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authorSven Gothel <[email protected]>2019-09-08 12:56:57 +0200
committerSven Gothel <[email protected]>2019-09-08 12:56:57 +0200
commit534d764474cacf8bc380123cbfd164c7c55f236a (patch)
treef87a883e0962df6a8e6d9270967527fba943e37c /src/net/java/games/jogl/impl/GLContext.java
parent125e4bd1c8e0a8f4b434209b155e6cd0d8f09092 (diff)
Buig 1389: Fix SIGSEGV on OpenJDK11 on [NSApplicationAWT sendEvent:]
Culprit of the crash and the non propagated action on NSApp main-thread was _simply_ our OSXUtil_KickNSApp() 'kick alive' NSApplicationDefined NSEvent sent to the NSApp. Java11's NSApp code overrides sendEvent and handles NSApplicationDefined + subtype=ExecuteBlockEvent using the given data1 as a function pointer. 8-O ExecuteBlockEvent defined as 0, which we have sent. Simply passing subtype=8888 avoids this side-effect. Whether it is still required to KickNSApp() is another question. +++ Further, make code a bit more robuts regarding the offscreenSurfaceLayer at JAWTWindow invalidate. I.e. if still not detached, do the late cleanup there. This just in case the OSX Context callback to disassociate the drawable has been missed.
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/*
 * Copyright (c) 2006 Ben Chappell (bwchappell@gmail.com) All Rights Reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *   
 * - Redistribution of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *    
 * - Redistribution in binary form must reproduce the above copyright
 * notice, this list of conditions and the following disclaimer in the
 * documentation and/or other materials provided with the distribution.
 *   
 * The names of Ben Chappell, Sun Microsystems, Inc. or the names of
 * contributors may not be used to endorse or promote products derived from
 * this software without specific prior written permission.
 *    
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
 * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
 * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. BEN CHAPPELL,
 * SUN MICROSYSTEMS, INC. ("SUN"), AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR
 * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
 * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL BEN
 * CHAPPELL, SUN, OR SUN'S LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT 
 * OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR
 * PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
 * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF BEN
 * CHAPPELL OR SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
 *   
 * You acknowledge that this software is not designed or intended for use
 * in the design, construction, operation or maintenance of any nuclear
 * facility.
 */

package demos.particles.engine;

import javax.swing.*;
import java.awt.*;
import javax.swing.border.*;
import java.awt.event.*;
import javax.swing.event.*;

public class ControlWindow extends JFrame implements ActionListener, ChangeListener {
    
  // For the engine
  private Engine engine;
  private GLComponent glComponent;
  private Integer numParticles;
    
  // Swing components    
  private JSlider greenSlider;
  private JSlider redSlider;
  private JSlider blueSlider;
    
  private JButton resetButton;
  private JButton closeButton;
    
  private JSpinner particleSpinner;
    
  public ControlWindow() {
    super("Particle Engine");
        
    Dimension d = getToolkit().getScreenSize();
        
    buildFrame(d);        
    initComponents();        
    setVisible(true);
  }
    
  private void buildFrame(Dimension d) {
    // Nicely center the window on the screen
    int width = 800;
    int x = (int)(d.getWidth()/2)-(int)(width/2);
        
    int height = 800;
    int y = (int)(d.getHeight()/2)-(int)(height/2);
        
    setBounds(x, y, width, height);
    setResizable(false);
    getContentPane().setLayout(new GridBagLayout());
    setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
  }
    
  private void initComponents() {
    // This will be used when borders or GridBagConstraints are needed
    Border border;
    GridBagConstraints constraints;
        
    // Engine components 
    numParticles = new Integer(1000);
    engine = new Engine(numParticles.intValue(), "demos/particles/engine/images/particle.jpg");
    glComponent = new GLComponent(60, new RGBA(0.0f, 0.0f, 0.0f, 1.0f), new RGBA(0.0f, 0.0f, 0.0f, 1.0f), engine);        
    
    // Close and reset buttons
    resetButton = new JButton("Reset");
    resetButton.addActionListener(this);
    closeButton = new JButton("Close");
    closeButton.addActionListener(this);
        
    // The RGB sliders
    redSlider = new JSlider(0, 100, (int)engine.tendToColor.r*100) ;
    redSlider.addChangeListener(this);
    greenSlider = new JSlider(0, 100, (int)engine.tendToColor.g*100) ;
    greenSlider.addChangeListener(this);
    blueSlider = new JSlider(0, 100, (int)engine.tendToColor.b*100) ;
    blueSlider.addChangeListener(this);
        
