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diff --git a/src/jogl/classes/javax/media/opengl/GLProfile.java b/src/jogl/classes/javax/media/opengl/GLProfile.java
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+/*
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ * Copyright (c) 2010 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ */
+
+package javax.media.opengl;
+
+import com.jogamp.common.jvm.JVMUtil;
+import com.jogamp.common.util.ReflectionUtil;
+import com.jogamp.opengl.util.VersionInfo;
+import com.jogamp.opengl.impl.Debug;
+import com.jogamp.opengl.impl.GLDrawableFactoryImpl;
+import com.jogamp.opengl.impl.GLDynamicLookupHelper;
+import com.jogamp.opengl.impl.DesktopGLDynamicLookupHelper;
+import java.util.HashMap;
+import java.util.Iterator;
+import java.security.*;
+import javax.media.opengl.fixedfunc.GLPointerFunc;
+import javax.media.nativewindow.NativeWindowFactory;
+
+/**
+ * Specifies the the OpenGL profile.
+ *
+ * This class static singleton initialization queries the availability of all OpenGL Profiles
+ * and instantiates singleton GLProfile objects for each available profile.
+ *
+ * The platform default profile may be used, using {@link GLProfile#GetProfileDefault()},
+ * or more specialized versions using the other static GetProfile methods.
+ */
+public class GLProfile {
+
+ public static final boolean DEBUG = Debug.debug("GLProfile");
+
+ /**
+ * Static one time initialization of JOGL.
+ * <p>
+ * Applications shall call this methods <b>ASAP</b>, before any other UI invocation.<br>
+ * You may issue the call in your main function.<br>
+ * In case applications are able to initialize JOGL before any other UI action,<br>
+ * they shall invoke this method with <code>firstUIActionOnProcess=true</code> and benefit from fast native multithreading support on all platforms if possible.</P>
+ * <P>
+ * RCP Application (Applet's, Webstart, Netbeans, ..) using JOGL may not be able to initialize JOGL
+ * before the first UI action.<br>
+ * In such case you shall invoke this method with <code>firstUIActionOnProcess=false</code>.<br>
+ * On some platforms, notably X11 with AWT usage, JOGL will utilize special locking mechanisms which may slow down your
+ * application.</P>
+ * <P>
+ * Remark: NEWT is currently not affected by this behavior, ie always uses native multithreading.</P>
+ * <P>
+ * However, in case this method is not invoked, hence GLProfile is not initialized explicitly by the user,<br>
+ * the first call to {@link #getDefault()}, {@link #get(java.lang.String)}, etc, will initialize with <code>firstUIActionOnProcess=false</code>,<br>
+ * hence without the possibility to enable native multithreading.<br>
+ * This is not the recommended way, since it may has a performance impact, but it allows you to run code without explicit initialization.</P>
+ * <P>
+ * In case no explicit initialization was invoked and the implicit initialization didn't happen,<br>
+ * you may encounter the following exception:
+ * <pre>
+ * javax.media.opengl.GLException: No default profile available
+ * </pre></P>
+ *
+ * @param firstUIActionOnProcess Should be <code>true</code> if called before the first UI action of the running program,
+ * otherwise <code>false</code>.
+ */
+ public static synchronized void initSingleton(final boolean firstUIActionOnProcess) {
+ if(!initialized) {
+ initialized = true;
+ // run the whole static initialization privileged to speed up,
+ // since this skips checking further access
+ AccessController.doPrivileged(new PrivilegedAction() {
+ public Object run() {
+ registerFactoryShutdownHook();
+ initProfiles(firstUIActionOnProcess);
+ return null;
+ }
+ });
+
+ if(null==defaultGLProfile) {
+ throw new GLException("No profile available: "+array2String(GL_PROFILE_LIST_ALL)+", "+glAvailabilityToString());
+ }
+ }
+ }
+
+ /**
+ * Manual shutdown method, may be called after your last JOGL use
+ * within the running JVM.<br>
+ * This method is called via the JVM shutdown hook.<br>
+ * It releases all temporary created resources, ie issues {@link javax.media.opengl.GLDrawableFactory#shutdown()}.<br>
+ */
+ public static synchronized void shutdown() {
+ if(initialized) {
+ initialized = false;
+ GLDrawableFactory.shutdown();
+ }
+ }
+
+ //
+ // Query platform available OpenGL implementation
+ //
+
+ public static final boolean isGL4bcAvailable() { return null != mappedProfiles.get(GL4bc); }
+ public static final boolean isGL4Available() { return null != mappedProfiles.get(GL4); }
+ public static final boolean isGL3bcAvailable() { return null != mappedProfiles.get(GL3bc); }
