/* * Java port of Bullet (c) 2008 Martin Dvorak * * Bullet Continuous Collision Detection and Physics Library * Copyright (c) 2003-2007 Erwin Coumans http://continuousphysics.com/Bullet/ * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package javabullet.collision.shapes; import java.nio.ByteBuffer; import java.util.ArrayList; import java.util.List; /** * * @author jezek2 */ public class TriangleIndexVertexArray extends StridingMeshInterface { private List indexedMeshes = new ArrayList(); public TriangleIndexVertexArray() { } /** * Just to be backwards compatible. */ public TriangleIndexVertexArray(int numTriangles, ByteBuffer triangleIndexBase, int triangleIndexStride, int numVertices, ByteBuffer vertexBase, int vertexStride) { IndexedMesh mesh = new IndexedMesh(); mesh.numTriangles = numTriangles; mesh.triangleIndexBase = triangleIndexBase; mesh.triangleIndexStride = triangleIndexStride; mesh.numVertices = numVertices; mesh.vertexBase = vertexBase; mesh.vertexStride = vertexStride; addIndexedMesh(mesh); } public void addIndexedMesh(IndexedMesh mesh) { addIndexedMesh(mesh, ScalarType.PHY_INTEGER); } public void addIndexedMesh(IndexedMesh mesh, ScalarType indexType) { indexedMeshes.add(mesh); indexedMeshes.get(indexedMeshes.size() - 1).indexType = indexType; } @Override public void getLockedVertexIndexBase(VertexData data, int subpart) { assert (subpart < getNumSubParts()); IndexedMesh mesh = indexedMeshes.get(subpart); data.numverts = mesh.numVertices; data.vertexbase = mesh.vertexBase; //#ifdef BT_USE_DOUBLE_PRECISION //type = PHY_DOUBLE; //#else data.type = ScalarType.PHY_FLOAT; //#endif data.stride = mesh.vertexStride; data.numfaces = mesh.numTriangles; data.indexbase = mesh.triangleIndexBase; data.indexstride = mesh.triangleIndexStride; data.indicestype = mesh.indexType; } @Override public void getLockedReadOnlyVertexIndexBase(VertexData data, int subpart) { IndexedMesh mesh = indexedMeshes.get(subpart); data.numverts = mesh.numVertices; data.vertexbase = mesh.vertexBase; //#ifdef BT_USE_DOUBLE_PRECISION //type = PHY_DOUBLE; //#else data.type = ScalarType.PHY_FLOAT; //#endif data.stride = mesh.vertexStride; data.numfaces = mesh.numTriangles; data.indexbase = mesh.triangleIndexBase; data.indexstride = mesh.triangleIndexStride; data.indicestype = mesh.indexType; } /** * unLockVertexBase finishes the access to a subpart of the triangle mesh. * Make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished. */ @Override public void unLockVertexBase(int subpart) { } @Override public void unLockReadOnlyVertexBase(int subpart) { } /** * getNumSubParts returns the number of seperate subparts. * Each subpart has a continuous array of vertices and indices. */ @Override public int getNumSubParts() { return indexedMeshes.size(); } public List getIndexedMeshArray() { return indexedMeshes; } @Override public void preallocateVertices(int numverts) { } @Override public void preallocateIndices(int numindices) { } }