    // Particle spinner
    particleSpinner = new JSpinner(new SpinnerNumberModel(numParticles,
                                                          new Integer(0),
                                                          null,
                                                          new Integer(1)));
    particleSpinner.addChangeListener(this);
    particleSpinner.setPreferredSize(
                                     new Dimension((int)(getBounds().width/3.5), 25));
        
    // The color control panel
    JPanel colorPanel = new JPanel(new GridBagLayout());
    border = BorderFactory.createTitledBorder(
                                              BorderFactory.createLineBorder(new Color(0.0f,0.0f,0.0f)),
                                              "Color Tendency");
    colorPanel.setBorder(border);        
        
    constraints = new GridBagConstraints();
    constraints.insets = new Insets(3,2,3,2);   
    constraints.fill=constraints.HORIZONTAL;
        
    constraints.gridx = 0;
    constraints.gridy = 0;
    colorPanel.add(new JLabel("Red"), constraints);      
    constraints.gridx = 1;
    colorPanel.add(redSlider, constraints);
        
    constraints.gridx = 0;
    constraints.gridy = 1;
    colorPanel.add(new JLabel("Green"), constraints);
    constraints.gridx = 1;
    colorPanel.add(greenSlider, constraints);
        
    constraints.gridx = 0;
    constraints.gridy = 2;
    colorPanel.add(new JLabel("Blue"), constraints);
    constraints.gridx = 1;
    colorPanel.add(blueSlider, constraints);
        
    // The panel containing the spinnger
    JPanel numPanel = new JPanel(new GridBagLayout());
    border = BorderFactory.createTitledBorder(
                                              BorderFactory.createLineBorder(new Color(0.0f,0.0f,0.0f)),
                                              "Number of Particles");
    numPanel.setBorder(border);        
        
    constraints = new GridBagConstraints();
    numPanel.add(particleSpinner, constraints);
        
    // The panel containing the reset and close buttons
    JPanel optionsPanel = new JPanel(new GridBagLayout());
    border = BorderFactory.createTitledBorder(
                                              BorderFactory.createLineBorder(new Color(0.0f,0.0f,0.0f)),
                                              "Options");
    optionsPanel.setBorder(border);
        
    constraints = new GridBagConstraints();
    constraints.insets = new Insets(5,5,5,5);
    optionsPanel.add(resetButton, constraints);
    constraints.gridy = GridBagConstraints.RELATIVE;
    constraints.gridx = GridBagConstraints.RELATIVE;
    optionsPanel.add(closeButton, constraints);
        
    // The panel containing the the OpenGL content
    JPanel glPanel = new JPanel(new BorderLayout());    
    glPanel.setPreferredSize(new Dimension(getBounds().width-10, (int)getBounds().height*3/4));
    glPanel.add(glComponent);        
        
    constraints = new GridBagConstraints();
    constraints.weightx = constraints.weighty = 1.0d;
    constraints.fill=constraints.BOTH;
        
    constraints.gridx = 0;
    constraints.gridy = 0;
    glPanel.setBorder(BorderFactory.createRaisedBevelBorder());
    getContentPane().add(glPanel, constraints);
        
    // The panel containing the panels that contain all the other components
    JPanel bottomPanel = new JPanel(new GridLayout(1,3,3,3));
    bottomPanel.add(colorPanel);
    bottomPanel.add(numPanel);
    bottomPanel.add(optionsPanel);        
    constraints.gridx = 0;
    constraints.gridy = GridBagConstraints.RELATIVE;
    getContentPane().add(bottomPanel, constraints);
  }
    
  public static void main(String[] args) {
    new ControlWindow();
  }
    
  public void actionPerformed(ActionEvent e) {
    if(e.getSource().equals(closeButton)) {
      setVisible(false);
      dispose();
      System.exit(0);
    }
    if(e.getSource().equals(resetButton))
      engine.reset();
  }

  public void stateChanged(ChangeEvent e) {
    if(e.getSource().equals(particleSpinner)) {
      // Get the number; loop up or down until the vector in the engine has the proper number
      Integer newNum = (Integer)particleSpinner.getValue();
      int diff = newNum.intValue()-numParticles.intValue();
      if(diff>0)
        for(int i=0; i<diff; i++)
          engine.addParticle();
      else
        for(int i=0; i>diff; i--)
          engine.removeParticle();

      numParticles=newNum;
    }
    if(e.getSource().equals(redSlider)) {
      float value = (float)(redSlider.getValue());
      value/=100;
      engine.tendToColor.r = value;
    }
    if(e.getSource().equals(greenSlider)) {
      float value = (float)(greenSlider.getValue());
      value/=100;
      engine.tendToColor.g = value;            
    }
    if(e.getSource().equals(blueSlider)) {
      float value = (float)(blueSlider.getValue());
      value/=100;
      engine.tendToColor.b = value;            
    }
  }
}