+ public static final boolean isGL3Available() { return null != mappedProfiles.get(GL3); }
+ public static final boolean isGL2Available() { return null != mappedProfiles.get(GL2); }
+ public static final boolean isGLES2Available() { return null != mappedProfiles.get(GLES2); }
+ public static final boolean isGLES1Available() { return null != mappedProfiles.get(GLES1); }
+ public static final boolean isGL2ES1Available() { return null != mappedProfiles.get(GL2ES1); }
+ public static final boolean isGL2ES2Available() { return null != mappedProfiles.get(GL2ES2); }
+
+ public static final String glAvailabilityToString() {
+ boolean avail;
+ StringBuffer sb = new StringBuffer();
+
+ sb.append("GLAvailability[Native[GL4bc ");
+ avail=isGL4bcAvailable();
+ sb.append(avail);
+ if(avail) {
+ glAvailabilityToString(sb, 4, GLContext.CTX_PROFILE_COMPAT);
+ }
+
+ sb.append(", GL4 ");
+ avail=isGL4Available();
+ sb.append(avail);
+ if(avail) {
+ glAvailabilityToString(sb, 4, GLContext.CTX_PROFILE_CORE);
+ }
+
+ sb.append(", GL3bc ");
+ avail=isGL3bcAvailable();
+ sb.append(avail);
+ if(avail) {
+ glAvailabilityToString(sb, 3, GLContext.CTX_PROFILE_COMPAT);
+ }
+
+ sb.append(", GL3 ");
+ avail=isGL3Available();
+ sb.append(avail);
+ if(avail) {
+ glAvailabilityToString(sb, 3, GLContext.CTX_PROFILE_CORE);
+ }
+
+ sb.append(", GL2 ");
+ avail=isGL2Available();
+ sb.append(avail);
+ if(avail) {
+ glAvailabilityToString(sb, 2, GLContext.CTX_PROFILE_COMPAT);
+ }
+
+ sb.append(", GL2ES1 ");
+ sb.append(isGL2ES1Available());
+
+ sb.append(", GLES1 ");
+ avail=isGLES1Available();
+ sb.append(avail);
+ if(avail) {
+ glAvailabilityToString(sb, 1, GLContext.CTX_PROFILE_ES);
+ }
+
+ sb.append(", GL2ES2 ");
+ sb.append(isGL2ES2Available());
+
+ sb.append(", GLES2 ");
+ avail=isGLES2Available();
+ sb.append(avail);
+ if(avail) {
+ glAvailabilityToString(sb, 2, GLContext.CTX_PROFILE_ES);
+ }
+
+ sb.append("], Profiles[");
+ for(Iterator i=mappedProfiles.values().iterator(); i.hasNext(); ) {
+ sb.append(((GLProfile)i.next()).toString());
+ sb.append(", ");
+ }
+ sb.append(", default ");
+ sb.append(defaultGLProfile);
+ sb.append("]]");
+
+ return sb.toString();
+ }
+
+ //
+ // Public (user-visible) profiles
+ //
+
+ /** The desktop OpenGL compatibility profile 4.x, with x >= 0, ie GL2 plus GL4.<br>
+ <code>bc</code> stands for backward compatibility. */
+ public static final String GL4bc = "GL4bc";
+
+ /** The desktop OpenGL core profile 4.x, with x >= 0 */
+ public static final String GL4 = "GL4";
+
+ /** The desktop OpenGL compatibility profile 3.x, with x >= 1, ie GL2 plus GL3.<br>
+ <code>bc</code> stands for backward compatibility. */
+ public static final String GL3bc = "GL3bc";
+
+ /** The desktop OpenGL core profile 3.x, with x >= 1 */
+ public static final String GL3 = "GL3";
+
+ /** The desktop OpenGL profile 1.x up to 3.0 */
+ public static final String GL2 = "GL2";
+
+ /** The embedded OpenGL profile ES 1.x, with x >= 0 */
+ public static final String GLES1 = "GLES1";
+
+ /** The embedded OpenGL profile ES 2.x, with x >= 0 */
+ public static final String GLES2 = "GLES2";
+
+ /** The intersection of the desktop GL2 and embedded ES1 profile */
+ public static final String GL2ES1 = "GL2ES1";
+
+ /** The intersection of the desktop GL3, GL2 and embedded ES2 profile */
+ public static final String GL2ES2 = "GL2ES2";
+
+ /** The intersection of the desktop GL3 and GL2 profile */
+ public static final String GL2GL3 = "GL2GL3";
+
+ /**
+ * All GL Profiles in the order of default detection.
+ * Desktop compatibility profiles (the one with fixed function pipeline) comes first.
+ *
+ * FIXME GL3GL4: Due to GL3 and GL4 implementation bugs, we still choose GL2 first, if available!
+ *
+ * <ul>
+ * <li> GL2
+ * <li> GL3bc
+ * <li> GL4bc
+ * <li> GL2GL3
+ * <li> GL3
+ * <li> GL4
+ * <li> GL2ES2
+ * <li> GLES2
+ * <li> GL2ES1
+ * <li> GLES1
+ * </ul>
+ *
+ */
+ public static final String[] GL_PROFILE_LIST_ALL = new String[] { GL2, GL3bc, GL4bc, GL2GL3, GL3, GL4, GL2ES2, GLES2, GL2ES1, GLES1 };
+
+ /**
+ * Order of maximum fixed function profiles
+ *
+ * <ul>
+ * <li> GL4bc
+ * <li> GL3bc
+ * <li> GL2
+ * <li> GL2ES1
+ * <li> GLES1
+ * </ul>
+ *
+ */
+ public static final String[] GL_PROFILE_LIST_MAX_FIXEDFUNC = new String[] { GL4bc, GL3bc, GL2, GL2ES1, GLES1 };
+
+ /**
+ * Order of maximum programmable shader profiles
+ *
+ * <ul>
+ * <li> GL4
+ * <li> GL4bc
+ * <li> GL3
+ * <li> GL3bc
+ * <li> GL2
+ * <li> GL2ES2
+ * <li> GLES2
+ * </ul>
+ *
+ */
+ public static final String[] GL_PROFILE_LIST_MAX_PROGSHADER = new String[] { GL4, GL4bc, GL3, GL3bc, GL2, GL2ES2, GLES2 };
+
+ /**
+ * All GL2ES2 Profiles in the order of default detection.
