summaryrefslogtreecommitdiffstats
path: root/src/demos/vertexProgRefract
diff options
context:
space:
mode:
Diffstat (limited to 'src/demos/vertexProgRefract')
-rw-r--r--src/demos/vertexProgRefract/VertexProgRefract.java54
1 files changed, 27 insertions, 27 deletions
diff --git a/src/demos/vertexProgRefract/VertexProgRefract.java b/src/demos/vertexProgRefract/VertexProgRefract.java
index 3bfd606..18dca1c 100644
--- a/src/demos/vertexProgRefract/VertexProgRefract.java
+++ b/src/demos/vertexProgRefract/VertexProgRefract.java
@@ -235,7 +235,7 @@ public class VertexProgRefract implements GLEventListener {
try {
initExtension(gl, "GL_ARB_vertex_program");
- initExtension(gl, "GL_ARB_multitexture");
+ initExtension(gl, "GL_VERSION_1_3"); // For multitexturing support
if (!gl.isExtensionAvailable("GL_ARB_fragment_program")) {
if (gl.isExtensionAvailable("GL_NV_register_combiners")) {
useRegisterCombiners = true;
@@ -274,10 +274,10 @@ public class VertexProgRefract implements GLEventListener {
int[] cubemapTmp = new int[1];
gl.glGenTextures(1, cubemapTmp, 0);
cubemap = cubemapTmp[0];
- gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP_ARB, cubemap);
+ gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP, cubemap);
- gl.glTexParameteri(GL.GL_TEXTURE_CUBE_MAP_ARB, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
- gl.glTexParameteri(GL.GL_TEXTURE_CUBE_MAP_ARB, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR_MIPMAP_LINEAR);
+ gl.glTexParameteri(GL.GL_TEXTURE_CUBE_MAP, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
+ gl.glTexParameteri(GL.GL_TEXTURE_CUBE_MAP, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR_MIPMAP_LINEAR);
try {
loadPNGCubemap(gl, glu, "demos/data/cubemaps/uffizi", true);
@@ -382,17 +382,17 @@ public class VertexProgRefract implements GLEventListener {
gl.glProgramEnvParameter4fARB(GL.GL_VERTEX_PROGRAM_ARB, 62, fresnel, fresnel, fresnel, 1.0f);
// set texture transforms
- gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB);
- gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP_ARB, cubemap);
- gl.glEnable(GL.GL_TEXTURE_CUBE_MAP_ARB);
+ gl.glActiveTexture(GL.GL_TEXTURE0);
+ gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP, cubemap);
+ gl.glEnable(GL.GL_TEXTURE_CUBE_MAP);
gl.glMatrixMode(GL.GL_TEXTURE);
gl.glLoadIdentity();
gl.glScalef(1.0f, -1.0f, 1.0f);
viewer.updateInverseRotation(gl);
- gl.glActiveTextureARB(GL.GL_TEXTURE1_ARB);
- gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP_ARB, cubemap);
- gl.glEnable(GL.GL_TEXTURE_CUBE_MAP_ARB);
+ gl.glActiveTexture(GL.GL_TEXTURE1);
+ gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP, cubemap);
+ gl.glEnable(GL.GL_TEXTURE_CUBE_MAP);
gl.glMatrixMode(GL.GL_TEXTURE);
gl.glLoadIdentity();
gl.glScalef(1.0f, -1.0f, 1.0f);
@@ -506,12 +506,12 @@ public class VertexProgRefract implements GLEventListener {
// Not sure why this is the case. Vertical flip in the image read? Possible, but doesn't
// appear to be the case (have tried this and produced wrong results at the time).
String[] suffixes = { "posx", "negx", "negy", "posy", "posz", "negz" };
- int[] targets = { GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
- GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
- GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
- GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
- GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
- GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB };
+ int[] targets = { GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X,
+ GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
+ GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
+ GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
+ GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
+ GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z };
private void loadPNGCubemap(GL gl, GLU glu, String baseName, boolean mipmapped) throws IOException {
for (int i = 0; i < suffixes.length; i++) {
String resourceName = baseName + "_" + suffixes[i] + ".png";
@@ -576,9 +576,9 @@ public class VertexProgRefract implements GLEventListener {
// combiner 0
// a*b+c*d
- gl.glCombinerInputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_VARIABLE_A_NV, GL.GL_TEXTURE0_ARB, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
+ gl.glCombinerInputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_VARIABLE_A_NV, GL.GL_TEXTURE0, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
gl.glCombinerInputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_VARIABLE_B_NV, GL.GL_PRIMARY_COLOR_NV, GL.GL_UNSIGNED_INVERT_NV, GL.GL_RGB);
- gl.glCombinerInputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_VARIABLE_C_NV, GL.GL_TEXTURE1_ARB, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
+ gl.glCombinerInputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_VARIABLE_C_NV, GL.GL_TEXTURE1, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
gl.glCombinerInputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_VARIABLE_D_NV, GL.GL_PRIMARY_COLOR_NV, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
// output:
@@ -640,22 +640,22 @@ public class VertexProgRefract implements GLEventListener {
gl.glMatrixMode(GL.GL_MODELVIEW);
gl.glLoadIdentity();
- gl.glActiveTextureARB(GL.GL_TEXTURE1_ARB);
- gl.glDisable(GL.GL_TEXTURE_CUBE_MAP_ARB);
+ gl.glActiveTexture(GL.GL_TEXTURE1);
+ gl.glDisable(GL.GL_TEXTURE_CUBE_MAP);
- gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB);
- gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP_ARB, cubemap);
- gl.glEnable(GL.GL_TEXTURE_CUBE_MAP_ARB);
+ gl.glActiveTexture(GL.GL_TEXTURE0);
+ gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP, cubemap);
+ gl.glEnable(GL.GL_TEXTURE_CUBE_MAP);
// This is a workaround for a driver bug on Mac OS X where the
// normals are not being sent down to the hardware in
- // GL_NORMAL_MAP_EXT texgen mode. Temporarily enabling lighting
+ // GL_NORMAL_MAP texgen mode. Temporarily enabling lighting
// causes the normals to be sent down. Thanks to Ken Dyke.
gl.glEnable(GL.GL_LIGHTING);
- gl.glTexGeni(GL.GL_S, GL.GL_TEXTURE_GEN_MODE, GL.GL_NORMAL_MAP_EXT);
- gl.glTexGeni(GL.GL_T, GL.GL_TEXTURE_GEN_MODE, GL.GL_NORMAL_MAP_EXT);
- gl.glTexGeni(GL.GL_R, GL.GL_TEXTURE_GEN_MODE, GL.GL_NORMAL_MAP_EXT);
+ gl.glTexGeni(GL.GL_S, GL.GL_TEXTURE_GEN_MODE, GL.GL_NORMAL_MAP);
+ gl.glTexGeni(GL.GL_T, GL.GL_TEXTURE_GEN_MODE, GL.GL_NORMAL_MAP);
+ gl.glTexGeni(GL.GL_R, GL.GL_TEXTURE_GEN_MODE, GL.GL_NORMAL_MAP);
gl.glEnable(GL.GL_TEXTURE_GEN_S);
gl.glEnable(GL.GL_TEXTURE_GEN_T);