From d0c2b02e1ab8bf81b11e4602913e1bfc7d5b491b Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Sat, 8 May 2010 07:14:35 +0200 Subject: Merge jogamp.org edited version --- www/index.html | 2463 +++++++++++++++++++++++++------------------------------- 1 file changed, 1075 insertions(+), 1388 deletions(-) diff --git a/www/index.html b/www/index.html index d333f8d..bddcf6b 100644 --- a/www/index.html +++ b/www/index.html @@ -1,1392 +1,1079 @@ - - - - - - - - - - - -
-JOGL Demos
-Java™ Binding for the OpenGL® API -(JSR-231) -
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- - + + + + + + + + +
+ + +
+
- - - - - - - -
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- - - -
Overview
-
- - - -
- - - -

The JOGL-Demos project contains Java programming language - demonstrations utilizing OpenGL through the JOGL API. Demonstrations exhibit - advanced functionality such as vertex and fragment programs, shadow maps and hardware-accelerated - offscreen rendering via pbuffers. Most of the demos were ported from -C or C++, in which case a link to the original sources is provided.
-

- - - -

The demos below require Java Web Start, which - is included in J2SE 1.4.2; - click the images to launch the demos. Where there are no hardware or operating - system requirements listed, the demos run on any vendor's graphics card -and on any of Solaris/SPARC, Solaris/x86, Linux/x86, Windows/x86, and Macintosh OS X 10.3.
-

- -

It is now possible to deploy unsigned applets using JOGL with no -manual installation of any software on the end user's machine! Please -see the following test pages for more information: -

- - -

The source code for these demonstrations is available - via GIT.
-

- -
-
-
-
- - - - - - - - -
- - - - - - - - - - - - - - -
- - - -
Useful - Links
-
- - - - -
-
-
- - - - - - - - -
- - - - - - - - - - - - -
- - - -
Gears
-
- - - - - - - - - - - - - - - - - - - - - - -

-
Description -
-
Requirements -
Launch Gears demo - Classic OpenGL demo. Original source code -by Brian Paul; converted to Java by Ron Cemer and Sven Goethel. -
-
None
-
-
- - - - - - - - -
- - - - - - - - - - - - -
- - - -
Grand Canyon Demo
-
- - - - - - - - - - - - - - - - - - - - - - -

-
Description -
-
Requirements -
- Launch Grand Canyon demo - A flight simulator written in the Java programming language using the New I/O APIs and OpenGL to visualize a large terrain data set in real time. Related article, including source code, on the Swing Connection. -
-
None
-
-
- - - - - - - - -
- - - - - - - - - - - - -
- - - -
Hardware Shadow - Mapping
-
- - - - - - - - - - - - - - - - - - - - - - -

-
Description -
-
Requirements -
- Launch Hardware Shadow Mapping demo - Shadowing demo using projective - texture technique of hardware shadow maps. Original source code by NVidia. -
-
Pbuffer support, ARB_shadow, ARB_depth_texture
-
-
- - - - - - - - -
- - - - - - - - - - - - -
- - - -
High Dynamic Range Rendering
-
- - - - - - - - - - - - - - - - - - - - - - -

-
Description -
-
Requirements -
- Launch High Dynamic Range Rendering demo - High Dynamic Range rendering demo utilizing 16-bit-per-channel floating-point pbuffers through NVidia, ATI or Apple extensions. Uses NVidia HILO or Apple or ATI floating point cubemaps. Intermediate results are rendered to floating-point pbuffers and tonemapped to 24-bit RGB before display. Original source code supplied in NVidia's SDK. This demo is known to work on Windows with suitable NVidia or ATI hardware, and on X11 platforms with suitable NVidia hardware (no floating-point pbuffer support is available on X11 from ATI as of this writing). The demo should run properly on Mac OS X soon pending some driver-level bug fixes. -
-
One of GL_NV_float_buffer, GL_ATI_texture_float, or GL_APPLE_float_pixels; ARB_multitexture; ARB_vertex_program; ARB_fragment_program
-
-
- - - - - - - - -
- - - - - - - - - - - - -
- - - -
Infinite Shadow - Volumes
-
- - - - - - - - - - - - - - - - - - - - - - -

-
Description -
-
Requirements -
- Launch Infinite Shadow Volumes demo - Shadowing demo using geometric -technique of infinite shadow volumes. Original - source code by NVidia.
-
None
-
-
- - - - - - - - -
- - - - - - - - - - - - -
- - - -
JRefract
-
- - - - - - - - - - - - - - - - - - - - - - -

-
Description -
-
Requirements -
- Launch JRefract demo - Variant of NVidia's vtxprog_refract demo showcasing JOGL's hardware-accelerated Swing component. Original - source code supplied in NVidia's SDK. -