+ *
+ * FIXME GL3GL4: Due to GL3 and GL4 implementation bugs, we still choose GL2 first, if available!
+ *
+ * <ul>
+ * <li> GL2ES2
+ * <li> GL2
+ * <li> GL3
+ * <li> GL4
+ * <li> GLES2
+ * </ul>
+ *
+ */
+ public static final String[] GL_PROFILE_LIST_GL2ES2 = new String[] { GL2ES2, GL2, GL3, GL4, GLES2 };
+
+ /**
+ * All GL2ES1 Profiles in the order of default detection.
+ *
+ * FIXME GL3GL4: Due to GL3 and GL4 implementation bugs, we still choose GL2 first, if available!
+ *
+ * <ul>
+ * <li> GL2ES1
+ * <li> GL2
+ * <li> GL3bc
+ * <li> GL4bc
+ * <li> GLES1
+ * </ul>
+ *
+ */
+ public static final String[] GL_PROFILE_LIST_GL2ES1 = new String[] { GL2ES1, GL2, GL3bc, GL4bc, GLES1 };
+
+ /** Returns a default GLProfile object, reflecting the best for the running platform.
+ * It selects the first of the set {@link GLProfile#GL_PROFILE_LIST_ALL}
+ * @see #GL_PROFILE_LIST_ALL
+ */
+ public static final GLProfile getDefault() {
+ validateInitialization();
+ if(null==defaultGLProfile) {
+ throw new GLException("No default profile available"); // should never be reached
+ }
+ return defaultGLProfile;
+ }
+
+ /**
+ * Returns the highest profile, implementing the fixed function pipeline
+ * It selects the first of the set: {@link GLProfile#GL_PROFILE_LIST_MAX_FIXEDFUNC}
+ *
+ * @throws GLException if no implementation for the given profile is found.
+ * @see #GL_PROFILE_LIST_MAX_FIXEDFUNC
+ */
+ public static final GLProfile getMaxFixedFunc()
+ throws GLException
+ {
+ return get(GL_PROFILE_LIST_MAX_FIXEDFUNC);
+ }
+
+ /**
+ * Returns the highest profile, implementing the programmable shader pipeline.
+ * It selects the first of the set: {@link GLProfile#GL_PROFILE_LIST_MAX_PROGSHADER}
+ *
+ * @throws GLException if no implementation for the given profile is found.
+ * @see #GL_PROFILE_LIST_MAX_PROGSHADER
+ */
+ public static final GLProfile getMaxProgrammable()
+ throws GLException
+ {
+ return get(GL_PROFILE_LIST_MAX_PROGSHADER);
+ }
+
+ /**
+ * Returns a profile, implementing the interface GL2ES1.
+ * It selects the first of the set: {@link GLProfile#GL_PROFILE_LIST_GL2ES1}
+ *
+ * @throws GLException if no implementation for the given profile is found.
+ * @see #GL_PROFILE_LIST_GL2ES1
+ */
+ public static final GLProfile getGL2ES1()
+ throws GLException
+ {
+ return get(GL_PROFILE_LIST_GL2ES1);
+ }
+
+ /**
+ * Returns a profile, implementing the interface GL2ES2.
+ * It selects the first of the set: {@link GLProfile#GL_PROFILE_LIST_GL2ES2}
+ *
+ * @throws GLException if no implementation for the given profile is found.
+ * @see #GL_PROFILE_LIST_GL2ES2
+ */
+ public static final GLProfile getGL2ES2()
+ throws GLException
+ {
+ return get(GL_PROFILE_LIST_GL2ES2);
+ }
+
+ /** Returns a GLProfile object.
+ * Verfifies the given profile and chooses an apropriate implementation.
+ * A generic value of <code>null</code> or <code>GL</code> will result in
+ * the default profile.
+ *
+ * @throws GLException if no implementation for the given profile is found.
+ */
+ public static final GLProfile get(String profile)
+ throws GLException
+ {
+ validateInitialization();
+ if(null==profile || profile.equals("GL")) return getDefault();
+ GLProfile glProfile = (GLProfile) mappedProfiles.get(profile);
+ if(null==glProfile) {
+ throw new GLException("No implementation for profile "+profile+" available");
+ }
+ return glProfile;
+ }
+
+ /**
+ * Returns the first profile from the given list,
+ * where an implementation is available.
+ *
+ * @throws GLException if no implementation for the given profile is found.
+ */
+ public static final GLProfile get(String[] profiles)
+ throws GLException
+ {
+ validateInitialization();
+ for(int i=0; i<profiles.length; i++) {
+ String profile = profiles[i];
+ GLProfile glProfile = (GLProfile) mappedProfiles.get(profile);
+ if(null!=glProfile) {
+ return glProfile;
+ }
+ }
+ throw new GLException("Profiles "+array2String(profiles)+" not available");
+ }
+
+ /** Indicates whether the native OpenGL ES1 profile is in use.
+ * This requires an EGL interface.
+ */
+ public static final boolean usesNativeGLES1(String profileImpl) {
+ return GLES1.equals(profileImpl);
+ }
+
+ /** Indicates whether the native OpenGL ES2 profile is in use.
+ * This requires an EGL interface.
