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Diffstat (limited to 'src/jogl/classes/javax/media/opengl/GLAutoDrawable.java')
-rw-r--r-- | src/jogl/classes/javax/media/opengl/GLAutoDrawable.java | 277 |
1 files changed, 277 insertions, 0 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java b/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java new file mode 100644 index 000000000..cf24d1028 --- /dev/null +++ b/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java @@ -0,0 +1,277 @@ +/* + * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. + * Copyright (c) 2010 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + * Sun gratefully acknowledges that this software was originally authored + * and developed by Kenneth Bradley Russell and Christopher John Kline. + */ + +package javax.media.opengl; + +import jogamp.opengl.Debug; +import java.security.*; + +/** A higher-level abstraction than {@link GLDrawable} which supplies + an event based mechanism ({@link GLEventListener}) for performing + OpenGL rendering. A GLAutoDrawable automatically creates a primary + rendering context which is associated with the GLAutoDrawable for + the lifetime of the object. This context has the {@link + GLContext#setSynchronized synchronized} property enabled so that + calls to {@link GLContext#makeCurrent makeCurrent} will block if + the context is current on another thread. This allows the internal + GLContext for the GLAutoDrawable to be used both by the event + based rendering mechanism as well by end users directly.<P> + + The implementation shall initialize itself as soon as possible, + ie if the attached {@link javax.media.nativewindow.NativeSurface NativeSurface} becomes visible/realized. + The following protocol shall be satisfied: + <ul> + <li> Create the {@link GLDrawable} with the requested {@link GLCapabilities}</li> + <li> Notify {@link GLDrawable} to validate the {@link GLCapabilities} by calling {@link GLDrawable#setRealized setRealized(true)}.</li> + <li> Create the new {@link GLContext}.</li> + <li> Initialize all OpenGL resources by calling {@link GLEventListener#init init(..)} for all + registered {@link GLEventListener}s. This can be done immediatly, or with the followup {@link #display display(..)} call.</li> + <li> Send a reshape event by calling {@link GLEventListener#reshape reshape(..)} for all + registered {@link GLEventListener}s. This shall be done after the {@link GLEventListener#init init(..)} calls.</li> + </ul><P> + + Another implementation detail is the drawable reconfiguration. One use case is where a window is being + dragged to another screen with a different pixel configuration, ie {@link GLCapabilities}. The implementation + shall be able to detect such cases in conjunction with the associated {@link javax.media.nativewindow.NativeSurface NativeSurface}.<br> + For example, AWT's {@link java.awt.Canvas} 's {@link java.awt.Canvas#getGraphicsConfiguration getGraphicsConfiguration()} + is capable to determine a display device change. This is demonstrated within {@link javax.media.opengl.awt.GLCanvas}'s + and NEWT's <code>AWTCanvas</code> {@link javax.media.opengl.awt.GLCanvas#getGraphicsConfiguration getGraphicsConfiguration()} + specialization. Another demonstration is NEWT's {@link javax.media.nativewindow.NativeWindow NativeWindow} + implementation on the Windows platform, which utilizes the native platform's <i>MonitorFromWindow(HWND)</i> function.<br> + All OpenGL resources shall be regenerated, while the drawable's {@link GLCapabilities} has + to be choosen again. The following protocol shall be satisfied. + <ul> + <li> Controlled disposal:</li> + <ul> + <li> Dispose all OpenGL resources by calling {@link GLEventListener#dispose dispose(..)} for all + registered {@link GLEventListener}s.</li> + <li> Destroy the {@link GLContext}.</li> + <li> Notify {@link GLDrawable} of the invalid state by calling {@link GLDrawable#setRealized setRealized(false)}.</li> + </ul> + <li> Controlled regeneration:</li> + <ul> + <li> Create the new {@link GLDrawable} with the requested {@link GLCapabilities} + <li> Notify {@link GLDrawable} to revalidate the {@link GLCapabilities} by calling {@link GLDrawable#setRealized setRealized(true)}.</li> + <li> Create the new {@link GLContext}.</li> + <li> Initialize all OpenGL resources by calling {@link GLEventListener#init init(..)} for all + registered {@link GLEventListener}s. This can be done immediatly, or with the followup {@link #display display(..)