From 348c43a12199e71017767930b0b42d939db47312 Mon Sep 17 00:00:00 2001
From: Sven Gothel <sgothel@jausoft.com>
Date: Thu, 10 Jun 2010 06:14:44 +0200
Subject: Adding GLProfile.initSingleton() call, ensuring [multithreading]
 intitialization can be done in time

---
 src/demos/fullscreen/GearsFullscreen.java | 5 +++++
 1 file changed, 5 insertions(+)

(limited to 'src/demos/fullscreen/GearsFullscreen.java')

diff --git a/src/demos/fullscreen/GearsFullscreen.java b/src/demos/fullscreen/GearsFullscreen.java
index 0dac67f..2fa9937 100755
--- a/src/demos/fullscreen/GearsFullscreen.java
+++ b/src/demos/fullscreen/GearsFullscreen.java
@@ -5,6 +5,7 @@ import java.awt.event.*;
 
 import demos.gears.Gears;
 import demos.util.*;
+import javax.media.opengl.GLProfile;
 import javax.media.opengl.awt.GLCanvas;
 import com.jogamp.opengl.util.Animator;
 
@@ -21,6 +22,10 @@ import com.jogamp.opengl.util.Animator;
  */
 
 public class GearsFullscreen {
+  static {
+    GLProfile.initSingleton();
+  }
+
   private GraphicsDevice dev;
   private DisplayMode origMode;
   private boolean fullScreen;
-- 
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