+ */
+ public static final boolean usesNativeGLES2(String profileImpl) {
+ return GLES2.equals(profileImpl);
+ }
+
+ /** Indicates whether either of the native OpenGL ES profiles are in use. */
+ public static final boolean usesNativeGLES(String profileImpl) {
+ return usesNativeGLES2(profileImpl) || usesNativeGLES1(profileImpl);
+ }
+
+ /** @return {@link javax.media.nativewindow.NativeWindowFactory#isAWTAvailable()} and
+ JOGL's AWT part */
+ public static boolean isAWTAvailable() { return isAWTAvailable; }
+
+ public static String getGLTypeName(int type) {
+ switch (type) {
+ case GL.GL_UNSIGNED_BYTE:
+ return "GL_UNSIGNED_BYTE";
+ case GL.GL_BYTE:
+ return "GL_BYTE";
+ case GL.GL_UNSIGNED_SHORT:
+ return "GL_UNSIGNED_SHORT";
+ case GL.GL_SHORT:
+ return "GL_SHORT";
+ case GL.GL_FLOAT:
+ return "GL_FLOAT";
+ case GL.GL_FIXED:
+ return "GL_FIXED";
+ case javax.media.opengl.GL2ES2.GL_INT:
+ return "GL_INT";
+ case javax.media.opengl.GL2ES2.GL_UNSIGNED_INT:
+ return "GL_UNSIGNED_INT";
+ case javax.media.opengl.GL2.GL_DOUBLE:
+ return "GL_DOUBLE";
+ case javax.media.opengl.GL2.GL_2_BYTES:
+ return "GL_2_BYTES";
+ case javax.media.opengl.GL2.GL_3_BYTES:
+ return "GL_3_BYTES";
+ case javax.media.opengl.GL2.GL_4_BYTES:
+ return "GL_4_BYTES";
+ }
+ return null;
+ }
+
+ public static String getGLArrayName(int array) {
+ switch(array) {
+ case GLPointerFunc.GL_VERTEX_ARRAY:
+ return "GL_VERTEX_ARRAY";
+ case GLPointerFunc.GL_NORMAL_ARRAY:
+ return "GL_NORMAL_ARRAY";
+ case GLPointerFunc.GL_COLOR_ARRAY:
+ return "GL_COLOR_ARRAY";
+ case GLPointerFunc.GL_TEXTURE_COORD_ARRAY:
+ return "GL_TEXTURE_COORD_ARRAY";
+ }
+ return null;
+ }
+
+ public final String getGLImplBaseClassName() {
+ return getGLImplBaseClassName(profileImpl);
+ }
+
+ /**
+ * @param o GLProfile object to compare with
+ * @return true if given Object is a GLProfile and
+ * if both, profile and profileImpl is equal with this.
+ */
+ public final boolean equals(Object o) {
+ if(this==o) { return true; }
+ if(o instanceof GLProfile) {
+ GLProfile glp = (GLProfile)o;
+ return profile.equals(glp.getName()) && profileImpl.equals(glp.getImplName()) ;
+ }
+ return false;
+ }
+
+ public int hashCode() {
+ int hash = 5;
+ hash = 97 * hash + (this.profileImpl != null ? this.profileImpl.hashCode() : 0);
+ hash = 97 * hash + (this.profile != null ? this.profile.hashCode() : 0);
+ return hash;
+ }
+
+ /**
+ * @param glp GLProfile to compare with
+ * @throws GLException if given GLProfile and this aren't equal
+ */
+ public final void verifyEquality(GLProfile glp) throws GLException {
+ if(!this.equals(glp)) {
+ throw new GLException("GLProfiles are not equal: "+this+" != "+glp);
+ }
+ }
+
+ public final String getName() {
+ return profile;
+ }
+
+ public final String getImplName() {
+ return profileImpl;
+ }
+
+ /** Indicates whether this profile is capable of GL4bc. */
+ public final boolean isGL4bc() {
+ return GL4bc.equals(profile);
+ }
+
+ /** Indicates whether this profile is capable of GL4. */
+ public final boolean isGL4() {
+ return isGL4bc() || GL4.equals(profile);
+ }
+
+ /** Indicates whether this profile is capable of GL3bc. */
+ public final boolean isGL3bc() {
+ return isGL4bc() || GL3bc.equals(profile);
+ }
+
+ /** Indicates whether this profile is capable of GL3. */
+ public final boolean isGL3() {
+ return isGL4() || isGL3bc() || GL3.equals(profile);
+ }
+
+ /** Indicates whether this context is a GL2 context */
+ public final boolean isGL2() {
+ return isGL3bc() || GL2.equals(profile);
+ }
+
+ /** Indicates whether this profile is capable of GLES1. */
+ public final boolean isGLES1() {
+ return GLES1.equals(profile);
+ }
+
+ /** Indicates whether this profile is capable of GLES2. */
+ public final boolean isGLES2() {
+ return GLES2.equals(profile);
+ }
+
+ /** Indicates whether this profile is capable of GL2ES1. */
+ public final boolean isGL2ES1() {
