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authorSven Gothel <[email protected]>2013-05-08 22:57:17 +0200
committerSven Gothel <[email protected]>2013-05-08 22:57:17 +0200
commit0a7bf77b8c0765f8a53dc72a8edab8e0496938ff (patch)
treef7a02fad5afda28ea58f70c9fbb00edfcc2f49e9 /make/stub_includes/opengl/GLES2/gl2.h
parente6a234edb1318bb38f6ab65d96518471d0c7fd68 (diff)
Refactor: TextureData's PixelAttributes/PixelBufferProvider -> GLPixelBuffer/.. and enhance usage; GLJPanel: Use GLPixelBuffer* API and SingleAWTGLPixelBufferProvider if possible.
Refactor: TextureData's PixelAttributes/PixelBufferProvider -> GLPixelBuffer/.. and enhance usage - GLPixelBuffer, GLPixelAttributes and GLPixelBufferProvider have potential for wider audience, hence extract them to package 'com.jogamp.opengl.util'. - Using GLPixelBuffer, shall attempt to use pack/unpack row-stride, i.e. GL2GL3.GL_PACK_ROW_LENGTH, or GL2GL3.GL_UNPACK_ROW_LENGTH. See GLReadBufferUtil and GLJPanel - AWTGLPixelBuffer*: Attribute 'row-stride' allows reusing a bigger buffer than requested. GLJPanel: Use GLPixelBuffer* API and SingleAWTGLPixelBufferProvider if possible. - Use GLPixelBuffer API to remove redundancies - Attempts to use SingleAWTGLPixelBufferProvider to save JVM/CPU heap space for BuffereImage and IntBbuffer (readBack) Added unit new test demonstrating multiple overlapping GLJPanels reusing (or not) a singlton SingleAWTGLPixelBufferProvider.
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  <meta http-equiv="content-type"
 content="text/html; charset=ISO-8859-1">
  <title>Java 3D 1.5.1 Pre-Release Notes</title>
</head>
<body>
<h2>Java&nbsp;3D<sup><font size="-2">TM</font></sup> 1.5.1-beta1
Release Notes</h2>
<p>This file contains important release information for users of
the
Java&nbsp;3D<sup><font size="-2">TM</font></sup> API, version
1.5.1-beta1.
</p>
<ul>
  <a href="#System_Requirements">System Requirements</a>
(<a href="#Solaris_Sparc">Solaris Sparc</a>, <a href="#Solaris_x86">Solaris
x86</a>, <a href="#Linux">Linux</a>, <a href="#Windows">Windows</a>, <a
 href="#MacOSX">Mac OS X</a>)<br>
  <a href="#Improvements_In_1_5_1">Improvements in 1.5.1-beta1</a><br>
  <a href="#JoglPipeline">JOGL Rendering Pipeline</a><br>
  <a href="#More_Information">More Information</a><br>
</ul>
<p><a
 href="http://download.java.net/media/java3d/builds/stable/1_5_1-beta1/README-download.html">Click
here</a> for instructions
on
<a
 href="http://download.java.net/media/java3d/builds/stable/1_5_1-beta1/README-download.html">how
to install</a> this release of
Java&nbsp;3D
version 1.5.1-beta1.</p>
<p><span style="font-style: italic;">NOTE: We recommend that you </span><span
 style="font-style: italic;">uninstall all </span><span
 style="font-style: italic;">previous versions of Java&nbsp;3D before
installing this version.</span>
</p>
<h3><a name="System_Requirements"></a>System Requirements</h3>
<p>The 1.5.1-beta1 version of the Java&nbsp;3D API has been released
for
Solaris (both sparc and x86/amd64), Linux (both x86 and amd64), Windows
(both x86 and amd64), and
Mac OS X (both PPC and x86).
