diff options
author | Kenneth Russel <[email protected]> | 2008-05-29 05:52:58 +0000 |
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committer | Kenneth Russel <[email protected]> | 2008-05-29 05:52:58 +0000 |
commit | 5d94f5c240262c10504cad46ffe04c65bf7d8116 (patch) | |
tree | 9d787d10a39c5492962b071dc7fe1011e984a7f4 /src/demos/apx/es1/RedSquare.java | |
parent | b3eed5170f323d1c6d4d90de28a691eebeb035df (diff) |
Moved ES1 and ES2 demos into new packages in preparation for
conversion to platform-independent APIs
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@229 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/demos/apx/es1/RedSquare.java')
-rwxr-xr-x | src/demos/apx/es1/RedSquare.java | 165 |
1 files changed, 0 insertions, 165 deletions
diff --git a/src/demos/apx/es1/RedSquare.java b/src/demos/apx/es1/RedSquare.java deleted file mode 100755 index 3b2e944..0000000 --- a/src/demos/apx/es1/RedSquare.java +++ /dev/null @@ -1,165 +0,0 @@ -package demos.apx.es1; - -import java.nio.*; -import javax.media.opengl.*; -import javax.media.opengl.glu.*; -import com.sun.opengl.impl.egl.*; -import com.sun.opengl.util.*; - -public class RedSquare { - public static void main(String[] args) { - System.out.println("Basic.main()"); - try { - System.out.println("GLDrawableFactory.getFactory()"); - EGLDrawableFactory factory = (EGLDrawableFactory) GLDrawableFactory.getFactory(); - - /* - - System.out.println("Testing getDirectBufferAddress"); - factory.testGetDirectBufferAddress(); - - */ - - System.out.println("EGLDrawableFactory.initialize()"); - factory.initialize(); - System.out.println("factory.createExternalGLContext()"); - GLContext context = factory.createExternalGLContext(); - // OpenGL context is current at this point - - // The following is a no-op that is only needed to get the - // Java-level GLContext object set up in thread-local storage - System.out.println("context.makeCurrent()"); - context.makeCurrent(); - context.setGL(new DebugGL(context.getGL())); - - GL gl = context.getGL(); - GLU glu = new GLU(); - - //---------------------------------------------------------------------- - // Code for GLEventListener.init() - // - - System.out.println("Entering initialization"); - - // Size OpenGL to Video Surface - int width = 800; - int height = 480; - System.out.println("calling glViewport()"); - // gl.glViewport(0, 0, width, height); - System.out.println("calling glMatrixMode()"); - gl.glMatrixMode(GL.GL_PROJECTION); - System.out.println("calling glLoadIdentity()"); - gl.glLoadIdentity(); - System.out.println("calling gluPerspective()"); - glu.gluPerspective(45.0f, (float)width / (float)height, 1.0f, 100.0f); - System.out.println("calling glMatrixMode()"); - gl.glMatrixMode(GL.GL_MODELVIEW); - - System.out.println("Intialized matrices"); - - // Allocate vertex arrays - // FloatBuffer colors = BufferUtil.newFloatBuffer(12); - // FloatBuffer vertices = BufferUtil.newFloatBuffer(12); - // FloatBuffer normals = BufferUtil.newFloatBuffer(12); - // FloatBuffer colors = FloatBuffer.wrap(new float[12]); - // FloatBuffer vertices = FloatBuffer.wrap(new float[12]); - // FloatBuffer normals = FloatBuffer.wrap(new float[12]); - // Fill them up - // colors.put(0, 1); colors.put( 1, 0); colors.put( 2, 0); - // colors.put(3, 1); colors.put( 4, 0); colors.put( 5, 0); - // colors.put(6, 1); colors.put( 7, 0); colors.put( 8, 0); - // colors.put(9, 1); colors.put(10, 0); colors.put(11, 0); - // vertices.put(0, -2); vertices.put( 1, 2); vertices.put( 2, 