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authorKenneth Russel <[email protected]>2008-05-29 05:52:58 +0000
committerKenneth Russel <[email protected]>2008-05-29 05:52:58 +0000
commit5d94f5c240262c10504cad46ffe04c65bf7d8116 (patch)
tree9d787d10a39c5492962b071dc7fe1011e984a7f4 /src/demos/apx/es1/RedSquare.java
parentb3eed5170f323d1c6d4d90de28a691eebeb035df (diff)
Moved ES1 and ES2 demos into new packages in preparation for
conversion to platform-independent APIs git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@229 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/demos/apx/es1/RedSquare.java')
-rwxr-xr-xsrc/demos/apx/es1/RedSquare.java165
1 files changed, 0 insertions, 165 deletions
diff --git a/src/demos/apx/es1/RedSquare.java b/src/demos/apx/es1/RedSquare.java
deleted file mode 100755
index 3b2e944..0000000
--- a/src/demos/apx/es1/RedSquare.java
+++ /dev/null
@@ -1,165 +0,0 @@
-package demos.apx.es1;
-
-import java.nio.*;
-import javax.media.opengl.*;
-import javax.media.opengl.glu.*;
-import com.sun.opengl.impl.egl.*;
-import com.sun.opengl.util.*;
-
-public class RedSquare {
- public static void main(String[] args) {
- System.out.println("Basic.main()");
- try {
- System.out.println("GLDrawableFactory.getFactory()");
- EGLDrawableFactory factory = (EGLDrawableFactory) GLDrawableFactory.getFactory();
-
- /*
-
- System.out.println("Testing getDirectBufferAddress");
- factory.testGetDirectBufferAddress();
-
- */
-
- System.out.println("EGLDrawableFactory.initialize()");
- factory.initialize();
- System.out.println("factory.createExternalGLContext()");
- GLContext context = factory.createExternalGLContext();
- // OpenGL context is current at this point
-
- // The following is a no-op that is only needed to get the
- // Java-level GLContext object set up in thread-local storage
- System.out.println("context.makeCurrent()");
- context.makeCurrent();
- context.setGL(new DebugGL(context.getGL()));
-
- GL gl = context.getGL();
- GLU glu = new GLU();
-
- //----------------------------------------------------------------------
- // Code for GLEventListener.init()
- //
-
- System.out.println("Entering initialization");
-
- // Size OpenGL to Video Surface
- int width = 800;
- int height = 480;
- System.out.println("calling glViewport()");
- // gl.glViewport(0, 0, width, height);
- System.out.println("calling glMatrixMode()");
- gl.glMatrixMode(GL.GL_PROJECTION);
- System.out.println("calling glLoadIdentity()");
- gl.glLoadIdentity();
- System.out.println("calling gluPerspective()");
- glu.gluPerspective(45.0f, (float)width / (float)height, 1.0f, 100.0f);
- System.out.println("calling glMatrixMode()");
- gl.glMatrixMode(GL.GL_MODELVIEW);
-
- System.out.println("Intialized matrices");
-
- // Allocate vertex arrays
- // FloatBuffer colors = BufferUtil.newFloatBuffer(12);
- // FloatBuffer vertices = BufferUtil.newFloatBuffer(12);
- // FloatBuffer normals = BufferUtil.newFloatBuffer(12);
- // FloatBuffer colors = FloatBuffer.wrap(new float[12]);
- // FloatBuffer vertices = FloatBuffer.wrap(new float[12]);
- // FloatBuffer normals = FloatBuffer.wrap(new float[12]);
- // Fill them up
- // colors.put(0, 1); colors.put( 1, 0); colors.put( 2, 0);
- // colors.put(3, 1); colors.put( 4, 0); colors.put( 5, 0);
- // colors.put(6, 1); colors.put( 7, 0); colors.put( 8, 0);
- // colors.put(9, 1); colors.put(10, 0); colors.put(11, 0);
- // vertices.put(0, -2); vertices.put( 1, 2); vertices.put( 2, 0);