</p>
<h4><a name="Solaris_Sparc"></a>Solaris Sparc</h4>
<p>
The 1.5.1-beta1 version of Java&nbsp;3D for Solaris SPARC requires the
following:
</p>
<ul>
  <li>JDK 1.5.0 or later from Sun Microsystems: <a
 href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
  <li>Solaris 9 or later</li>
  <li>Frame Buffer with OpenGL 1.3 support or better (XVR-600,
XVR-1200, Expert3D, etc.). A frame buffer with OpenGL 1.2 support will
work, but with reduced texture mapping functionality.</li>
  <li>OpenGL 1.3 for Solaris or later. To find your current version,
use: "<code>pkginfo -l SUNWglrt</code>". OpenGL for Solaris can be
obtained at: <a href="http://www.sun.com/software/graphics/opengl/">http://www.sun.com/software/graphics/opengl/</a></li>
</ul>
<h4><a name="Solaris_x86"></a>Solaris x86</h4>
<p>
The 1.5.1-beta1 version of Java&nbsp;3D for Solaris x86/amd64 requires
the
following:
</p>
<ul>
  <li>JDK 1.5.0 or later from Sun Microsystems: <a
 href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
  <li>Solaris 10 or later</li>
  <li>NVIDIA Frame Buffer with OpenGL 1.3 or later</li>
</ul>
<h4><a name="Linux"></a>Linux<br>
</h4>
<p>The 1.5.1-beta1 version of Java&nbsp;3D for Linux (x86 or amd64)
requires
the
following:<br>
</p>
<ul>
  <li>JDK 1.5.0 or later from Sun Microsystems: <a
 href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
  <li>Graphics adapter with driver that supports the GLX
extension: GLX
1.3 or later and OpenGL 1.3 or later. A graphics adapter with OpenGL
1.2 support will work, but with reduced texture mapping functionality. </li>
</ul>
<h4><a name="Windows"></a>Windows<br>
</h4>
<p>The 1.5.1-beta1 version of Java&nbsp;3D for Windows 2000,
Windows XP (x86 or amd64), or Windows Vista
requires the following:<br>
</p>
<ul>
  <li>JDK 1.5.0 or later from Sun Microsystems: <a
 href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
  <li>Windows 2000, Windows XP, or Windows Vista</li>
  <li>Support for either OpenGL or DirectX as shown below.<br>
  </li>
</ul>
<ul>
  <span style="font-weight: bold;">OpenGL version</span><br>
  <ul>
The (default) OpenGL renderer of Java&nbsp;3D requires OpenGL 1.3 or
later,
available from your graphics card manufacturer.
  </ul>
</ul>
<ul>
  <span style="font-weight: bold;">DirectX version</span><br>
  <ul>
The (optional) DirectX renderer of Java&nbsp;3D requires
DirectX 9.0 or
later, which is available from Microsoft at: <a
 href="http://www.microsoft.com/windows/directx/">http://www.microsoft.com/windows/directx/</a>
. The DirectX version of
Java&nbsp;3D is selected by setting the "<code>j3d.rend</code>" system
property
to "<code>d3d</code>",
for example:
    <ul>
      <code>java -Dj3d.rend=d3d ClassName</code>
    </ul>
  </ul>
  <br>
  NOTE: The DirectX version of Java 3D is used if a suitable version
  of OpenGL cannot be found. Note also that DirectX is chosen by
  default on Windows Vista systems with an ATI graphics card (due to
  ATI driver bugs).
</ul>
<h4><a name="MacOSX"></a>Mac OS X</h4>
<p>The 1.5.1-beta1 version of Java&nbsp;3D for Mac OS X (PPC or x86)
requires the following:<br>
</p>
<ul>
  <li>JDK 1.5.0 or later from Apple: <a
 href="http://developer.apple.com/java/download/">http://developer.apple.com/java/download/</a></li>
  <li>Java Binding for OpenGL (JOGL), available at: <a
 href="https://jogl.dev.java.net/">https://jogl.dev.java.net/</a><br>
you can <a
 href="https://jogl.dev.java.net/servlets/ProjectDocumentList?folderID=5971&amp;expandFolder=5971">click
here</a> for a direct link to the download folder<br>
  </li>
  <li>Apple OS X 10.3 or later (10.4 or later is required for
Intel-based Apple systems)<br>
  </li>
  <li>Support for OpenGL 1.3 or later<br>
  </li>
</ul>
<h3><a name="Improvements_In_1_5_1"></a>Improvements in 1.5.1-beta1</h3>
<h4>Enhancements</h4>
<ul>
  <li>Windows Vista Support</li>
  <li>Pack200 Support for Java Web Start Applications</li>
  <li><a
  href="http://wiki.java.net/bin/view/Javadesktop/Java3DApplicationDevelopment#Logging">Logging
  Framework</a></li>
</ul>
<h4>Issues Fixed in 1.5.1-beta1<br>
</h4>
<br>
<table width="100%" style="text-align: left;" border="1" cellpadding="2"
 cellspacing="0">
  <tbody>
    <tr>
      <th style="vertical-align: top; text-align: right;">Issue</th>
      <th style="vertical-align: top;">&nbsp; </th>
      <th style="vertical-align: top;">Description</th>
    </tr>
    <tr>