-If running on Java SE 6 (Mustang), try the fully OpenGL-accelerated version of this demo using the new Java2D/JOGL interoperability support! -


-
pbuffer support, ARB_vertex_program
-
-
- - - - - - - - -
- - - - - - - - - - - - -
- - - -
Particle Engine
-
- - - - - - - - - - - - - - - - - - - - - - -

-
Description -
-
Requirements -
Launch Particle Engine demo - Particle engine demo controlling a set of animated particles with a Swing UI. Contributed by Ben Chappell. -
-
None
-
-
- - - - - - - - -
- - - - - - - - - - - - -
- - - -
TextRenderer Test
-
- - - - - - - - - - - - - - - - - - - - - - -

-
Description -
-
Requirements -
Launch TestTextRenderer demo - A simple test of JOGL's new TextRenderer utility class, with text overlaid on the Gears demo. -
-
None
-
-
- - - - - - - - -
- - - - - - - - - - - - -
- - - -
Flying Text
-
- - - - - - - - - - - - - - - - - - - - - - -

-
Description -
-
Requirements -
Launch FlyingText demo - A more advanced demo of the TextRenderer, showing animated and colored text with drop shadows. -
-
None
-
-
- - - - - - - - -
- - - - - - - - - - - - -
- - - -
Custom Text
-
- - - - - - - - - - - - - - - - - - - - - - -

-
Description -
-
Requirements -
Launch CustomText demo - A more advanced demo of the TextRenderer, showing the use of a custom RenderDelegate to achieve fancy Java 2D-based font effects. -
-
None
-
-
- - - - - - - - -
- - - - - - - - - - - - -
- - - -
Text Flow
-
- - - - - - - - - - - - - - - - - - - - - - -

-
Description -
-
Requirements -
Launch TextFlow demo - Shows how to use the TextRenderer to draw dynamically flowing text in OpenGL. -
-
None
-
-
- - - - - - - - -
- - - - - - - - - - - - -
- - - -
Text Cube
-
- - - - - - - - - - - - - - - - - - - - - - -

-
Description -
-
Requirements -
Launch TextCube demo - Shows how to use the TextRenderer to draw 2D text in 3D. -
-
None
-
-
- - - - - - - - -
- - - - - - - - - - - - -
- - - -
Vertex Program - Warp
-
- - - - - - - - - - - - - - - - - - - - - - -

-
Description -
-
Requirements -
- Launch Vertex Prog Warp demo - Geometrical deformations performed on the -graphics card using vertex programs. Original - source code supplied in NVidia's SDK.
-
ARB_vertex_program
-
-
- - - - - - - - -
- - - - - - - - - - - - -
- - - -
Vertex Program - Refract
-
- - - - - - - - - - - - - - - - - - - - - - -

-
Description -
-
Requirements -
- Launch Vertex Prog Refract demo - Real-time reflection and refraction with -chromatic aberration using vertex and fragment programs. Original - source code by NVidia.
-
ARB_vertex_program and either ARB_fragment_program or NV_register_combiners
-
-
- - - - - - - - -
- - - - - - - - - - - - -
- - - -
Water (Procedural Texture - Physics)
-
- - - - - - - - - - - - - - - - - - - - - - -

-
Description -
-
Requirements -
- Launch Procedural Texture Physics demo - Runs a physics-based water simulation entirely - on the graphics card using vertex programs, fragment programs and pbuffers. - Original source code supplied in NVidia's SDK.
-

-
Pbuffer support, ARB_vertex_program, ARB_fragment_program
-
-
- - - - - - - - -
- - - - - - - - - - - - -
- - - -
XTrans
-
- - - - - - - - - - - - - - - - - - - - - - -

-
Description -
-
Requirements -
- Launch XTrans demo - Illustrates another use of the Java2D/JOGL interoperability bridge to provide OpenGL-accelerated animated transitions for unmodified Swing components. Requires Java SE 6 (Mustang) build 53 or later. -
-
Java SE 6 (Mustang) build 53 or later
-
-
- - - - - - - - -
- - - - - - - - - - - - -
- - - -
Vertex Buffer Object
-
- - - - - - - - - - - - - - - - - - - - - - -

-
Description -
-
Requirements -
- Launch Vertex Buffer Object demo - Demonstrates high-throughput dynamic geometry -using ARB_vertex_buffer_object extension. Original source code supplied in NVidia's SDK; ported both to Java/JOGL and ARB_vertex_buffer_object extension.
-
ARB_vertex_buffer_object
-
-
- - - - - - - - -
- - - - - - - - - - - - -
- - - -
Vertex Array Range
-
- - - - - - - - - - - - - - - - - - - - - - -