- // vertices.put(3, 2); vertices.put( 4, 2); vertices.put( 5, 0);
- // vertices.put(6, -2); vertices.put( 7, -2); vertices.put( 8, 0);
- // vertices.put(9, 2); vertices.put(10, -2); vertices.put(11, 0);
- // normals.put(0, 0); normals.put( 1, 0); normals.put( 2, 1);
- // normals.put(3, 0); normals.put( 4, 0); normals.put( 5, 1);
- // normals.put(6, 0); normals.put( 7, 0); normals.put( 8, 1);
- // normals.put(9, 0); normals.put(10, 0); normals.put(11, 1);
-
- // FloatBuffer data = FloatBuffer.wrap(new float[24]);
- FloatBuffer data = BufferUtil.newFloatBuffer(12 + 16);
- // Vertices first
- data.put(0, -2); data.put( 1, 2); data.put( 2, 0);
- data.put(3, 2); data.put( 4, 2); data.put( 5, 0);
- data.put(6, -2); data.put( 7, -2); data.put( 8, 0);
- data.put(9, 2); data.put(10, -2); data.put(11, 0);
- // Now colors
- data.put(12, 1); data.put(13, 0); data.put(14, 0); data.put(15, 0);
- data.put(16, 1); data.put(17, 0); data.put(18, 0); data.put(19, 0);
- data.put(20, 1); data.put(21, 0); data.put(22, 0); data.put(23, 0);
- data.put(24, 1); data.put(25, 0); data.put(26, 0); data.put(27, 0);
-
- System.out.println("Set up buffers");
-
- int[] vbo = new int[1];
- gl.glGenBuffers(1, vbo, 0);
- gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vbo[0]);
- gl.glBufferData(GL.GL_ARRAY_BUFFER, (12 + 16) * BufferUtil.SIZEOF_FLOAT, data, GL.GL_STATIC_DRAW);
- gl.glVertexPointer(3, GL.GL_FLOAT, 0, 0);
- // gl.glColorPointer(3, GL.GL_FLOAT, 0, 12 * BufferUtil.SIZEOF_FLOAT);
- gl.glEnableClientState(GL.GL_VERTEX_ARRAY);
- // gl.glEnableClientState(GL.GL_COLOR_ARRAY);
- // System.out.println("Vertices' address: 0x" + Integer.toHexString(factory.getDirectBufferAddress(vertices)));
- // System.out.println("Expected: 0x" + Integer.toHexString(vertices.arrayOffset));
- // System.out.println("Colors' address: 0x" + Integer.toHexString(factory.getDirectBufferAddress(colors)));
- // System.out.println("Expected: 0x" + Integer.toHexString(colors.arrayOffset));
- // gl.glNormalPointer(GL.GL_FLOAT, 0, normals);
- // gl.glEnableClientState(GL.GL_NORMAL_ARRAY);
- // System.out.println("Normals' address: 0x" + Integer.toHexString(factory.getDirectBufferAddress(normals)));
- // System.out.println("Expected: 0x" + Integer.toHexString(normals.arrayOffset));
- // System.out.println("Set up vertex, color and normal pointers");
-
- System.out.println("Set up vertex and color pointers");
-
- // OpenGL Render Settings
- gl.glClearColor(0, 0, 0, 1);
- gl.glClearDepthf(1.0f);
- gl.glEnable(GL.GL_DEPTH_TEST);
-
- System.out.println("Set up clear color and clear depth");
-
- //----------------------------------------------------------------------
- // Code for GLEventListener.display()
- //
-
- long startTime = System.currentTimeMillis();
- long curTime;
- while ((System.currentTimeMillis() - startTime) < 10000) {
- gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
-
- System.out.println("Cleared buffers");
-
- // Set location in front of camera
- gl.glLoadIdentity();
- gl.glTranslatef(0, 0, -10);
-
- System.out.println("Translated");
-
- // Draw a square
- gl.glDrawArrays(GL.GL_TRIANGLE_STRIP, 0, 4);
-
- System.out.println("Drew arrays");
-
- // FIXME -- need an external GLDrawable
- factory.swapBuffers();
-
- System.out.println("Swapped buffers");
-
- // Process events
- factory.processEvents();
-
- // Sleep a bit
- try {
- Thread.sleep(100);
- } catch (InterruptedException e) {
- }
- }
- } catch (GLException e) {
- e.printStackTrace();
- }
-
- System.exit(0);
- }
-}