      <td style="vertical-align: top; text-align: right;">126</td>
      <td style="vertical-align: top;">&nbsp; </td>
      <td style="vertical-align: top;">Use OpenGL automatic mipmap generation</td>
    </tr>
    <tr>
      <td style="vertical-align: top; text-align: right;">157</td>
      <td style="vertical-align: top;">&nbsp; </td>
      <td style="vertical-align: top;">Would like a JOALMixer implementation of AudioEngine3DL2</td>
    </tr>
    <tr>
      <td style="vertical-align: top; text-align: right;">197</td>
      <td style="vertical-align: top;">&nbsp; </td>
      <td style="vertical-align: top;">Consider supporting pack200 for Java Web Start / JNLP</td>
    </tr>
    <tr>
      <td style="vertical-align: top; text-align: right;">226</td>
      <td style="vertical-align: top;">&nbsp; </td>
      <td style="vertical-align: top;">D3D : fail on stress test for the creation and destruction of Canvases</td>
    </tr>
    <tr>
      <td style="vertical-align: top; text-align: right;">239</td>
      <td style="vertical-align: top;">&nbsp; </td>
      <td style="vertical-align: top;">Stencil buffer should be cleared at the start of each frame</td>
    </tr>
    <tr>
      <td style="vertical-align: top; text-align: right;">274</td>
      <td style="vertical-align: top;">&nbsp; </td>
      <td style="vertical-align: top;">NPE With Simultaneous View and Content Side PickingBehaviors</td>
    </tr>
    <tr>
      <td style="vertical-align: top; text-align: right;">293</td>
      <td style="vertical-align: top;">&nbsp; </td>
      <td style="vertical-align: top;">Need better logging for j3d error, warning, assertion messages.</td>
    </tr>
    <tr>
      <td style="vertical-align: top; text-align: right;">314</td>
      <td style="vertical-align: top;">&nbsp; </td>
      <td style="vertical-align: top;">Issue with Stenciled Transparent Objects</td>
    </tr>
    <tr>
      <td style="vertical-align: top; text-align: right;">347</td>
      <td style="vertical-align: top;">&nbsp; </td>
      <td style="vertical-align: top;">OffScreen Canvas3D always reloads textures, display lists</td>
    </tr>
    <tr>
      <td style="vertical-align: top; text-align: right;">348</td>
      <td style="vertical-align: top;">&nbsp; </td>
      <td style="vertical-align: top;">Programmable shaders do not work for OffScreen Canvas3D</td>
    </tr>
    <tr>
      <td style="vertical-align: top; text-align: right;">357</td>
      <td style="vertical-align: top;">&nbsp; </td>
      <td style="vertical-align: top;">Memory leak when using textures with multiple views</td>
    </tr>
    <tr>
      <td style="vertical-align: top; text-align: right;">362</td>
      <td style="vertical-align: top;">&nbsp; </td>
      <td style="vertical-align: top;">dynamic assignment if Canvas3D to View makes content disappear</td>
    </tr>
    <tr>
      <td style="vertical-align: top; text-align: right;">364</td>
      <td style="vertical-align: top;">&nbsp; </td>
      <td style="vertical-align: top;">Canvas3D.setOffScreenBuffer(null) sometimes hangs</td>
    </tr>
    <tr>
      <td style="vertical-align: top; text-align: right;">378</td>
      <td style="vertical-align: top;">&nbsp; </td>
      <td style="vertical-align: top;">Shaders are not rendered when Canvas3D is created and destroyed</td>
    </tr>
    <tr>
      <td style="vertical-align: top; text-align: right;">381</td>
      <td style="vertical-align: top;">&nbsp; </td>
      <td style="vertical-align: top;">ByRef, yDown, 4BYTE_ABGR throws ArrayIndexOOB Exception</td>
    </tr>
    <tr>
      <td style="vertical-align: top; text-align: right;">396</td>
      <td style="vertical-align: top;">&nbsp; </td>
      <td style="vertical-align: top;">Off-screen Canvas3D / D3D: Resizing crashes VM</td>
    </tr>
    <tr>
      <td style="vertical-align: top; text-align: right;">402</td>
      <td style="vertical-align: top;">&nbsp; </td>
      <td style="vertical-align: top;">Off-screen Canvas3D throws Exception on BufferedImage of TYPE_4BYTE_ABGR and TYPE_INT_ARGB</td>
    </tr>
    <tr>
      <td style="vertical-align: top; text-align: right;">408</td>
      <td style="vertical-align: top;">&nbsp; </td>
      <td style="vertical-align: top;">Poor quality of auto-generated mipmaps</td>
    </tr>
    <tr>
      <td style="vertical-align: top; text-align: right;">411</td>