0); - // vertices.put(3, 2); vertices.put( 4, 2); vertices.put( 5, 0); - // vertices.put(6, -2); vertices.put( 7, -2); vertices.put( 8, 0); - // vertices.put(9, 2); vertices.put(10, -2); vertices.put(11, 0); - // normals.put(0, 0); normals.put( 1, 0); normals.put( 2, 1); - // normals.put(3, 0); normals.put( 4, 0); normals.put( 5, 1); - // normals.put(6, 0); normals.put( 7, 0); normals.put( 8, 1); - // normals.put(9, 0); normals.put(10, 0); normals.put(11, 1); - - // FloatBuffer data = FloatBuffer.wrap(new float[24]); - FloatBuffer data = BufferUtil.newFloatBuffer(12 + 16); - // Vertices first - data.put(0, -2); data.put( 1, 2); data.put( 2, 0); - data.put(3, 2); data.put( 4, 2); data.put( 5, 0); - data.put(6, -2); data.put( 7, -2); data.put( 8, 0); - data.put(9, 2); data.put(10, -2); data.put(11, 0); - // Now colors - data.put(12, 1); data.put(13, 0); data.put(14, 0); data.put(15, 0); - data.put(16, 1); data.put(17, 0); data.put(18, 0); data.put(19, 0); - data.put(20, 1); data.put(21, 0); data.put(22, 0); data.put(23, 0); - data.put(24, 1); data.put(25, 0); data.put(26, 0); data.put(27, 0); - - System.out.println("Set up buffers"); - - int[] vbo = new int[1]; - gl.glGenBuffers(1, vbo, 0); - gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vbo[0]); - gl.glBufferData(GL.GL_ARRAY_BUFFER, (12 + 16) * BufferUtil.SIZEOF_FLOAT, data, GL.GL_STATIC_DRAW); - gl.glVertexPointer(3, GL.GL_FLOAT, 0, 0); - // gl.glColorPointer(3, GL.GL_FLOAT, 0, 12 * BufferUtil.SIZEOF_FLOAT); - gl.glEnableClientState(GL.GL_VERTEX_ARRAY); - // gl.glEnableClientState(GL.GL_COLOR_ARRAY); - // System.out.println("Vertices' address: 0x" + Integer.toHexString(factory.getDirectBufferAddress(vertices))); - // System.out.println("Expected: 0x" + Integer.toHexString(vertices.arrayOffset)); - // System.out.println("Colors' address: 0x" + Integer.toHexString(factory.getDirectBufferAddress(colors))); - // System.out.println("Expected: 0x" + Integer.toHexString(colors.arrayOffset)); - // gl.glNormalPointer(GL.GL_FLOAT, 0, normals); - // gl.glEnableClientState(GL.GL_NORMAL_ARRAY); - // System.out.println("Normals' address: 0x" + Integer.toHexString(factory.getDirectBufferAddress(normals))); - // System.out.println("Expected: 0x" + Integer.toHexString(normals.arrayOffset)); - // System.out.println("Set up vertex, color and normal pointers"); - - System.out.println("Set up vertex and color pointers"); - - // OpenGL Render Settings - gl.glClearColor(0, 0, 0, 1); - gl.glClearDepthf(1.0f); - gl.glEnable(GL.GL_DEPTH_TEST); - - System.out.println("Set up clear color and clear depth"); - - //---------------------------------------------------------------------- - // Code for GLEventListener.display() - // - - long startTime = System.currentTimeMillis(); - long curTime; - while ((System.currentTimeMillis() - startTime) < 10000) { - gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); - - System.out.println("Cleared buffers"); - - // Set location in front of camera - gl.glLoadIdentity(); - gl.glTranslatef(0, 0, -10); - - System.out.println("Translated"); - - // Draw a square - gl.glDrawArrays(GL.GL_TRIANGLE_STRIP, 0, 4); - - System.out.println("Drew arrays"); - - // FIXME -- need an external GLDrawable - factory.swapBuffers(); - - System.out.println("Swapped buffers"); - - // Process events - factory.processEvents(); - - // Sleep a bit - try { - Thread.sleep(100); - } catch (InterruptedException e) { - } - } - } catch (GLException e) { - e.printStackTrace(); - } - - System.exit(0); - } -} |