aboutsummaryrefslogtreecommitdiffstats
path: root/src/jogl/classes/javax/media/opengl/GLBase.java
diff options
context:
space:
mode:
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/GLBase.java')
-rw-r--r--src/jogl/classes/javax/media/opengl/GLBase.java347
1 files changed, 347 insertions, 0 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLBase.java b/src/jogl/classes/javax/media/opengl/GLBase.java
new file mode 100644
index 000000000..90b320ed3
--- /dev/null
+++ b/src/jogl/classes/javax/media/opengl/GLBase.java
@@ -0,0 +1,347 @@
+/**
+ * Copyright 2009 Sun Microsystems, Inc. All Rights Reserved.
+ * Copyright 2010 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+
+package javax.media.opengl;
+
+import java.nio.*;
+
+/**
+ * <P>The base interface from which all GL profiles derive, providing
+ * checked conversion down to concrete profiles, access to the
+ * OpenGL context associated with the GL and extension/function
+ * availability queries as described below.</P>
+ *
+ * <P> While the APIs for vendor extensions are unconditionally
+ * exposed, the underlying functions may not be present. The method
+ * {@link #isFunctionAvailable} should be used to query the
+ * availability of any non-core function before it is used for the
+ * first time; for example,
+ * <code>gl.isFunctionAvailable("glProgramStringARB")</code>. On
+ * certain platforms (Windows in particular), the most "core"
+ * functionality is only OpenGL 1.1, so in theory any routines first
+ * exposed in OpenGL 1.2, 1.3, and 1.4, 1.5, or 2.0 as well as vendor
+ * extensions should all be queried. Calling an unavailable function
+ * will cause a {@link GLException} to be raised. </P>
+ *
+ * {@link #isExtensionAvailable} may also be used to determine whether
+ * a specific extension is available before calling the routines or
+ * using the functionality it exposes: for example,
+ * <code>gl.isExtensionAvailable("GL_ARB_vertex_program");</code>.
+ * However, in this case it is up to the end user to know which
+ * routines or functionality are associated with which OpenGL
+ * extensions. It may also be used to test for the availability of a
+ * particular version of OpenGL: for example,
+ * <code>gl.isExtensionAvailable("GL_VERSION_1_5");</code>.
+ *
+ * <P> Exceptions to the window system extension naming rules:
+ *
+ * <UL>
+ *
+ * <LI> The memory allocators for the NVidia vertex_array_range (VAR)
+ * extension, in particular <code>wglAllocateMemoryNV</code> /
+ * <code>glXAllocateMemoryNV</code> and associated routines. {@link
+ * #glAllocateMemoryNV} has been provided for window system-independent
+ * access to VAR. {@link #isFunctionAvailable} will translate an argument
+ * of "glAllocateMemoryNV" or "glFreeMemoryNV" into the appropriate
+ * window system-specific name. </P>
+ *
+ * <LI> WGL_ARB_pbuffer, WGL_ARB_pixel_format, and other
+ * platform-specific pbuffer functionality; the availability of
+ * pbuffers can be queried on Windows, X11 and Mac OS X platforms by
+ * querying {@link #isExtensionAvailable} with an argument of
+ * "GL_ARB_pbuffer" or "GL_ARB_pixel_format".
+ *
+ * </UL> <P>
+ *
+ */
+public interface GLBase {
+
+ /**
+ * Indicates whether this GL object conforms to any of the common GL profiles.
+ * @return whether this GL object conforms to any of the common GL profiles
+ */
+ public boolean isGL();
+
+ /**
+ * Indicates whether this GL object conforms to the GL4 compatibility profile.
+ * The GL4 compatibility profile merges the GL2 profile and GL4 core profile.
+ * @return whether this GL object conforms to the GL4 compatibility profile
+ */
+ public boolean isGL4bc();
+
+ /**
+ * Indicates whether this GL object conforms to the GL4 core profile.
+ * The GL4 core profile reflects OpenGL versions greater or equal 3.1
+ * @return whether this GL object conforms to the GL4 core profile
+ */
+ public boolean isGL4();
+
+ /**
+ * Indicates whether this GL object conforms to the GL3 compatibility profile.
+ * The GL3 compatibility profile merges the GL2 profile and GL3 core profile.
+ * @return whether this GL object conforms to the GL3 compatibility profile
+ */
+ public boolean isGL3bc();
+
+ /**
+ * Indicates whether this GL object conforms to the GL3 core profile.
