diff options
author | Kenneth Russel <[email protected]> | 2005-07-08 16:03:14 +0000 |
---|---|---|
committer | Kenneth Russel <[email protected]> | 2005-07-08 16:03:14 +0000 |
commit | affb27f968fb3cb7902146ad7b521b7b24d18fe5 (patch) | |
tree | f9aa81f35a16c15726f3df234ef78b60dbd9ccb0 /src/demos/proceduralTexturePhysics/Water.java | |
parent | 3cce9fefe99b2a9fe7372c5be21ba7a49f98bf66 (diff) |
Fixed Windows port after changes to GlueGen to include array offsets.
Ported all demos to new API. Temporarily added back in GLU entry
points taking primitive arrays as the underlying APIs (in particular,
glTexImage2D) do not yet support non-direct Buffers. Changed C code
generation to only add in array offset if array is non-null. Fixed bug
in GLU tesselator demo's vertex callback.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/branches/JSR-231@99 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/demos/proceduralTexturePhysics/Water.java')
-rw-r--r-- | src/demos/proceduralTexturePhysics/Water.java | 56 |
1 files changed, 29 insertions, 27 deletions
diff --git a/src/demos/proceduralTexturePhysics/Water.java b/src/demos/proceduralTexturePhysics/Water.java index 0522c70..56357fb 100644 --- a/src/demos/proceduralTexturePhysics/Water.java +++ b/src/demos/proceduralTexturePhysics/Water.java @@ -501,7 +501,7 @@ public class Water { /////////////////////////////////////////////////////////////////////////// int[] tmpInt = new int[1]; - gl.glGenProgramsARB(1, tmpInt); + gl.glGenProgramsARB(1, tmpInt, 0); vertexProgramID = tmpInt[0]; gl.glBindProgramARB(GL.GL_VERTEX_PROGRAM_ARB, vertexProgramID); @@ -581,7 +581,7 @@ public class Water { // set up constants (not currently used in the vertex program, though) float[] rCVConsts = new float[] { 0, 0.5f, 1.0f, 2.0f }; - gl.glProgramEnvParameter4fvARB(GL.GL_VERTEX_PROGRAM_ARB, CV_CONSTS_1, rCVConsts); + gl.glProgramEnvParameter4fvARB(GL.GL_VERTEX_PROGRAM_ARB, CV_CONSTS_1, rCVConsts, 0); loadProgram(gl, GL.GL_VERTEX_PROGRAM_ARB, programBuffer); @@ -929,12 +929,12 @@ public class Water { // Red mask first float[] pixMasks = new float[] { normalSTScale, 0.0f, 0.0f, 0.0f }; - gl.glProgramEnvParameter4fvARB(GL.GL_FRAGMENT_PROGRAM_ARB, 0, pixMasks); + gl.glProgramEnvParameter4fvARB(GL.GL_FRAGMENT_PROGRAM_ARB, 0, pixMasks, 0); // Now green mask & scale: pixMasks[0] = 0.0f; pixMasks[1] = normalSTScale; - gl.glProgramEnvParameter4fvARB(GL.GL_FRAGMENT_PROGRAM_ARB, 1, pixMasks); + gl.glProgramEnvParameter4fvARB(GL.GL_FRAGMENT_PROGRAM_ARB, 1, pixMasks, 0); gl.glCallList(displayListIDs[CA_FRAGMENT_PROGRAM_CREATE_NORMAL_MAP]); @@ -1002,7 +1002,8 @@ public class Water { 0, image.getGLFormat(), GL.GL_UNSIGNED_BYTE, - image.getData()); + image.getData(), + 0); gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR); gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR); gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP_TO_EDGE); @@ -1045,7 +1046,8 @@ public class Water { 0, image.getGLFormat(), GL.GL_UNSIGNED_BYTE, - image.getData()); + image.getData(), + 0); } } @@ -1060,8 +1062,8 @@ public class Water { TGAImage spin = loadImage(spinFilename); TGAImage