diff options
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/GLProfile.java')
-rw-r--r-- | src/jogl/classes/javax/media/opengl/GLProfile.java | 52 |
1 files changed, 40 insertions, 12 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLProfile.java b/src/jogl/classes/javax/media/opengl/GLProfile.java index c7aaca5d3..7f29bb7dc 100644 --- a/src/jogl/classes/javax/media/opengl/GLProfile.java +++ b/src/jogl/classes/javax/media/opengl/GLProfile.java @@ -41,6 +41,7 @@ import jogamp.opengl.Debug; import jogamp.opengl.GLDrawableFactoryImpl; import jogamp.opengl.DesktopGLDynamicLookupHelper; +import com.jogamp.common.ExceptionUtils; import com.jogamp.common.GlueGenVersion; import com.jogamp.common.jvm.JNILibLoaderBase; import com.jogamp.common.os.Platform; @@ -52,6 +53,7 @@ import com.jogamp.common.util.locks.LockFactory; import com.jogamp.common.util.locks.RecursiveThreadGroupLock; import com.jogamp.gluegen.runtime.FunctionAddressResolver; import com.jogamp.nativewindow.NativeWindowVersion; +import com.jogamp.opengl.GLRendererQuirks; import com.jogamp.opengl.JoglVersion; import javax.media.nativewindow.AbstractGraphicsDevice; @@ -79,13 +81,6 @@ public class GLProfile { public static final boolean DEBUG; /** - * In case no OpenGL ES profiles are required - * and if one platform may have a buggy implementation, - * setting the property <code>jogl.disable.opengles</code> disables querying possible existing OpenGL ES profiles. - */ - public static final boolean disableOpenGLES; - - /** * In case no native OpenGL core profiles are required * and if one platform may have a buggy implementation, * setting the property <code>jogl.disable.openglcore</code> disables querying possible existing native OpenGL core profiles. @@ -100,12 +95,43 @@ public class GLProfile { * context creation extension is buggy on one platform, * setting the property <code>jogl.disable.openglarbcontext</code> disables utilizing it. * <p> + * This exclusion also disables {@link #disableOpenGLES OpenGL ES}. + * </p> + * <p> * This exclusion is disabled for {@link Platform.OSType#MACOS}. * </p> */ public static final boolean disableOpenGLARBContext; /** + * In case no OpenGL ES profiles are required + * and if one platform may have a buggy implementation, + * setting the property <code>jogl.disable.opengles</code> disables querying possible existing OpenGL ES profiles. + */ + public static final boolean disableOpenGLES; + + /** + * In case no OpenGL desktop profiles are required + * and if one platform may have a buggy implementation, + * setting the property <code>jogl.disable.opengldesktop</code> disables querying possible existing OpenGL desktop profiles. + */ + public static final boolean disableOpenGLDesktop; + + /** + * Disable surfaceless OpenGL context capability and its probing + * by setting the property <code>jogl.disable.surfacelesscontext</code>. + * <p> + * By default surfaceless OpenGL context capability is probed, + * i.e. whether an OpenGL context can be made current without a default framebuffer. + * </p> + * <p> + * If probing fails or if this property is set, the {@link GLRendererQuirks quirk} {@link GLRendererQuirks#NoSurfacelessCtx} + * is being set. + * </p> + */ + public static final boolean disableSurfacelessContext; + + /** * We have to disable support for ANGLE, the D3D ES2 emulation on Windows provided w/ Firefox and Chrome. * When run in the mentioned browsers, the eglInitialize(..) implementation crashes. * <p> @@ -121,9 +147,11 @@ public class GLProfile { final boolean isOSX = Platform.OSType.MACOS == Platform.getOSType(); DEBUG = Debug.debug("GLProfile"); - disableOpenGLES = PropertyAccess.isPropertyDefined("jogl.disable.opengles", true); disableOpenGLCore = PropertyAccess.isPropertyDefined("jogl.disable.openglcore", true) && !isOSX; disableOpenGLARBContext = PropertyAccess.isPropertyDefined("jogl.disable.openglarbcontext", true) && !isOSX; + disableOpenGLES = disableOpenGLARBContext || PropertyAccess.isPropertyDefined("jogl.disable.opengles", true); + disableOpenGLDesktop = PropertyAccess.isPropertyDefined("jogl.disable.opengldesktop", true); + disableSurfacelessContext = PropertyAccess.isPropertyDefined("jogl.disable.surfacelesscontext", true); enableANGLE = PropertyAccess.isPropertyDefined("jogl.enable.ANGLE", true); } @@ -175,7 +203,7 @@ public class GLProfile { justInitialized = true; if(DEBUG) { System.err.println("GLProfile.initSingleton() - thread "+Thread.currentThread().getName()); - Thread.dumpStack(); + ExceptionUtils.dumpStack(System.err); } if(ReflectionUtil.DEBUG_STATS_FORNAME) { @@ -246,7 +274,7 @@ public class GLProfile { initialized = false; if(DEBUG) { System.err.println("GLProfile.shutdown() - thread "+Thread.currentThread().getName()); - Thread.dumpStack(); + ExceptionUtils.dumpStack(System.err); } GLDrawableFactory.shutdown(); } @@ -1894,7 +1922,7 @@ public class GLProfile { // also test GLES1, GLES2 and GLES3 on desktop, since we have implementations / emulations available. if( deviceIsEGLCompatible && ( hasGLES3Impl || hasGLES1Impl ) ) { // 1st pretend we have all EGL profiles .. - computeProfileMap(device, false /* desktopCtxUndef*/, true /* esCtxUndef */); + computeProfileMap(device, true /* desktopCtxUndef*/, true /* esCtxUndef */); // Triggers eager initialization of share context in GLDrawableFactory for the device, // hence querying all available GLProfiles @@ -1934,7 +1962,7 @@ public class GLProfile { } if(!GLContext.getAvailableGLVersionsSet(device)) { - GLContext.setAvailableGLVersionsSet(device); + GLContext.setAvailableGLVersionsSet(device, true); } if (DEBUG) { |