} call.</li> + <li> Send a reshape event by calling {@link GLEventListener#reshape reshape(..)} for all + registered {@link GLEventListener}s. This shall be done after the {@link GLEventListener#init init(..)} calls.</li> + </ul> + </ul> + Note: Current graphics driver keep the surface configuration for a given window, even if the window is moved to + a monitor with a different pixel configuration, ie 32bpp to 16bpp. However, it is best to not assume such behavior + and make your application comply with the above protocol.<P> + + However, to not introduce to much breakage with older applications and because of the situation + mentioned above, the <code>boolean</code> system property <code>jogl.screenchange.action</code> will control the + screen change action as follows:<br> + + <PRE> + -Djogl.screenchange.action=false Disable the drawable reconfiguration (the default) + -Djogl.screenchange.action=true Enable the drawable reconfiguration + </PRE> + */ +public interface GLAutoDrawable extends GLDrawable { + /** Flag reflecting wheather the drawable reconfiguration will be issued in + * case a screen device change occured, e.g. in a multihead environment, + * where you drag the window to another monitor. */ + public static final boolean SCREEN_CHANGE_ACTION_ENABLED = Debug.getBooleanProperty("jogl.screenchange.action", true, AccessController.getContext()); + + /** + * Returns the context associated with this drawable. The returned + * context will be synchronized. + * Don't rely on it's identity, the context may change. + */ + public GLContext getContext(); + + /** + * Associate a new context to this drawable. + */ + public void setContext(GLContext context); + + /** Adds a {@link GLEventListener} to the end of this drawable queue. + The listeners are notified of events in the order of the queue. */ + public void addGLEventListener(GLEventListener listener); + + /** + * Adds a {@link GLEventListener} at the given index of this drawable queue. + * The listeners are notified of events in the order of the queue. + * @param index Position where the listener will be inserted. + * Should be within (0 <= index && index <= size()). + * An index value of -1 is interpreted as the end of the list, size(). + * @param listener The GLEventListener object to be inserted + * @throws IndexOutOfBoundsException If the index is not within (0 <= index && index <= size()), or -1 + */ + public void addGLEventListener(int index, GLEventListener listener) + throws IndexOutOfBoundsException; + + /** Removes a {@link GLEventListener} from this drawable. Note that + if this is done from within a particular drawable's {@link + GLEventListener} handler (reshape, display, etc.) that it is not + guaranteed that all other listeners will be evaluated properly + during this update cycle. */ + public void removeGLEventListener(GLEventListener listener); + + /** + * <p> + * Registers the usage of an animator, an {@link javax.media.opengl.GLAnimatorControl} implementation. + * The animator will be queried whether it's animating, ie periodically issuing {@link #display()} calls or not.</p><br> + * <p> + * This method shall be called by an animator implementation only,<br> + * e.g. {@link com.jogamp.opengl.util.Animator#add(javax.media.opengl.GLAutoDrawable)}, passing it's control implementation,<br> + * and {@link com.jogamp.opengl.util.Animator#remove(javax.media.opengl.GLAutoDrawable)}, passing <code>null</code>.</p><br> + * <p> + * Impacts {@link #display()} and {@link #invoke(boolean, GLRunnable)} semantics.</p><br> + * + * @param animator <code>null</code> reference indicates no animator is using + * this <code>GLAutoDrawable</code>,<br> + * a valid reference indicates an animator is using this <code>GLAutoDrawable</code>. + * + * @throws GLException if an animator is already registered. + * @see #display() + * @see #invoke(boolean, GLRunnable) + * @see javax.media.opengl.GLAnimatorControl + */ + public abstract void setAnimator(GLAnimatorControl animatorControl) throws GLException; + + /** + * @return the registered {@link javax.media.opengl.GLAnimatorControl} implementation, using this <code>GLAutoDrawable</code>. + * + * @see #setAnimator(javax.media.opengl.GLAnimatorControl) + * @see javax.media.opengl.GLAnimatorControl + */ + public GLAnimatorControl getAnimator(); + + /** + * <p> + * Enqueues a one-shot {@link javax.media.opengl.GLRunnable}, + * which will be executed with the next {@link #display()} call.