droplet = loadImage(dropletFilename); - gl.glGenTextures(CA_NUM_STATIC_TEXTURES, staticTextureIDs); - gl.glGenTextures(CA_NUM_DYNAMIC_TEXTURES, dynamicTextureIDs); // also create intermediate texture object + gl.glGenTextures(CA_NUM_STATIC_TEXTURES, staticTextureIDs, 0); + gl.glGenTextures(CA_NUM_DYNAMIC_TEXTURES, dynamicTextureIDs, 0); // also create intermediate texture object // upload the initial map texture createTextureObject(gl, staticTextureIDs[CA_TEXTURE_INITIAL_MAP], initialMap, true); @@ -1147,10 +1149,10 @@ public class Water { float type2Offset[] = { type2OffsetX[i], type2OffsetY[i], 0.0f, 0.0f }; float type4Offset[] = { type4OffsetX[i], type4OffsetY[i], 0.0f, 0.0f }; - gl.glProgramEnvParameter4fvARB(GL.GL_VERTEX_PROGRAM_ARB, CV_UV_T0_NO_OFFSET + 5 * i, noOffset); - gl.glProgramEnvParameter4fvARB(GL.GL_VERTEX_PROGRAM_ARB, CV_UV_T0_TYPE1 + 5 * i, type1Offset); - gl.glProgramEnvParameter4fvARB(GL.GL_VERTEX_PROGRAM_ARB, CV_UV_T0_TYPE2 + 5 * i, type2Offset); - gl.glProgramEnvParameter4fvARB(GL.GL_VERTEX_PROGRAM_ARB, CV_UV_T0_TYPE4 + 5 * i, type4Offset); + gl.glProgramEnvParameter4fvARB(GL.GL_VERTEX_PROGRAM_ARB, CV_UV_T0_NO_OFFSET + 5 * i, noOffset, 0); + gl.glProgramEnvParameter4fvARB(GL.GL_VERTEX_PROGRAM_ARB, CV_UV_T0_TYPE1 + 5 * i, type1Offset, 0); + gl.glProgramEnvParameter4fvARB(GL.GL_VERTEX_PROGRAM_ARB, CV_UV_T0_TYPE2 + 5 * i, type2Offset, 0); + gl.glProgramEnvParameter4fvARB(GL.GL_VERTEX_PROGRAM_ARB, CV_UV_T0_TYPE4 + 5 * i, type4Offset, 0); } } @@ -1170,7 +1172,7 @@ public class Water { for (int i = 0; i < 4; ++i) { offsets[0] = blurDist * ( type3OffsetX[i]); offsets[1] = blurDist * ( type3OffsetY[i]); - gl.glProgramEnvParameter4fvARB(GL.GL_VERTEX_PROGRAM_ARB, CV_UV_T0_TYPE3 + 5 * i, offsets); + gl.glProgramEnvParameter4fvARB(GL.GL_VERTEX_PROGRAM_ARB, CV_UV_T0_TYPE3 + 5 * i, offsets, 0); } } @@ -1254,7 +1256,7 @@ public class Water { float[] const0 = new float[] { 0.5f, 0.5f, 0.5f, 1.0f }; int[] tmpInt = new int[1]; - gl.glGenProgramsARB(1, tmpInt); + gl.glGenProgramsARB(1, tmpInt, 0); int fragProg = tmpInt[0]; gl.glBindProgramARB(GL.GL_FRAGMENT_PROGRAM_ARB, fragProg); @@ -1281,7 +1283,7 @@ public class Water { loadProgram(gl, GL.GL_FRAGMENT_PROGRAM_ARB, program); gl.glNewList(displayListID, GL.GL_COMPILE); - gl.glProgramEnvParameter4fvARB(GL.GL_FRAGMENT_PROGRAM_ARB, 0, const0); + gl.glProgramEnvParameter4fvARB(GL.GL_FRAGMENT_PROGRAM_ARB, 0, const0, 0); gl.glBindProgramARB(GL.GL_FRAGMENT_PROGRAM_ARB, fragProg); gl.glEnable(GL.GL_FRAGMENT_PROGRAM_ARB); gl.glEndList(); @@ -1381,7 +1383,7 @@ public class Water { float[] const0 = new float[] { 0.5f, 0.5f, 0.5f, 1.0f }; int[] tmpInt = new int[1]; - gl.glGenProgramsARB(1, tmpInt); + gl.glGenProgramsARB(1, tmpInt, 0); int fragProg = tmpInt[0]; gl.glBindProgramARB(GL.GL_FRAGMENT_PROGRAM_ARB, fragProg); @@ -1425,7 +1427,7 @@ public class Water { loadProgram(gl, GL.GL_FRAGMENT_PROGRAM_ARB, program); gl.glNewList(displayListID, GL.GL_COMPILE); - gl.glProgramEnvParameter4fvARB(GL.GL_FRAGMENT_PROGRAM_ARB, 0, const0); + gl.glProgramEnvParameter4fvARB(GL.GL_FRAGMENT_PROGRAM_ARB, 0, const0, 