+ return GL2ES1.equals(profile) || isGL2() || isGLES1() ;
+ }
+
+ /** Indicates whether this profile is capable os GL2ES2. */
+ public final boolean isGL2ES2() {
+ return GL2ES2.equals(profile) || isGL2() || isGL3() || isGLES2() ;
+ }
+
+ /** Indicates whether this profile is capable os GL2GL3. */
+ public final boolean isGL2GL3() {
+ return GL2GL3.equals(profile) || isGL2() || isGL3() ;
+ }
+
+ /** Indicates whether this profile supports GLSL. */
+ public final boolean hasGLSL() {
+ return isGL2ES2() ;
+ }
+
+ /** Indicates whether this profile uses the native OpenGL ES1 implementations. */
+ public final boolean usesNativeGLES1() {
+ return GLES1.equals(profileImpl);
+ }
+
+ /** Indicates whether this profile uses the native OpenGL ES2 implementations. */
+ public final boolean usesNativeGLES2() {
+ return GLES2.equals(profileImpl);
+ }
+
+ /** Indicates whether this profile uses either of the native OpenGL ES implementations. */
+ public final boolean usesNativeGLES() {
+ return usesNativeGLES2() || usesNativeGLES1();
+ }
+
+ /**
+ * General validation if type is a valid GL data type
+ * for the current profile
+ */
+ public boolean isValidDataType(int type, boolean throwException) {
+ switch(type) {
+ case GL.GL_UNSIGNED_BYTE:
+ case GL.GL_BYTE:
+ case GL.GL_UNSIGNED_SHORT:
+ case GL.GL_SHORT:
+ case GL.GL_FLOAT:
+ case GL.GL_FIXED:
+ return true;
+ case javax.media.opengl.GL2ES2.GL_INT:
+ case javax.media.opengl.GL2ES2.GL_UNSIGNED_INT:
+ if( isGL2ES2() ) {
+ return true;
+ }
+ case javax.media.opengl.GL2.GL_DOUBLE:
+ if( isGL3() ) {
+ return true;
+ }
+ case javax.media.opengl.GL2.GL_2_BYTES:
+ case javax.media.opengl.GL2.GL_3_BYTES:
+ case javax.media.opengl.GL2.GL_4_BYTES:
+ if( isGL2() ) {
+ return true;
+ }
+ }
+ if(throwException) {
+ throw new GLException("Illegal data type on profile "+this+": "+type);
+ }
+ return false;
+ }
+
+ public boolean isValidArrayDataType(int index, int comps, int type,
+ boolean isVertexAttribPointer, boolean throwException) {
+ String arrayName = getGLArrayName(index);
+ if(isGLES1()) {
+ if(isVertexAttribPointer) {
+ if(throwException) {
+ throw new GLException("Illegal array type for "+arrayName+" on profile GLES1: VertexAttribPointer");
+ }
+ return false;
+ }
+ switch(index) {
+ case GLPointerFunc.GL_VERTEX_ARRAY:
+ case GLPointerFunc.GL_TEXTURE_COORD_ARRAY:
+ switch(type) {
+ case GL.GL_BYTE:
+ case GL.GL_SHORT:
+ case GL.GL_FIXED:
+ case GL.GL_FLOAT:
+ break;
+ default:
+ if(throwException) {
+ throw new GLException("Illegal data type for "+arrayName+" on profile GLES1: "+type);
+ }
+ return false;
+ }
+ switch(comps) {
+ case 0:
+ case 2:
+ case 3:
+ case 4:
+ break;
+ default:
+ if(throwException) {
+ throw new GLException("Illegal component number for "+arrayName+" on profile GLES1: "+comps);
+ }
+ return false;
+ }
+ break;
+ case GLPointerFunc.GL_NORMAL_ARRAY:
+ switch(type) {
+ case GL.GL_BYTE:
+ case GL.GL_SHORT:
+ case GL.GL_FIXED:
+ case GL.GL_FLOAT:
+ break;
+ default:
+ if(throwException) {
+ throw new GLException("Illegal data type for "+arrayName+" on profile GLES1: "+type);
+ }
+ return false;
+ }
+ switch(comps) {
+ case 0:
+ case 3:
+ break;
+ default:
+ if(throwException) {
+ throw new GLException("Illegal component number for "+arrayName+" on profile GLES1: "+comps);
+ }
+ return false;
+ }
+ break;
+ case GLPointerFunc.GL_COLOR_ARRAY:
+ switch(type) {
+ case GL.GL_UNSIGNED_BYTE:
+ case GL.GL_FIXED:
+ case GL.GL_FLOAT:
+ break;
+ default:
+ if(throwException) {
+ throw new GLException("Illegal data type for "+arrayName+" on profile GLES1: "+type);
+ }
+ return false;
+ }
+ switch(comps) {
+ case 0:
+ case 4:
+ break;
+ default:
+ if(throwException) {
+ throw new GLException("Illegal component number for "+arrayName+" on profile GLES1: "+comps);
+ }
+ return false;
+ }
+ break;
+ }
+ } else if(isGLES2()) {
+ // simply ignore !isVertexAttribPointer case, since it is simulated anyway ..