      <td style="vertical-align: top;">&nbsp; </td>
      <td style="vertical-align: top;">Add Primitive flag to reverse Y for tex coords</td>
    </tr>
    <tr>
      <td style="vertical-align: top; text-align: right;">412</td>
      <td style="vertical-align: top;">&nbsp; </td>
      <td style="vertical-align: top;">Exception when updating Y_UP BY_REFERENCE image</td>
    </tr>
    <tr>
      <td style="vertical-align: top; text-align: right;">414</td>
      <td style="vertical-align: top;">&nbsp; </td>
      <td style="vertical-align: top;">D3D: NPOT textures not properly disabled on card that lacks support</td>
    </tr>
    <tr>
      <td style="vertical-align: top; text-align: right;">415</td>
      <td style="vertical-align: top;">&nbsp; </td>
      <td style="vertical-align: top;">Need ability to disable NPOT textures for raster/background</td>
    </tr>
    <tr>
      <td style="vertical-align: top; text-align: right;">416</td>
      <td style="vertical-align: top;">&nbsp; </td>
      <td style="vertical-align: top;">JOGL: ClassCastException in Renderer with NioImageBuffer</td>
    </tr>
    <tr>
      <td style="vertical-align: top; text-align: right;">417</td>
      <td style="vertical-align: top;">&nbsp; </td>
      <td style="vertical-align: top;">JOGL: Mip-mapped NPOT textures rendered incorrectly</td>
    </tr>
    <tr>
      <td style="vertical-align: top; text-align: right;">424</td>
      <td style="vertical-align: top;">&nbsp; </td>
      <td style="vertical-align: top;">JOALMixer requires the default Viewer's setUserHeadToVworldEnable setting to true</td>
    </tr>
    <tr>
      <td style="vertical-align: top; text-align: right;">425</td>
      <td style="vertical-align: top;">&nbsp; </td>
      <td style="vertical-align: top;">NullPointerException in automatic mipmap generation</td>
    </tr>
    <tr>
      <td style="vertical-align: top; text-align: right;">427</td>
      <td style="vertical-align: top;">&nbsp; </td>
      <td style="vertical-align: top;">Method with constructor name: ObjectFileMaterial</td>
    </tr>
    <tr>
      <td style="vertical-align: top; text-align: right;">431</td>
      <td style="vertical-align: top;">&nbsp; </td>
      <td style="vertical-align: top;">disabled PointSound starts playing when scheduling bounds are entered</td>
    </tr>
    <tr>
      <td style="vertical-align: top; text-align: right;">433</td>
      <td style="vertical-align: top;">&nbsp; </td>
      <td style="vertical-align: top;">JCanvas3D crashed when using jogl pipe</td>
    </tr>
    <tr>
      <td style="vertical-align: top; text-align: right;">434</td>
      <td style="vertical-align: top;">&nbsp; </td>
      <td style="vertical-align: top;">OutOfMemory after creating millions of RenderAtomListInfo objects</td>
    </tr>
    <tr>
      <td style="vertical-align: top; text-align: right;">437</td>
      <td style="vertical-align: top;">&nbsp; </td>
      <td style="vertical-align: top;">SceneGraphStreamWriter NPE</td>
    </tr>
    <tr>
      <td style="vertical-align: top; text-align: right;">435</td>
      <td style="vertical-align: top;">&nbsp; </td>
      <td style="vertical-align: top;">Memory leak when reusing an Appearance with a single Texture</td>
    </tr>
    <tr>
      <td style="vertical-align: top; text-align: right;">438</td>
      <td style="vertical-align: top;">&nbsp; </td>
      <td style="vertical-align: top;">ConfiguredUniverse & SimpleUniverse constructor missing</td>
    </tr>
    <tr>
      <td style="vertical-align: top; text-align: right;">441</td>
      <td style="vertical-align: top;">&nbsp; </td>
      <td style="vertical-align: top;">ArrayIndexOutOfBoundsException in IndexedTriangleArrayRetained Intersect</td>
    </tr>
    <tr>
      <td style="vertical-align: top; text-align: right;">444</td>
      <td style="vertical-align: top;">&nbsp; </td>
      <td style="vertical-align: top;">Transform updates overly expensive</td>
    </tr>
    <tr>
      <td style="vertical-align: top; text-align: right;">446</td>
      <td style="vertical-align: top;">&nbsp; </td>
      <td style="vertical-align: top;">JCanvas3D and focus</td>
    </tr>
    <tr>
      <td style="vertical-align: top; text-align: right;">447</td>
      <td style="vertical-align: top;">&nbsp; </td>
      <td style="vertical-align: top;">Enhance Element Traversal To Improve Pick Hits</td>
    </tr>
    <tr>