+ * The GL3 core profile reflects OpenGL versions greater or equal 3.1
+ * @return whether this GL object conforms to the GL3 core profile
+ */
+ public boolean isGL3();
+
+ /**
+ * Indicates whether this GL object conforms to the GL2 profile.
+ * The GL2 profile reflects OpenGL versions greater or equal 1.5
+ * @return whether this GL object conforms to the GL2 profile
+ */
+ public boolean isGL2();
+
+ /**
+ * Indicates whether this GL object conforms to the GLES1 profile.
+ * @return whether this GL object conforms to the GLES1 profile
+ */
+ public boolean isGLES1();
+
+ /**
+ * Indicates whether this GL object conforms to the GLES2 profile.
+ * @return whether this GL object conforms to the GLES2 profile
+ */
+ public boolean isGLES2();
+
+ /**
+ * Indicates whether this GL object conforms to one of the OpenGL ES compatible profiles.
+ * @return whether this GL object conforms to one of the OpenGL ES profiles
+ */
+ public boolean isGLES();
+
+ /**
+ * Indicates whether this GL object conforms to the GL2ES1 compatible profile.
+ * @return whether this GL object conforms to the GL2ES1 profile
+ */
+ public boolean isGL2ES1();
+
+ /**
+ * Indicates whether this GL object conforms to the GL2ES2 compatible profile.
+ * @return whether this GL object conforms to the GL2ES2 profile
+ */
+ public boolean isGL2ES2();
+
+ /**
+ * Indicates whether this GL object conforms to the GL2GL3 compatible profile.
+ * @return whether this GL object conforms to the GL2GL3 profile
+ */
+ public boolean isGL2GL3();
+
+ /** Indicates whether this GL object supports GLSL. */
+ public boolean hasGLSL();
+
+ /**
+ * Casts this object to the GL interface.
+ * @return this object cast to the GL interface
+ * @throws GLException if this GLObject is not a GL implementation
+ */
+ public GL getGL() throws GLException;
+
+ /**
+ * Casts this object to the GL4bc interface.
+ * @return this object cast to the GL4bc interface
+ * @throws GLException if this GLObject is not a GL4bc implementation
+ */
+ public GL4bc getGL4bc() throws GLException;
+
+ /**
+ * Casts this object to the GL4 interface.
+ * @return this object cast to the GL4 interface
+ * @throws GLException if this GLObject is not a GL4 implementation
+ */
+ public GL4 getGL4() throws GLException;
+
+ /**
+ * Casts this object to the GL3bc interface.
+ * @return this object cast to the GL3bc interface
+ * @throws GLException if this GLObject is not a GL3bc implementation
+ */
+ public GL3bc getGL3bc() throws GLException;
+
+ /**
+ * Casts this object to the GL3 interface.
+ * @return this object cast to the GL3 interface
+ * @throws GLException if this GLObject is not a GL3 implementation
+ */
+ public GL3 getGL3() throws GLException;
+
+ /**
+ * Casts this object to the GL2 interface.
+ * @return this object cast to the GL2 interface
+ * @throws GLException if this GLObject is not a GL2 implementation
+ */
+ public GL2 getGL2() throws GLException;
+
+ /**
+ * Casts this object to the GLES1 interface.
+ * @return this object cast to the GLES1 interface
+ * @throws GLException if this GLObject is not a GLES1 implementation
+ */
+ public GLES1 getGLES1() throws GLException;
+
+ /**
+ * Casts this object to the GLES2 interface.
+ * @return this object cast to the GLES2 interface
+ * @throws GLException if this GLObject is not a GLES2 implementation
+ */
+ public GLES2 getGLES2() throws GLException;
+
+ /**
+ * Casts this object to the GL2ES1 interface.
+ * @return this object cast to the GL2ES1 interface
+ * @throws GLException if this GLObject is not a GL2ES1 implementation
+ */
+ public GL2ES1 getGL2ES1() throws GLException;
+
+ /**
+ * Casts this object to the GL2ES2 interface.
+ * @return this object cast to the GL2ES2 interface
+ * @throws GLException if this GLObject is not a GL2ES2 implementation
+ */
+ public GL2ES2 getGL2ES2() throws GLException;
+
+ /**
+ * Casts this object to the GL2GL3 interface.