+ switch(type) {
+ case GL.GL_UNSIGNED_BYTE:
+ case GL.GL_BYTE:
+ case GL.GL_UNSIGNED_SHORT:
+ case GL.GL_SHORT:
+ case GL.GL_FLOAT:
+ case GL.GL_FIXED:
+ break;
+ default:
+ if(throwException) {
+ throw new GLException("Illegal data type for "+arrayName+" on profile GLES2: "+type);
+ }
+ return false;
+ }
+ switch(comps) {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ break;
+ default:
+ if(throwException) {
+ throw new GLException("Illegal component number for "+arrayName+" on profile GLES1: "+comps);
+ }
+ return false;
+ }
+ } else if( isGL2ES2() ) {
+ if(isVertexAttribPointer) {
+ switch(type) {
+ case GL.GL_UNSIGNED_BYTE:
+ case GL.GL_BYTE:
+ case GL.GL_UNSIGNED_SHORT:
+ case GL.GL_SHORT:
+ case GL.GL_FLOAT:
+ case javax.media.opengl.GL2ES2.GL_INT:
+ case javax.media.opengl.GL2ES2.GL_UNSIGNED_INT:
+ case javax.media.opengl.GL2.GL_DOUBLE:
+ break;
+ default:
+ if(throwException) {
+ throw new GLException("Illegal data type for "+arrayName+" on profile GL2: "+type);
+ }
+ return false;
+ }
+ switch(comps) {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ break;
+ default:
+ if(throwException) {
+ throw new GLException("Illegal component number for "+arrayName+" on profile GL2: "+comps);
+ }
+ return false;
+ }
+ } else {
+ switch(index) {
+ case GLPointerFunc.GL_VERTEX_ARRAY:
+ switch(type) {
+ case GL.GL_SHORT:
+ case GL.GL_FLOAT:
+ case javax.media.opengl.GL2ES2.GL_INT:
+ case javax.media.opengl.GL2.GL_DOUBLE:
+ break;
+ default:
+ if(throwException) {
+ throw new GLException("Illegal data type for "+arrayName+" on profile GL2: "+type);
+ }
+ return false;
+ }
+ switch(comps) {
+ case 0:
+ case 2:
+ case 3:
+ case 4:
+ break;
+ default:
+ if(throwException) {
+ throw new GLException("Illegal component number for "+arrayName+" on profile GL2: "+comps);
+ }
+ return false;
+ }
+ break;
+ case GLPointerFunc.GL_NORMAL_ARRAY:
+ switch(type) {
+ case GL.GL_BYTE:
+ case GL.GL_SHORT:
+ case GL.GL_FLOAT:
+ case javax.media.opengl.GL2ES2.GL_INT:
+ case javax.media.opengl.GL2.GL_DOUBLE:
+ break;
+ default:
+ if(throwException) {
+ throw new GLException("Illegal data type for "+arrayName+" on profile GL2: "+type);
+ }
+ return false;
+ }
+ switch(comps) {
+ case 0:
+ case 3:
+ break;
+ default:
+ if(throwException) {
+ throw new GLException("Illegal component number for "+arrayName+" on profile GLES1: "+comps);
+ }
+ return false;
+ }
+ break;
+ case GLPointerFunc.GL_COLOR_ARRAY:
+ switch(type) {
+ case GL.GL_UNSIGNED_BYTE:
+ case GL.GL_BYTE:
+ case GL.GL_UNSIGNED_SHORT:
+ case GL.GL_SHORT:
+ case GL.GL_FLOAT:
+ case javax.media.opengl.GL2ES2.GL_INT:
+ case javax.media.opengl.GL2ES2.GL_UNSIGNED_INT:
+ case javax.media.opengl.GL2.GL_DOUBLE:
+ break;
+ default:
+ if(throwException) {
+ throw new GLException("Illegal data type for "+arrayName+" on profile GL2: "+type);
+ }
+ return false;
+ }
+ switch(comps) {
+ case 0:
+ case 3:
+ case 4:
+ break;
+ default:
+ if(throwException) {
+ throw new GLException("Illegal component number for "+arrayName+" on profile GL2: "+comps);
+ }
+ return false;
+ }
+ break;
+ case GLPointerFunc.GL_TEXTURE_COORD_ARRAY:
+ switch(type) {
+ case GL.GL_SHORT:
+ case GL.GL_FLOAT:
+ case javax.media.opengl.GL2ES2.GL_INT:
+ case javax.media.opengl.GL2.GL_DOUBLE:
+ break;
+ default:
+ if(throwException) {
+ throw new GLException("Illegal data type for "+arrayName+" on profile GL2: "+type);
+ }
+ return false;
+ }
+ switch(comps) {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ break;
+ default:
+ if(throwException) {
+ throw new GLException("Illegal component number for "+arrayName+" on profile GL2: "+comps);
+ }
+ return false;
+ }
+ break;
+ }
+ }
+ }
+ return true;
+ }
+
+ public String toString() {
+ return "GLProfile[" + profile + "/" + profileImpl + "]";
+ }
+
+ static {
+ JVMUtil.initSingleton();
+ }
+
+ private static /*final*/ boolean isAWTAvailable;
+
+ private static /*final*/ boolean hasGL234Impl;
+ private static /*final*/ boolean hasGL4bcImpl;
+ private static /*final*/ boolean hasGL4Impl;
+ private static /*final*/ boolean hasGL3bcImpl;
+ private static /*final*/ boolean hasGL3Impl;
+ private static /*final*/ boolean hasGL2Impl;
+ private static /*final*/ boolean hasGLES2Impl;
+ private static /*final*/ boolean hasGLES1Impl;
+
+ /** The JVM/process wide default GL profile **/
+ private static /*final*/ GLProfile defaultGLProfile;
+
+ /** All GLProfiles */
+ private static /*final*/ HashMap/*<String, GLProfile>*/ mappedProfiles;
+
+ static boolean initialized = false;
+
+ // Shutdown hook mechanism for the factory
+ private static boolean factoryShutdownHookRegistered = false;
+ private static Thread factoryShutdownHook = null;
+
+ /**
+ * Tries the profiles implementation and native libraries.
+ * Throws an GLException if no profile could be found at all.
