From 935d2596c13371bb745d921dbcb9f05b0c11a010 Mon Sep 17 00:00:00 2001
From: Kenneth Russel <kbrussel@alum.mit.edu>
Date: Mon, 15 Jun 2009 23:05:16 +0000
Subject: Deleted obsolete source code in preparation for copying
 JOGL_2_SANDBOX on to trunk

git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@351 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
---
 src/demos/misc/Picking.java | 270 --------------------------------------------
 1 file changed, 270 deletions(-)
 delete mode 100755 src/demos/misc/Picking.java

(limited to 'src/demos/misc/Picking.java')

diff --git a/src/demos/misc/Picking.java b/src/demos/misc/Picking.java
deleted file mode 100755
index 2fe8b2d..0000000
--- a/src/demos/misc/Picking.java
+++ /dev/null
@@ -1,270 +0,0 @@
-package demos.misc;
-
-//=================================================================================
-// Picking 0.2                                                       (Thomas Bladh)
-//=================================================================================
-// A simple picking example using java/jogl. This is far from a complete solution 
-// but it should give you an idea of how to include picking in your assigment 
-// solutions.
-//
-// Notes: * Based on example 13-3 (p 542) in the "OpenGL Programming Guide"
-//        * This version should handle overlapping objects correctly.
-//---------------------------------------------------------------------------------
-import java.awt.*;
-import java.awt.event.*;
-import java.awt.Canvas.*;
-import java.nio.*;
-import java.util.*;
-import javax.media.opengl.*;
-import javax.media.opengl.glu.*;
-import com.sun.opengl.util.*;
-
-public class Picking
-{
-  public static void main(String[] args) 
-  {
-    new Picking();
-  }
-  	
-  Picking()
-  {
-    Frame frame = new Frame("Picking Example");
-    GLDrawableFactory factory = GLDrawableFactory.getFactory();
-    GLCapabilities capabilities = new GLCapabilities();
-    GLCanvas drawable = new GLCanvas(capabilities);
-    drawable.addGLEventListener(new Renderer());
-    frame.add(drawable);
-    frame.setSize(400, 400);
-    final Animator animator = new Animator(drawable);
-    frame.addWindowListener(new WindowAdapter()
-      {
-        public void windowClosing(WindowEvent e) 
-        {
-          animator.stop();
-          System.exit(0);
-        }
-      });
-    frame.show();
-    animator.start();	
-  }
-
-  static class Renderer implements GLEventListener, MouseListener, MouseMotionListener 
-  {
-    static final int NOTHING = 0, UPDATE = 1, SELECT = 2;
-    int cmd = UPDATE;
-    int mouse_x, mouse_y;
-	
-    private GLU glu = new GLU();
-    private GLAutoDrawable gldrawable;
-		
-    public void init(GLAutoDrawable drawable) 
-    {
-      GL gl = drawable.getGL();
-      this.gldrawable = drawable;
-      gl.glEnable(GL.GL_CULL_FACE);
-      gl.glEnable(GL.GL_DEPTH_TEST);
-      gl.glEnable(GL.GL_NORMALIZE);
-      gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
-      drawable.addMouseListener(this);
-      drawable.addMouseMotionListener(this);
-    }
-    	
-    public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) 
-    {
-      GL gl = drawable.getGL();
-      float h = (float) height / (float) width;
-      gl.glViewport(0, 0, width, height);
-      gl.glMatrixMode(GL.GL_PROJECTION);
-      gl.glLoadIdentity();
-      glu.gluOrtho2D(0.0f,1.0f,0.0f,1.0f);
-    }
-
-    public void display(GLAutoDrawable drawable) 
-    {
-      GL gl = drawable.getGL();
-      switch(cmd)
-        {
-        case UPDATE:
-          drawScene(gl);
-          break;
-        case SELECT:
-          int buffsize = 512;
-          double x = (double) mouse_x, y = (double) mouse_y;
-          int[] viewPort = new int[4];
-          IntBuffer selectBuffer = BufferUtil.newIntBuffer(buffsize);
-          int hits = 0;
-          gl.glGetIntegerv(GL.GL_VIEWPORT, viewPort, 0);
-          gl.glSelectBuffer(buffsize, selectBuffer);
-          gl.glRenderMode(GL.GL_SELECT);
-          gl.glInitNames();
-          gl.glMatrixMode(GL.GL_PROJECTION);
-          gl.glPushMatrix();
-          gl.glLoadIdentity();
-          glu.gluPickMatrix(x, (double) viewPort[3] - y, 5.0d, 5.0d, viewPort, 0);
-          glu.gluOrtho2D(0.0d, 1.0d, 0.0d, 1.0d);
-          drawScene(gl);
-          gl.glMatrixMode(GL.GL_PROJECTION);
-          gl.glPopMatrix();