+ * @return this object cast to the GL2GL3 interface
+ * @throws GLException if this GLObject is not a GL2GL3 implementation
+ */
+ public GL2GL3 getGL2GL3() throws GLException;
+
+ /**
+ * Returns the GLProfile with which this GL object is associated.
+ * @return the GLProfile with which this GL object is associated
+ */
+ public GLProfile getGLProfile();
+
+ /**
+ * Returns the GLContext with which this GL object is associated.
+ * @return the GLContext with which this GL object is associated
+ */
+ public GLContext getContext();
+
+ /**
+ * Returns true if the specified OpenGL core- or extension-function can be
+ * used successfully through this GL instance given the current host (OpenGL
+ * <i>client</i>) and display (OpenGL <i>server</i>) configuration.<P>
+ * By "successfully" we mean that the function is both <i>callable</i>
+ * on the machine running the program and <i>available</i> on the current
+ * display.<P>
+ *
+ * In order to call a function successfully, the function must be both
+ * <i>callable</i> on the machine running the program and <i>available</i> on
+ * the display device that is rendering the output (note: on non-networked,
+ * single-display machines these two conditions are identical; on networked and/or
+ * multi-display machines this becomes more complicated). These conditions are
+ * met if the function is either part of the core OpenGL version supported by
+ * both the host and display, or it is an OpenGL extension function that both
+ * the host and display support. <P>
+ *
+ * A GL function is <i>callable</i> if it is successfully linked at runtime,
+ * hence the GLContext must be made current at least once.
+ *
+ * @param glFunctionName the name of the OpenGL function (e.g., use
+ * "glBindRenderbufferEXT" or "glBindRenderbuffer" to check if {@link
+ * GL#glBindRenderbuffer(int,int)} is available).
+ */
+ public boolean isFunctionAvailable(String glFunctionName);
+
+ /**
+ * Returns true if the specified OpenGL extension can be
+ * used successfully through this GL instance given the current host (OpenGL
+ * <i>client</i>) and display (OpenGL <i>server</i>) configuration.<P>
+ *
+ * @param glExtensionName the name of the OpenGL extension (e.g.,
+ * "GL_ARB_vertex_program").
+ */
+ public boolean isExtensionAvailable(String glExtensionName);
+
+ /** Provides a platform-independent way to specify the minimum swap
+ interval for buffer swaps. An argument of 0 disables
+ sync-to-vertical-refresh completely, while an argument of 1
+ causes the application to wait until the next vertical refresh
+ until swapping buffers. The default, which is platform-specific,
+ is usually either 0 or 1. This function is not guaranteed to
+ have an effect, and in particular only affects heavyweight
+ onscreen components.
+
+ @see #getSwapInterval
+ @throws GLException if this context is not the current
+ */
+ public void setSwapInterval(int interval);
+
+ /** Provides a platform-independent way to get the swap
+ interval set by {@link #setSwapInterval}. <br>
+
+ If the interval is not set by {@link #setSwapInterval} yet,
+ -1 is returned, indicating that the platforms default
+ is being used.
+
+ @see #setSwapInterval
+ */
+ public int getSwapInterval();
+
+ /**
+ * Returns an object through which platform-specific OpenGL extensions
+ * (EGL, GLX, WGL, etc.) may be accessed. The data type of the returned
+ * object and its associated capabilities are undefined. Most
+ * applications will never need to call this method. It is highly
+ * recommended that any applications which do call this method perform
+ * all accesses on the returned object reflectively to guard
+ * themselves against changes to the implementation.
+ */
+ public Object getPlatformGLExtensions();
+
+ /**
+ * Returns an object providing access to the specified OpenGL
+ * extension. This is intended to provide a mechanism for vendors who
+ * wish to provide access to new OpenGL extensions without changing
+ * the public API of the core package. For example, a user may request
+ * access to extension "GL_VENDOR_foo" and receive back an object
+ * which implements a vendor-specified interface which can call the
+ * OpenGL extension functions corresponding to that extension. It is
+ * up to the vendor to specify both the extension name and Java API
+ * for accessing it, including which class or interface contains the
+ * functions.
+ *
+ * <P>
+ *
+ * Note: it is the intent to add new extensions as quickly as possible
+ * to the core GL API. Therefore it is unlikely that most vendors will
+ * use this extension mechanism, but it is being provided for
+ * completeness.
+ */
+ public Object getExtension(String extensionName);
+}
+