/* * Copyright 2001-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * */ package javax.media.j3d; class UpdateTargets { static int updateSwitchThreads[] = { // GEO J3dThread.UPDATE_RENDER | J3dThread.UPDATE_RENDERING_ENVIRONMENT | J3dThread.UPDATE_GEOMETRY, // ENV J3dThread.UPDATE_RENDER | J3dThread.UPDATE_RENDERING_ENVIRONMENT, // BEH J3dThread.UPDATE_BEHAVIOR, // SND J3dThread.UPDATE_SOUND | J3dThread.SOUND_SCHEDULER, // VPF J3dThread.UPDATE_RENDER | J3dThread.UPDATE_BEHAVIOR | J3dThread.UPDATE_SOUND | J3dThread.SOUND_SCHEDULER, // BLN J3dThread.UPDATE_RENDER | J3dThread.UPDATE_RENDERING_ENVIRONMENT | J3dThread.UPDATE_BEHAVIOR | J3dThread.UPDATE_SOUND, // GRP 0 }; UnorderList[] targetList = new UnorderList[Targets.MAX_NODELIST]; int computeSwitchThreads() { int switchThreads = 0; for (int i=0; i < Targets.MAX_NODELIST; i++) { if (targetList[i] != null) { switchThreads |= updateSwitchThreads[i]; } } return switchThreads | J3dThread.UPDATE_TRANSFORM; } void addNode(Object node, int targetType) { if(targetList[targetType] == null) targetList[targetType] = new UnorderList(1); targetList[targetType].add(node); } void addNodeArray(Object[] nodeArr, int targetType) { if(targetList[targetType] == null) targetList[targetType] = new UnorderList(1); targetList[targetType].add(nodeArr); } void clearNodes() { for(int i=0; i