+ */
+ private static void initProfiles(boolean firstUIActionOnProcess) {
+
+ NativeWindowFactory.initSingleton(firstUIActionOnProcess);
+
+ ClassLoader classloader = GLProfile.class.getClassLoader();
+
+ isAWTAvailable = NativeWindowFactory.isAWTAvailable() &&
+ ReflectionUtil.isClassAvailable("javax.media.opengl.awt.GLCanvas", classloader) ; // JOGL
+
+ hasGL234Impl = ReflectionUtil.isClassAvailable("com.jogamp.opengl.impl.gl4.GL4bcImpl", classloader);
+ hasGL4bcImpl = hasGL234Impl;
+ hasGL4Impl = hasGL234Impl;
+ hasGL3bcImpl = hasGL234Impl;
+ hasGL3Impl = hasGL234Impl;
+ hasGL2Impl = hasGL234Impl;
+ mappedProfiles = computeProfileMap();
+
+ boolean hasDesktopGL = false;
+ boolean hasNativeOSFactory = false;
+ Throwable t;
+
+ //
+ // Iteration of desktop GL availability detection
+ // utilizing the detected GL version in the shared context.
+ //
+ // - Instantiate GLDrawableFactory incl its shared dummy drawable/context,
+ // which will register at GLContext ..
+ //
+
+ t=null;
+ // if successfull it has a shared dummy drawable and context created
+ try {
+ GLDrawableFactoryImpl factory = (GLDrawableFactoryImpl) GLDrawableFactory.getFactoryImpl(GL2);
+ hasNativeOSFactory = null != factory;
+ if(hasNativeOSFactory) {
+ DesktopGLDynamicLookupHelper glLookupHelper = (DesktopGLDynamicLookupHelper) factory.getGLDynamicLookupHelper(0);
+ if(null!=glLookupHelper) {
+ hasDesktopGL = glLookupHelper.hasGLBinding();
+ }
+ }
+ } catch (LinkageError le) {
+ t=le;
+ } catch (RuntimeException re) {
+ t=re;
+ } catch (Throwable tt) {
+ t=tt;
+ }
+ if(DEBUG) {
+ if(null!=t) {
+ t.printStackTrace();
+ }
+ if(!hasNativeOSFactory) {
+ System.err.println("Info: GLProfile.init - Native platform GLDrawable factory not available");
+ }
+ }
+
+ if(hasDesktopGL && !GLContext.mappedVersionsAvailableSet) {
+ // nobody yet set the available desktop versions, see {@link GLContextImpl#makeCurrent},
+ // so we have to add the usual suspect
+ GLContext.mapVersionAvailable(2, GLContext.CTX_PROFILE_COMPAT, 1, 5, GLContext.CTX_PROFILE_COMPAT|GLContext.CTX_OPTION_ANY);
+ }
+
+ if(!hasNativeOSFactory) {
+ hasDesktopGL = false;
+ hasGL234Impl = false;
+ hasGL4bcImpl = false;
+ hasGL4Impl = false;
+ hasGL3bcImpl = false;
+ hasGL3Impl = false;
+ hasGL2Impl = false;
+ } else {
+ hasGL4bcImpl = hasGL4bcImpl && GLContext.isGL4bcAvailable();
+ hasGL4Impl = hasGL4Impl && GLContext.isGL4Available();
+ hasGL3bcImpl = hasGL3bcImpl && GLContext.isGL3bcAvailable();
+ hasGL3Impl = hasGL3Impl && GLContext.isGL3Available();
+ hasGL2Impl = hasGL2Impl && GLContext.isGL2Available();
+ }
+
+ if ( ReflectionUtil.isClassAvailable("com.jogamp.opengl.impl.egl.EGLDrawableFactory", classloader) ) {
+ t=null;
+ try {
+ GLDrawableFactoryImpl factory = (GLDrawableFactoryImpl) GLDrawableFactory.getFactoryImpl(GLES2);
+ if(null != factory) {
+ GLDynamicLookupHelper eglLookupHelper = factory.getGLDynamicLookupHelper(2);
+ if(null!=eglLookupHelper) {
+ hasGLES2Impl = eglLookupHelper.isLibComplete();
+ }
+ eglLookupHelper = factory.getGLDynamicLookupHelper(1);
+ if(null!=eglLookupHelper) {
+ hasGLES1Impl = eglLookupHelper.isLibComplete();
+ }
+ }
+ } catch (LinkageError le) {
+ t=le;
+ } catch (SecurityException se) {
+ t=se;
+ } catch (NullPointerException npe) {
+ t=npe;
+ } catch (RuntimeException re) {
+ t=re;
+ }
+ if(DEBUG && null!=t) {
+ t.printStackTrace();
+ }
+ }
+ if(hasGLES2Impl) {
+ GLContext.mapVersionAvailable(2, GLContext.CTX_PROFILE_ES, 2, 0, GLContext.CTX_PROFILE_ES|GLContext.CTX_OPTION_ANY);
+ }
+ if(hasGLES1Impl) {
+ GLContext.mapVersionAvailable(1, GLContext.CTX_PROFILE_ES, 1, 0, GLContext.CTX_PROFILE_ES|GLContext.CTX_OPTION_ANY);
+ }
+
+ mappedProfiles = computeProfileMap();
+
+ if (DEBUG) {
+ System.err.println(VersionInfo.getPackageInfo(null, "GLProfile.init", "javax.media.opengl", "GL"));
+ System.err.println(VersionInfo.getPlatformInfo(null, "GLProfile.init"));
+ System.err.println("GLProfile.init firstUIActionOnProcess "+firstUIActionOnProcess);
+ System.err.println("GLProfile.init isAWTAvailable "+isAWTAvailable);
+ System.err.println("GLProfile.init hasNativeOSFactory "+hasNativeOSFactory);
+ System.err.println("GLProfile.init hasDesktopGL "+hasDesktopGL);