0); gl.glBindProgramARB(GL.GL_FRAGMENT_PROGRAM_ARB, fragProg); gl.glEnable(GL.GL_FRAGMENT_PROGRAM_ARB); gl.glEndList(); @@ -1468,7 +1470,7 @@ public class Water { // } int[] tmpInt = new int[1]; - gl.glGenProgramsARB(1, tmpInt); + gl.glGenProgramsARB(1, tmpInt, 0); int fragProg = tmpInt[0]; gl.glBindProgramARB(GL.GL_FRAGMENT_PROGRAM_ARB, fragProg); @@ -1540,7 +1542,7 @@ public class Water { float[] const1 = new float[] { 0.5f, 0.5f, 0.5f, 1.0f }; int[] tmpInt = new int[1]; - gl.glGenProgramsARB(1, tmpInt); + gl.glGenProgramsARB(1, tmpInt, 0); int fragProg = tmpInt[0]; gl.glBindProgramARB(GL.GL_FRAGMENT_PROGRAM_ARB, fragProg); @@ -1566,8 +1568,8 @@ public class Water { loadProgram(gl, GL.GL_FRAGMENT_PROGRAM_ARB, program); gl.glNewList(displayListID, GL.GL_COMPILE); - gl.glProgramEnvParameter4fvARB(GL.GL_FRAGMENT_PROGRAM_ARB, 0, const0); - gl.glProgramEnvParameter4fvARB(GL.GL_FRAGMENT_PROGRAM_ARB, 1, const1); + gl.glProgramEnvParameter4fvARB(GL.GL_FRAGMENT_PROGRAM_ARB, 0, const0, 0); + gl.glProgramEnvParameter4fvARB(GL.GL_FRAGMENT_PROGRAM_ARB, 1, const1, 0); gl.glBindProgramARB(GL.GL_FRAGMENT_PROGRAM_ARB, fragProg); gl.glEnable(GL.GL_FRAGMENT_PROGRAM_ARB); gl.glEndList(); @@ -1619,7 +1621,7 @@ public class Water { float[] const0 = new float[] { 0.5f, 0.5f, 0.5f, 1.0f }; int[] tmpInt = new int[1]; - gl.glGenProgramsARB(1, tmpInt); + gl.glGenProgramsARB(1, tmpInt, 0); int fragProg = tmpInt[0]; gl.glBindProgramARB(GL.GL_FRAGMENT_PROGRAM_ARB, fragProg); @@ -1644,7 +1646,7 @@ public class Water { loadProgram(gl, GL.GL_FRAGMENT_PROGRAM_ARB, program); gl.glNewList(displayListID, GL.GL_COMPILE); - gl.glProgramEnvParameter4fvARB(GL.GL_FRAGMENT_PROGRAM_ARB, 0, const0); + gl.glProgramEnvParameter4fvARB(GL.GL_FRAGMENT_PROGRAM_ARB, 0, const0, 0); gl.glBindProgramARB(GL.GL_FRAGMENT_PROGRAM_ARB, fragProg); gl.glEnable(GL.GL_FRAGMENT_PROGRAM_ARB); gl.glEndList(); @@ -1736,7 +1738,7 @@ public class Water { float[] const0 = new float[] { 0.5f, 0.5f, 0.5f, 1.0f }; int[] tmpInt = new int[1]; - gl.glGenProgramsARB(1, tmpInt); + gl.glGenProgramsARB(1, tmpInt, 0); int fragProg = tmpInt[0]; gl.glBindProgramARB(GL.GL_FRAGMENT_PROGRAM_ARB, fragProg); @@ -1811,7 +1813,7 @@ public class Water { // of a visual difference so they are skipped as well. int[] tmpInt = new int[1]; - gl.glGenProgramsARB(1, tmpInt); + gl.glGenProgramsARB(1, tmpInt, 0); int fragProg = tmpInt[0]; gl.glBindProgramARB(GL.GL_FRAGMENT_PROGRAM_ARB, fragProg); @@ -1848,7 +1850,7 @@ public class Water { String programBuffer) { gl.glProgramStringARB(target, GL.GL_PROGRAM_FORMAT_ASCII_ARB, programBuffer.length(), programBuffer); int[] errPos = new int[1]; - gl.glGetIntegerv(GL.GL_PROGRAM_ERROR_POSITION_ARB, errPos); + gl.glGetIntegerv(GL.GL_PROGRAM_ERROR_POSITION_ARB, errPos, 0); if (errPos[0] >= 0) { String kind = "Program"; if (target == GL.GL_VERTEX_PROGRAM_ARB) { @@ -1875,7 +1877,7 @@ public class Water { int[] isNative = new int[1]; gl.glGetProgramivARB(GL.GL_FRAGMENT_PROGRAM_ARB, GL.GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB, - isNative); + isNative, 0); if (isNative[0] != 1) { System.out.println("WARNING: fragment program is over native resource limits"); Thread.dumpStack(); |