if( pmvMatrixUniform.setLocation(gl, sp.program()) < 0 ) {
throw new GLException("Couldn't locate "+pmvMatrixUniform+" in shader: "+sp);
}
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java
index 5ac1dc7bf..6b7317dd6 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java
@@ -38,6 +38,7 @@ import com.jogamp.opengl.GL;
import com.jogamp.opengl.GL2;
import com.jogamp.opengl.GL2ES1;
import com.jogamp.opengl.GL2ES2;
+import com.jogamp.opengl.GL2ES3;
import com.jogamp.opengl.GL2GL3;
import com.jogamp.opengl.GLArrayData;
import com.jogamp.opengl.GLES2;
@@ -54,6 +55,7 @@ import com.jogamp.common.nio.Buffers;
import com.jogamp.common.util.IntIntHashMap;
import com.jogamp.common.util.PropertyAccess;
import com.jogamp.opengl.util.PMVMatrix;
+import com.jogamp.opengl.util.SyncBuffer;
import com.jogamp.opengl.util.glsl.ShaderCode;
import com.jogamp.opengl.util.glsl.ShaderProgram;
import com.jogamp.opengl.util.glsl.ShaderState;
@@ -714,7 +716,7 @@ public class FixedFuncPipeline {
return;
}
validate(gl, true);
- if ( GL2GL3.GL_QUADS == mode && !gl.isGL2() ) {
+ if ( GL2ES3.GL_QUADS == mode && !gl.isGL2() ) {
for (int j = first; j < count - 3; j += 4) {
gl.glDrawArrays(GL.GL_TRIANGLE_FAN, j, 4);
}
@@ -724,7 +726,7 @@ public class FixedFuncPipeline {
}
public void glDrawElements(final GL2ES2 gl, final int mode, final int count, final int type, final java.nio.Buffer indices) {
validate(gl, true);
- if ( GL2GL3.GL_QUADS == mode && !gl.isGL2() ) {
+ if ( GL2ES3.GL_QUADS == mode && !gl.isGL2() ) {
final int idx0 = indices.position();
if( GL.GL_UNSIGNED_BYTE == type ) {
@@ -758,7 +760,7 @@ public class FixedFuncPipeline {
}
public void glDrawElements(final GL2ES2 gl, final int mode, final int count, final int type, final long indices_buffer_offset) {
validate(gl, true);
- if ( GL2GL3.GL_QUADS == mode && !gl.isGL2() ) {
+ if ( GL2ES3.GL_QUADS == mode && !gl.isGL2() ) {
throw new GLException("Cannot handle indexed QUADS on !GL2 w/ VBO due to lack of CPU index access");
} else /* if( GL.GL_POINTS != mode ) */ {
gl.glDrawElements(mode, count, type, indices_buffer_offset);
@@ -814,12 +816,12 @@ public class FixedFuncPipeline {
if( pmvMatrix.update() ) {
ud = shaderState.getUniform(mgl_PMVMatrix);
if(null!=ud) {
- final FloatBuffer m;
+ final SyncBuffer m;
if(ShaderSelectionMode.COLOR_TEXTURE8_LIGHT_PER_VERTEX == currentShaderSelectionMode ||
ShaderSelectionMode.COLOR_LIGHT_PER_VERTEX== currentShaderSelectionMode ) {
- m = pmvMatrix.glGetPMvMvitMatrixf();
+ m = pmvMatrix.getSyncPMvMvitMat();
} else {
- m = pmvMatrix.glGetPMvMatrixf();
+ m = pmvMatrix.getSyncPMvMat();
}
if(m != ud.getBuffer()) {
ud.setData(m);
@@ -1111,7 +1113,7 @@ public class FixedFuncPipeline {
shaderState.attachShaderProgram(gl, selectShaderProgram(gl, requestedShaderSelectionMode), true);
// mandatory ..
- if(!shaderState.uniform(gl, new GLUniformData(mgl_PMVMatrix, 4, 4, pmvMatrix.glGetPMvMvitMatrixf()))) {
+ if(!shaderState.uniform(gl, new GLUniformData(mgl_PMVMatrix, 4, 4, pmvMatrix.getSyncPMvMvitMat()))) {
throw new GLException("Error setting PMVMatrix in shader: "+this);
}