</p> + * <p> + * If a {@link javax.media.opengl.GLAnimatorControl} is registered, or if it's not animating, the default situation,<br> + * or if the current thread is the animator thread,<br> + * a {@link #display()} call has to be issued after enqueue the <code>GLRunnable</code>.<br> + * No extra synchronization must be performed in case <code>wait</code> is true, since it is executed in the current thread.</p> + * <p> + * If {@link javax.media.opengl.GLAnimatorControl} is registered and is animating,<br> + * no call of {@link #display()} must be issued, since the animator thread will performs it.<br> + * If <code>wait</code> is true, the implementation must wait until the <code>GLRunnable</code> is executed.<br> + * </p><br> + * + * @see #setAnimator(javax.media.opengl.GLAnimatorControl) + * @see #display() + * @see javax.media.opengl.GLRunnable + */ + public void invoke(boolean wait, GLRunnable glRunnable); + + /** Destroys all resources associated with this GLAutoDrawable, + inclusive the GLContext. + If a window is attached to it's implementation, it shall be closed. + Causes disposing of all OpenGL resources + by calling {@link GLEventListener#dispose dispose(..)} for all + registered {@link GLEventListener}s. Called automatically by the + window system toolkit upon receiving a destroy notification. This + routine may be called manually. */ + public void destroy(); + + /** + * <p> + * Causes OpenGL rendering to be performed for this GLAutoDrawable + * in the following order: + * <ul> + * <li> Calling {@link GLEventListener#display display(..)} for all + * registered {@link GLEventListener}s. </li> + * <li> Executes all one-shot {@link javax.media.opengl.GLRunnable}, + * enqueued via {@link #invoke(boolean, GLRunnable)}.</li> + * </ul></p> + * <p> + * May be called periodically by a running {@link javax.media.opengl.GLAnimatorControl} implementation,<br> + * which must register itself with {@link #setAnimator(javax.media.opengl.GLAnimatorControl)}.</p> + * <p> + * Called automatically by the window system toolkit upon receiving a repaint() request, <br> + * except an {@link javax.media.opengl.GLAnimatorControl} implementation {@link javax.media.opengl.GLAnimatorControl#isAnimating()}.</p> + * <p> + * This routine may also be called manually for better control over the + * rendering process. It is legal to call another GLAutoDrawable's + * display method from within the {@link GLEventListener#display + * display(..)} callback.</p> + * <p> + * In case of a new generated OpenGL context, + * the implementation shall call {@link GLEventListener#init init(..)} for all + * registered {@link GLEventListener}s <i>before</i> making the + * actual {@link GLEventListener#display display(..)} calls, + * in case this has not been done yet.</p> + * + * @see #setAnimator(javax.media.opengl.GLAnimatorControl) + */ + public void display(); + + /** Enables or disables automatic buffer swapping for this drawable. + By default this property is set to true; when true, after all + GLEventListeners have been called for a display() event, the + front and back buffers are swapped, displaying the results of + the render. When disabled, the user is responsible for calling + {@link #swapBuffers(..)} manually. */ + public void setAutoSwapBufferMode(boolean onOrOff); + + /** Indicates whether automatic buffer swapping is enabled for this + drawable. See {@link #setAutoSwapBufferMode}. */ + public boolean getAutoSwapBufferMode(); + + /** Returns the {@link GL} pipeline object this GLAutoDrawable uses. + If this method is called outside of the {@link + GLEventListener}'s callback methods (init, display, etc.) it may + return null. Users should not rely on the identity of the + returned GL object; for example, users should not maintain a + hash table with the GL object as the key. Additionally, the GL + object should not be cached in client code, but should be + re-fetched from the GLAutoDrawable at the beginning of each call + to init, display, etc. */ + public GL getGL(); + + /** Sets the {@link GL} pipeline object this GLAutoDrawable uses. + This should only be called from within the GLEventListener's + callback methods, and usually only from within the init() + method, in order to install a composable pipeline. See the JOGL + demos for examples. + @return the set GL pipeline or null if not successful */ + public GL setGL(GL gl); + +} |