+ System.err.println("GLProfile.init hasGL234Impl "+hasGL234Impl);
+ System.err.println("GLProfile.init "+glAvailabilityToString());
+ }
+ }
+
+ private static synchronized void registerFactoryShutdownHook() {
+ if (factoryShutdownHookRegistered) {
+ return;
+ }
+ factoryShutdownHook = new Thread(new Runnable() {
+ public void run() {
+ GLDrawableFactory.shutdown();
+ }
+ });
+ AccessController.doPrivileged(new PrivilegedAction() {
+ public Object run() {
+ Runtime.getRuntime().addShutdownHook(factoryShutdownHook);
+ return null;
+ }
+ });
+ factoryShutdownHookRegistered = true;
+ }
+
+ private static void validateInitialization() {
+ if(!initialized) {
+ synchronized(GLProfile.class) {
+ if(!initialized) {
+ initSingleton(false);
+ }
+ }
+ }
+ }
+
+ private static final String array2String(String[] list) {
+ StringBuffer msg = new StringBuffer();
+ msg.append("[");
+ for (int i = 0; i < list.length; i++) {
+ if (i > 0)
+ msg.append(", ");
+ msg.append(list[i]);
+ }
+ msg.append("]");
+ return msg.toString();
+ }
+
+ private static final void glAvailabilityToString(StringBuffer sb, int major, int profile) {
+ String str = GLContext.getGLVersionAvailable(major, profile);
+ if(null==str) {
+ throw new GLException("Internal Error");
+ }
+ sb.append("[");
+ sb.append(str);
+ sb.append("]");
+ }
+
+ private static HashMap computeProfileMap() {
+ defaultGLProfile=null;
+ HashMap/*<String, GLProfile>*/ _mappedProfiles = new HashMap(GL_PROFILE_LIST_ALL.length);
+ for(int i=0; i<GL_PROFILE_LIST_ALL.length; i++) {
+ String profile = GL_PROFILE_LIST_ALL[i];
+ String profileImpl = computeProfileImpl(profile);
+ if(null!=profileImpl) {
+ GLProfile glProfile = new GLProfile(profile, profileImpl);
+ _mappedProfiles.put(profile, glProfile);
+ if (DEBUG) {
+ System.err.println("GLProfile.init map "+glProfile);
+ }
+ if(null==defaultGLProfile) {
+ defaultGLProfile=glProfile;
+ if (DEBUG) {
+ System.err.println("GLProfile.init default "+glProfile);
+ }
+ }
+ } else {
+ if (DEBUG) {
+ System.err.println("GLProfile.init map *** no mapping for "+profile);
+ }
+ }
+ }
+ return _mappedProfiles;
+ }
+
+ private static final String getGLImplBaseClassName(String profileImpl) {
+ if ( GL4bc.equals(profileImpl) ||
+ GL4.equals(profileImpl) ||
+ GL3bc.equals(profileImpl) ||
+ GL3.equals(profileImpl) ||
+ GL2.equals(profileImpl) ) {
+ return "com.jogamp.opengl.impl.gl4.GL4bc";
+ } else if(GLES1.equals(profileImpl) || GL2ES1.equals(profileImpl)) {
+ return "com.jogamp.opengl.impl.es1.GLES1";
+ } else if(GLES2.equals(profileImpl) || GL2ES2.equals(profileImpl)) {
+ return "com.jogamp.opengl.impl.es2.GLES2";
+ } else {
+ throw new GLException("unsupported profile \"" + profileImpl + "\"");
+ }
+ }
+
+ /**
+ * Returns the profile implementation
+ */
+ private static String computeProfileImpl(String profile) {
+ if (GL2ES1.equals(profile)) {
+ if(hasGL2Impl) {
+ return GL2;
+ } else if(hasGL3bcImpl) {
+ return GL3bc;
+ } else if(hasGL4bcImpl) {
+ return GL4bc;
+ } else if(hasGLES1Impl) {
+ return GLES1;
+ }
+ } else if (GL2ES2.equals(profile)) {
+ if(hasGL2Impl) {
+ return GL2;
+ } else if(hasGL3Impl) {
+ return GL3;
+ } else if(hasGL4Impl) {
+ return GL4;
+ } else if(hasGLES2Impl) {
+ return GLES2;
+ }
+ } else if(GL2GL3.equals(profile)) {
+ if(hasGL2Impl) {
+ return GL2;
+ } else if(hasGL3bcImpl) {
+ return GL3bc;
+ } else if(hasGL4bcImpl) {
+ return GL4bc;
+ } else if(hasGL3Impl) {
+ return GL3;
+ } else if(hasGL4Impl) {
+ return GL4;
+ }
+ } else if(GL4bc.equals(profile) && hasGL4bcImpl) {
+ return GL4bc;
+ } else if(GL4.equals(profile) && hasGL4Impl) {
+ return GL4;
+ } else if(GL3bc.equals(profile) && hasGL3bcImpl) {
+ return GL3bc;
+ } else if(GL3.equals(profile) && hasGL3Impl) {
+ return GL3;
+ } else if(GL2.equals(profile) && hasGL2Impl) {
+ return GL2;
+ } else if(GLES2.equals(profile) && hasGLES2Impl) {
+ return GLES2;
+ } else if(GLES1.equals(profile) && hasGLES1Impl) {
+ return GLES1;
+ }
+ return null;
+ }
+
+ private GLProfile(String profile, String profileImpl) {
+ this.profile = profile;
+ this.profileImpl = profileImpl;
+ }
+
+ private String profileImpl = null;
+ private String profile = null;
+}