-          gl.glFlush();
-          hits = gl.glRenderMode(GL.GL_RENDER);
-          processHits(hits, selectBuffer);
-          cmd = UPDATE;
-          break;
-        }
-    }
-
-    public void processHits(int hits, IntBuffer buffer)
-    {
-      System.out.println("---------------------------------");
-      System.out.println(" HITS: " + hits);
-      int offset = 0;
-      int names;
-      float z1, z2;
-      for (int i=0;i<hits;i++)
-        {
-          System.out.println("- - - - - - - - - - - -");
-          System.out.println(" hit: " + (i + 1));
-          names = buffer.get(offset); offset++;
-          z1 = (float) buffer.get(offset) / 0x7fffffff; offset++;
-          z2 = (float) buffer.get(offset) / 0x7fffffff; offset++;
-          System.out.println(" number of names: " + names);
-          System.out.println(" z1: " + z1);
-          System.out.println(" z2: " + z2);
-          System.out.println(" names: ");
-
-          for (int j=0;j<names;j++)
-            {
-              System.out.print("       " + buffer.get(offset)); 
-              if (j==(names-1))
-                System.out.println("<-");
-              else
-                System.out.println();
-              offset++;
-            }
-          System.out.println("- - - - - - - - - - - -");
-        }
-      System.out.println("---------------------------------");
-    }
-		
-    public int viewPortWidth(GL gl)
-    {
-      int[] viewPort = new int[4];
-      gl.glGetIntegerv(GL.GL_VIEWPORT, viewPort, 0);
-      return viewPort[2];
-    }
-
-    public int viewPortHeight(GL gl)
-    {
-      int[] viewPort = new int[4];
-      gl.glGetIntegerv(GL.GL_VIEWPORT, viewPort, 0);
-      return viewPort[3];
-    }
-
-    public void drawScene(GL gl)
-    {
-      gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
-
-      // Colors
-      float red[] =   {1.0f,0.0f,0.0f,1.0f};
-      float green[] = {0.0f,1.0f,0.0f,1.0f};
-      float blue[] =  {0.0f,0.0f,1.0f,1.0f};
-	
-      // Red rectangle
-      GLRectangleEntity r1 = new GLRectangleEntity(gl, glu);
-      r1.x = 0.15f;
-      r1.y = 0.25f;
-      r1.z = 0.75f;
-      r1.w = 0.4f;
-      r1.h = 0.4f;
-      r1.c = red;
-      r1.id = 10;
-      r1.draw();
-
-      // Green rectangle
-      GLRectangleEntity r2 = new GLRectangleEntity(gl, glu);
-      r2.x = 0.35f;
-      r2.y = 0.45f;
-      r2.z = 0.5f;
-      r2.w = 0.4f;
-      r2.h = 0.4f;
-      r2.c = green;
-      r2.id = 20;
-      r2.draw();
-
-      // Blue rectangle
-      GLRectangleEntity r3 = new GLRectangleEntity(gl, glu);
-      r3.x = 0.45f;
-      r3.y = 0.15f;
-      r3.z = 0.25f;
-      r3.w = 0.4f;
-      r3.h = 0.4f;
-      r3.c = blue;
-      r3.id = 30;
-      r3.draw();
-
-      gl.glFlush();
-    }
-
-    public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
-				
-    public void mousePressed(MouseEvent e) 
-    {
-      cmd = SELECT;
-      mouse_x = e.getX();
-      mouse_y = e.getY();
-    }
-
-    public void mouseEntered(MouseEvent e) {}
-    public void mouseExited(MouseEvent e) {}
-    public void mouseReleased(MouseEvent e) {}
-    public void mouseClicked(MouseEvent e) {}
-    public void mouseDragged(MouseEvent e) {}
-    public void mouseMoved(MouseEvent e) {}
-    
-    public abstract class GLEntity
-    {
-      float x, y, z;
-      float[] c;
-      int id = 0;
-      boolean outline = false;
-      GL gl;
-      GLU glu;
-      public GLEntity(GL gl, GLU glu)
-      {
-        this.gl = gl;
-        this.glu = glu;
-      }
-      public void draw()
-      {
-        gl.glPushName(id);
-        _draw();
-      }
-      public abstract void _draw();
-    }
-
-    public class GLRectangleEntity extends GLEntity
-    {
-      float w = 0.1f;
-      float h = 0.1f;
-      public GLRectangleEntity(GL gl, GLU glu)
-      {
-        super(gl, glu);
-      }
-      public void _draw()
-      {
-        if (outline)
-          gl.glPolygonMode(GL.GL_FRONT, GL.GL_LINE);
-        else
-          gl.glPolygonMode(GL.GL_FRONT, GL.GL_FILL);
-
-        gl.glColor4fv(c, 0);
-        gl.glBegin(GL.GL_POLYGON);
-        gl.glVertex3f(x, y, z);
-        gl.glVertex3f(x + w, y, z);
-        gl.glVertex3f(x + w, y + h, z);
-        gl.glVertex3f(x, y + h, z);
-        gl.glEnd();
-      }			
-    }
-  }
-}
-- 
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