-
Description -
-
Requirements -
- Launch Vertex Array Range demo - Demonstrates high-throughput dynamic geometry -using NVidia vertex_array_range extension. Original source code supplied in NVidia's SDK.
-
NVidia GeForce series card; Windows or Linux -(JOGL's vertex_array_range support not yet ported to Mac OS X)
-
-
+ + + + + + + + +
+ + + + + + + + + +
+
Overview
+
+

The JOGL-Demos project contains Java programming language + demonstrations utilizing OpenGL through the JOGL API. Demonstrations exhibit + advanced functionality such as vertex and fragment programs, shadow maps and + hardware-accelerated + offscreen rendering via pbuffers. Most of the demos were ported from + C or C++, in which case a link to the original sources is provided.
+

+

The demos below require Java Web Start, + which + is included in J2SE 1.4.2; + click the images to launch the demos. Where there are no hardware or + operating + system requirements listed, the demos run on any vendor's graphics card + and on any of Solaris/SPARC, Solaris/x86, Linux/x86, Windows/x86, and + Macintosh OS X 10.3.
+

- - - - - - - - -
- - - - - - - - - - - - -
- - - -
Simple NEWT JNLP AWT Applet's
-
- -GL2ES1 Cube
-GL2ES1 FBO Cubes
-GL2ES1 Angeles
-GL2 Gears
- - -
-
- -
-
-
-
-
-
-
-
-
-
-
-
- +

It is now possible to deploy unsigned applets using JOGL with no + manual installation of any software on the end user's machine! Please + see the following test pages for more information:

+
+

The source code for these demonstrations is available + via GIT.
+

+
+
+
+ + + + + + + + +
+ + + + + + + + + +
+
Useful Links
+
+ +
+
+ + + + + + + + + + +
+ + + + + + + + + +
+
Gears
+
+ + + + + + + + + + + + + + + +

+
Description +
+
Requirements +
+ + Launch Gears demo + + Classic OpenGL demo. Original source code + by Brian Paul; converted to Java by Ron Cemer and Sven Goethel. +
+
None
+
+
+ + + + + + +
+ + + + + + + + + +
+
Grand Canyon Demo
+
+ + + + + + + + + + + + + + + +

+
Description +
+
Requirements +
+ + Launch Grand Canyon demo + + A flight simulator written in the Java programming language using the + New I/O APIs and OpenGL to visualize a large terrain data set in real time. Related + article, including source code, on the Swing Connection. +
+
None
+
+
+ + + + + + +
+ + + + + + + + + +
+
Hardware Shadow + Mapping
+
+ + + + + + + + + + + + + + + +

+
Description +
+
Requirements +
+ + Launch Hardware Shadow Mapping demo + + Shadowing demo using projective + texture technique of hardware shadow maps. + + Original source code by NVidia. +
+
Pbuffer support, ARB_shadow, ARB_depth_texture
+
+
+ + + + + + +
+ + + + + + + + + +
+
High Dynamic Range Rendering +
+
+ + + + + + + + + + + + + + + +

+
Description +
+
Requirements +
+ + Launch High Dynamic Range Rendering demo + + High Dynamic Range rendering demo utilizing 16-bit-per-channel + floating-point pbuffers through NVidia, ATI or Apple extensions. Uses NVidia HILO or + Apple or ATI floating point cubemaps. Intermediate results are rendered to + floating-point pbuffers and tonemapped to 24-bit RGB before display. Original + source code supplied in NVidia's SDK. This demo + is known to work on Windows with suitable NVidia or ATI hardware, and on X11 + platforms with suitable NVidia hardware (no floating-point pbuffer support is + available on X11 from ATI as of this writing). The demo should run properly on Mac + OS X soon pending some driver-level bug fixes. +
+
One of GL_NV_float_buffer, GL_ATI_texture_float, or + GL_APPLE_float_pixels; ARB_multitexture; ARB_vertex_program; ARB_fragment_program +
+
+
+ + + + + + +
+ + + + + + + + + +
+
Infinite Shadow Volumes
+
+ + + + + + + + + + + + + + + +

+
Description +
+
Requirements +
+ + Launch Infinite Shadow Volumes demo + + Shadowing demo using geometric + technique of infinite shadow volumes. Original + source code by NVidia. +
+
None
+
+
+ + + + + + +
+ + + + + + + + + +
+
JRefract
+
+ + + + + + + + + + + + + + + +

+
Description +
+
Requirements +
+ + Launch JRefract demo + + Variant of NVidia's vtxprog_refract demo showcasing JOGL's + hardware-accelerated Swing component. Original + source code supplied in NVidia's SDK. +

+ If running on Java SE 6 (Mustang), + try the fully + OpenGL-accelerated version of this demo using the new Java2D/JOGL + interoperability support!

