From 348c43a12199e71017767930b0b42d939db47312 Mon Sep 17 00:00:00 2001
From: Sven Gothel <sgothel@jausoft.com>
Date: Thu, 10 Jun 2010 06:14:44 +0200
Subject: Adding GLProfile.initSingleton() call, ensuring [multithreading]
 intitialization can be done in time

---
 src/gleem/TestHandleBox.java | 4 ++++
 1 file changed, 4 insertions(+)

(limited to 'src/gleem/TestHandleBox.java')

diff --git a/src/gleem/TestHandleBox.java b/src/gleem/TestHandleBox.java
index 8be4a7d..76583f3 100644
--- a/src/gleem/TestHandleBox.java
+++ b/src/gleem/TestHandleBox.java
@@ -44,6 +44,7 @@ import java.awt.BorderLayout;
 import java.awt.Frame;
 import java.awt.event.WindowAdapter;
 import java.awt.event.WindowEvent;
+import javax.media.opengl.GLProfile;
 import javax.media.opengl.GL;
 import javax.media.opengl.GL2ES1;
 import javax.media.opengl.GL2;
@@ -57,6 +58,9 @@ import javax.media.opengl.glu.GLU;
 /** Tests the HandleBox Manip. */
 
 public class TestHandleBox {
+  static {
+    GLProfile.initSingleton();
+  }
 
   private static final int X_SIZE = 400;
   private static final int Y_SIZE = 400;
-- 
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