diff options
author | Kenneth Russel <[email protected]> | 2005-09-25 07:26:00 +0000 |
---|---|---|
committer | Kenneth Russel <[email protected]> | 2005-09-25 07:26:00 +0000 |
commit | 02510865a2ff5468f11df23afcba370789fc6372 (patch) | |
tree | 0ed5ff426c87969a18e9314265e16d9547e3d1f7 /src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java | |
parent | 5f73e61aea5b72ba75d3cccac848bfb2a2a799d5 (diff) |
Changed GLU to be a single class rather than a separate interface and
implementing class. Broke dependence from GLContext and GLAutoDrawable
down to GLU package; removed getGLU()/setGLU() routines. A GLU object
may now be instantiated via "new GLU()" at any point in the program.
When routines on it are called which require an OpenGL context, the
GLU implementation fetches the current GLContext and the GL object
from within it to do its work via the new public API
GLU.getCurrentGL(). This avoids needing to pass down a GL object
everywhere or to tie the GLU object to a particular GL object.
Restructured GLUT implementation similarly so GL and GLU objects do
not need to be passed to it as arguments any more. Restructured all
demos to conform to new APIs. Fixed bugs in GlueGen around new
functionality of being able to emit only an implementing class with no
associated interface. Deleted obsolete GLU-related .cfg files.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/branches/JSR-231@135 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java')
-rw-r--r-- | src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java | 30 |
1 files changed, 14 insertions, 16 deletions
diff --git a/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java b/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java index a6415fa..a1d6721 100644 --- a/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java +++ b/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java @@ -101,6 +101,7 @@ public class HWShadowmapsSimple extends Demo { private GLPbuffer pbuffer; + private GLU glu; private GLUT glut; private float[] light_ambient = { 0, 0, 0, 0 }; @@ -177,7 +178,7 @@ public class HWShadowmapsSimple extends Demo { // drawable.setGL(new DebugGL(drawable.getGL())); GL gl = drawable.getGL(); - GLU glu = drawable.getGLU(); + glu = new GLU(); glut = new GLUT(); try { @@ -196,14 +197,14 @@ public class HWShadowmapsSimple extends Demo { decal = genTexture(gl); gl.glBindTexture(GL.GL_TEXTURE_2D, decal); BufferedImage img = readPNGImage("demos/data/images/decal_image.png"); - makeRGBTexture(gl, glu, img, GL.GL_TEXTURE_2D, true); + makeRGBTexture(gl, img, GL.GL_TEXTURE_2D, true); gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR_MIPMAP_LINEAR); gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR); light_image = genTexture(gl); gl.glBindTexture(GL.GL_TEXTURE_2D, light_image); img = readPNGImage("demos/data/images/nvlogo_spot.png"); - makeRGBTexture(gl, glu, img, GL.GL_TEXTURE_2D, true); + makeRGBTexture(gl, img, GL.GL_TEXTURE_2D, true); gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR); gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR); gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP_TO_EDGE); @@ -226,13 +227,13 @@ public class HWShadowmapsSimple extends Demo { wirecube = gl.glGenLists(1); gl.glNewList(wirecube, GL.GL_COMPILE); - glut.glutWireCube(gl, 2); + glut.glutWireCube(2); gl.glEndList(); geometry = gl.glGenLists(1); gl.glNewList(geometry, GL.GL_COMPILE); gl.glPushMatrix(); - glut.glutSolidTeapot(gl, 0.8f); + glut.glutSolidTeapot(0.8f); gl.glPopMatrix(); gl.glEndList(); @@ -332,7 +333,6 @@ public class HWShadowmapsSimple extends Demo { } GL gl = drawable.getGL(); - GLU glu = drawable.getGLU(); gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); @@ -349,9 +349,9 @@ public class HWShadowmapsSimple extends Demo { } switch (displayMode) { - case RENDER_SCENE_FROM_CAMERA_VIEW: render_scene_from_camera_view(gl, glu, drawable, params); break; - case RENDER_SCENE_FROM_CAMERA_VIEW_SHADOWED: render_scene_from_camera_view_shadowed(gl, glu, drawable, params); break; - case RENDER_SCENE_FROM_LIGHT_VIEW: render_scene_from_light_view(gl, glu, drawable, viewportX, viewportY); break; + case RENDER_SCENE_FROM_CAMERA_VIEW: render_scene_from_camera_view(gl, drawable, params); break; + case RENDER_SCENE_FROM_CAMERA_VIEW_SHADOWED: render_scene_from_camera_view_shadowed(gl, drawable, params); break; + case RENDER_SCENE_FROM_LIGHT_VIEW: render_scene_from_light_view(gl, drawable, viewportX, viewportY); break; default: throw new RuntimeException("Illegal display mode " + displayMode); } } @@ -405,7 +405,6 @@ public class HWShadowmapsSimple extends Demo { // drawable.setGL(new DebugGL(drawable.getGL())); GL gl = drawable.getGL(); - GLU glu = drawable.getGLU(); gl.glEnable(GL.GL_DEPTH_TEST); @@ -426,7 +425,6 @@ public class HWShadowmapsSimple extends Demo { public void display(GLAutoDrawable drawable) { GL gl = drawable.getGL(); - GLU glu = drawable.getGLU(); gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); @@ -434,7 +432,7 @@ public class HWShadowmapsSimple extends Demo { ((Tweak) tweaks.get(POLYGON_OFFSET_BIAS)).val); gl.glEnable(GL.GL_POLYGON_OFFSET_FILL); - render_scene_from_light_view(gl, glu, drawable, 0, 0); + render_scene_from_light_view(gl, drawable, 0, 0); gl.glDisable(GL.GL_POLYGON_OFFSET_FILL); @@ -478,7 +476,7 @@ public class HWShadowmapsSimple extends Demo { } } - private void makeRGBTexture(GL gl, GLU glu, BufferedImage img, int target, boolean mipmapped) { + private void makeRGBTexture(GL gl, BufferedImage img, int target, boolean mipmapped) { ByteBuffer dest = null; switch (img.getType()) { case BufferedImage.TYPE_3BYTE_BGR: @@ -627,7 +625,7 @@ public class HWShadowmapsSimple extends Demo { gl.glPopMatrix(); } - private void render_scene_from_camera_view(GL gl, GLU glu, GLAutoDrawable drawable, CameraParameters params) { + private void render_scene_from_camera_view(GL gl, GLAutoDrawable drawable, CameraParameters params) { // place light gl.glPushMatrix(); gl.glLoadIdentity(); @@ -674,7 +672,7 @@ public class HWShadowmapsSimple extends Demo { render_light_frustum(gl); } - private void render_scene_from_camera_view_shadowed(GL gl, GLU glu, GLAutoDrawable drawable, CameraParameters params) { + private void render_scene_from_camera_view_shadowed(GL gl, GLAutoDrawable drawable, CameraParameters params) { // place light gl.glPushMatrix(); gl.glLoadIdentity(); @@ -753,7 +751,7 @@ public class HWShadowmapsSimple extends Demo { gl.glViewport(viewportX, viewportY, size, size); } - private void render_scene_from_light_view(GL gl, GLU glu, GLAutoDrawable drawable, int viewportX, int viewportY) { + private void render_scene_from_light_view(GL gl, GLAutoDrawable drawable, int viewportX, int viewportY) { // place light gl.glPushMatrix(); gl.glLoadIdentity(); |