+

+
pbuffer support, ARB_vertex_program
+
+
+ + + + + + +
+ + + + + + + + + +
+
Particle Engine
+
+ + + + + + + + + + + + + + + +

+
Description +
+
Requirements +
+ Launch Particle Engine demo + Particle engine demo controlling a set of animated particles with a + Swing UI. Contributed by Ben Chappell. +
+
None
+
+
+ + + + + + +
+ + + + + + + + + +
+
TextRenderer Test
+
+ + + + + + + + + + + + + + + +

+
Description +
+
Requirements +
+ Launch TestTextRenderer demo + A simple test of JOGL's new TextRenderer utility class, with text + overlaid on the Gears demo. +
+
None
+
+
+ + + + + + +
+ + + + + + + + + +
+
Flying Text
+
+ + + + + + + + + + + + + + + +

+
Description +
+
Requirements +
+ Launch FlyingText demo + A more advanced demo of the TextRenderer, showing animated and colored + text with drop shadows. +
+
None
+
+
+ + + + + + +
+ + + + + + + + + +
+
Custom Text
+
+ + + + + + + + + + + + + + + +

+
Description +
+
Requirements +
+ Launch CustomText demo + A more advanced demo of the TextRenderer, showing the use of a custom + RenderDelegate to achieve fancy Java 2D-based font effects. +
+
None
+
+
+ + + + + + +
+ + + + + + + + + +
+
Text Flow
+
+ + + + + + + + + + + + + + + +

+
Description +
+
Requirements +
+ Launch TextFlow demo + Shows how to use the TextRenderer to draw dynamically flowing text in + OpenGL. +
+
None
+
+
+ + + + + + +
+ + + + + + + + + +
+
Text Cube
+
+ + + + + + + + + + + + + + + +

+
Description +
+
Requirements +
+ Launch TextCube demo + Shows how to use the TextRenderer to draw 2D text in 3D. +
+
None
+
+
+ + + + + + +
+ + + + + + + + + +
+
Vertex Program + Warp
+
+ + + + + + + + + + + + + + + +

+
Description +
+
Requirements +
+ Launch Vertex Prog Warp demo + Geometrical deformations performed on the + graphics card using vertex programs. Original + source code supplied in NVidia's SDK. +
+
ARB_vertex_program
+
+
+ + + + + + +
+ + + + + + + + + +
+
Vertex Program + Refract
+
+ + + + + + + + + + + + + + + +

+
Description +
+
Requirements +
+ Launch Vertex Prog Refract demo + Real-time reflection and refraction with + chromatic aberration using vertex and fragment programs. Original + source code by NVidia. +
+
ARB_vertex_program and either ARB_fragment_program or + NV_register_combiners +
+
+
+ + + + + + +
+ + + + + + + + + +
+
Water (Procedural Texture + Physics)
+
+ + + + + + + + + + + + + + + +

+
Description +
+
Requirements +
+ Launch Procedural Texture Physics demo + Runs a physics-based water simulation entirely + on the graphics card using vertex programs, fragment programs and pbuffers. + Original source code supplied in NVidia's SDK.
+

+
Pbuffer support, ARB_vertex_program, ARB_fragment_program
+
+
+ + + + + + +
+ + + + + + + + + +
+
XTrans
+
+ + + + + + + + + + + + + + + +

+
Description +
+
Requirements +
+ + Launch XTrans demo + + Illustrates another use of the Java2D/JOGL + interoperability bridge to provide OpenGL-accelerated animated transitions for + unmodified Swing components. Requires Java + SE 6 (Mustang) build 53 or later. +
+
Java SE 6 (Mustang) build 53 + or later +
+
+
+ + + + + + +
+ + + + + + + + + +
+
Vertex Buffer Object
+
+ + + + + + + + + + + + + + + +

+
Description +
+
Requirements +
+ + Launch Vertex Buffer Object demo + + Demonstrates high-throughput dynamic geometry + using ARB_vertex_buffer_object extension. Original source code supplied in NVidia's SDK; ported both + to Java/JOGL and ARB_vertex_buffer_object extension. +
+
ARB_vertex_buffer_object
+
+
+ + + + + + + +
+ + + + + + + + + +
+
Simple NEWT JNLP AWT Applet's +
+
+ + GL2ES1 Cube +
+ + GL2ES1 FBO Cubes +
+ + GL2ES1 Angeles +
+ + GL2 Gears +
+
+
+ +
+ + -- cgit v1.2.3