/* * Copyright 2005-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * */ package javax.media.j3d; import java.util.ArrayList; import javax.vecmath.Matrix3f; import javax.vecmath.Matrix4f; import javax.vecmath.Tuple2f; import javax.vecmath.Tuple2i; import javax.vecmath.Tuple3f; import javax.vecmath.Tuple3i; import javax.vecmath.Tuple4f; import javax.vecmath.Tuple4i; /** * The ShaderAttributeObjectRetained class is an abstract class that * encapsulates a uniform shader attribute whose value is specified * explicitly. */ abstract class ShaderAttributeObjectRetained extends ShaderAttributeRetained { private int classType; private Class baseClass; AttrWrapper attrWrapper; /** * Package scope constructor */ ShaderAttributeObjectRetained() { } void createObjectData(Object value) { classType = computeClassType(value); baseClass = getBaseClass(classType); attrWrapper = createAttrWrapper(value, classType); /* System.err.println(" classType = " + classType + ", baseClass = " + baseClass + ", attrWrapper.get() = " + attrWrapper.get()); */ } void initValue(Object value) { /* System.err.println("ShaderAttributeObjectRetained : attrName = " + attrName + ", value = " + value + ", value.class = " + value.getClass()); */ attrWrapper.set(value); } /** * Retrieves the value of this shader attribute. * A copy of the object is returned. */ Object getValue() { return attrWrapper.get(); } /** * Sets the value of this shader attribute to the specified value. * A copy of the object is stored. * * @param value the new value of the shader attribute * * @exception NullPointerException if value is null * * @exception ClassCastException if value is not an instance of * the same base class as the object used to construct this shader * attribute object. * */ void setValue(Object value) { initValue(value); AttrWrapper valueWrapper = createAttrWrapper(value, this.classType); sendMessage(ShaderConstants.ATTRIBUTE_VALUE_UPDATE, valueWrapper); } /** * Retrieves the base class of the value of this shader attribute. * This class will always be one of the allowable classes, even if * a subclass was used to construct this shader attribute object. * For example, if this shader attribute object was constructed * with an instance of javax.vecmath.Point3f, the * returned class would be javax.vecmath.Tuple3f. * * @return the base class of the value of this shader attribute */ Class getValueClass() { return baseClass; } /** * Initializes a mirror object. */ @Override synchronized void initMirrorObject() { super.initMirrorObject(); ((ShaderAttributeObjectRetained)mirror).initValue(getValue()); } /** * Update the "component" field of the mirror object with the given "value" */ @Override synchronized void updateMirrorObject(int component, Object value) { //System.err.println("ShaderAttributeObjectRetained : updateMirrorObject"); ShaderAttributeObjectRetained mirrorSAV = (ShaderAttributeObjectRetained)mirror; if ((component & ShaderConstants.ATTRIBUTE_VALUE_UPDATE) != 0) { //System.err.println(" -- SHADER_ATTRIBUTE_VALUE_UPDATE"); mirrorSAV.attrWrapper = (AttrWrapper) value; } } final void sendMessage(int attrMask, Object attr) { ArrayList univList = new ArrayList(); ArrayList> gaList = Shape3DRetained.getGeomAtomsList(mirror.users, univList); // Send to rendering attribute structure, regardless of // whether there are users or not (alternate appearance case ..) J3dMessage createMessage = new J3dMessage(); createMessage.threads = J3dThread.UPDATE_RENDERING_ATTRIBUTES; createMessage.type = J3dMessage.SHADER_ATTRIBUTE_CHANGED; createMessage.universe = null; createMessage.args[0] = this; createMessage.args[1]= new Integer(attrMask); createMessage.args[2] = attr; // System.err.println("changedFreqent1 = "+changedFrequent); createMessage.args[3] = new Integer(changedFrequent); VirtualUniverse.mc.processMessage(createMessage); // System.err.println("univList.size is " + univList.size()); for(int i=0; i gL = gaList.get(i); GeometryAtom[] gaArr = new GeometryAtom[gL.size()]; gL.toArray(gaArr); createMessage.args[3] = gaArr; VirtualUniverse.mc.processMessage(createMessage); } } // Enumerated types representing allowed classes for shader // attributes. // // NOTE that the values for these enums are used as an index into // the tables of classes, so the values must start at 0 and // increment by 1. Also, the order must be the same as the order // of the entries in each of the two class tables. static final int TYPE_INTEGER = 0; static final int TYPE_FLOAT = 1; static final int TYPE_TUPLE2I = 2; static final int TYPE_TUPLE2F = 3; static final int TYPE_TUPLE3I = 4; static final int TYPE_TUPLE3F = 5; static final int TYPE_TUPLE4I = 6; static final int TYPE_TUPLE4F = 7; static final int TYPE_MATRIX3F = 8; static final int TYPE_MATRIX4F = 9; // Double-precision is not supported in the current version. Uncomment the // following if future support is done. // static final int TYPE_DOUBLE = 10; // static final int TYPE_TUPLE2D = 11; // static final int TYPE_TUPLE3D = 12; // static final int TYPE_TUPLE4D = 13; // static final int TYPE_MATRIX3D = 14; // static final int TYPE_MATRIX4D = 15; static final Class classTable[] = { Integer.class, Float.class, Tuple2i.class, Tuple2f.class, Tuple3i.class, Tuple3f.class, Tuple4i.class, Tuple4f.class, Matrix3f.class, Matrix4f.class, // Double-precision is not supported in the current version. Uncomment the // following if future support is done. // Double.class, // Tuple2d.class, // Tuple3d.class, // Tuple4d.class, // Matrix3d.class, // Matrix4d.class, }; static final Class classTableArr[] = { Integer[].class, Float[].class, Tuple2i[].class, Tuple2f[].class, Tuple3i[].class, Tuple3f[].class, Tuple4i[].class, Tuple4f[].class, Matrix3f[].class, Matrix4f[].class, // Double-precision is not supported in the current version. Uncomment the // following if future support is done. // Double[].class, // Tuple2d[].class, // Tuple3d[].class, // Tuple4d[].class, // Matrix3d[].class, // Matrix4d[].class, }; /** * Computes the base class from the specified object. A * ClassCastException is thrown if the object is not an instance * or array of one of the allowed classes. */ abstract int computeClassType(Object value); /** * Returns the base class represented by the specified class type. */ abstract Class getBaseClass(int classType); /** * Creates an attribute wrapper object of the specified class * type, and stores the specified object. */ abstract AttrWrapper createAttrWrapper(Object value, int classType); /** * Base wrapper class for subclasses that are used to store a copy * of the user-specified shader attribute value. There is a * wrapper class for each supported base class in ShaderAttributeValue * and ShaderAttributeArray. The value is stored in a Java primitive array. */ static abstract class AttrWrapper { /** * Stores a copy of the specified object in the wrapper object */ abstract void set(Object value); /** * Returns a copy of the wrapped object */ abstract Object get(); /** * Returns a reference to the internal primitive array used to * wrap the object; note that the caller of this method must * treat the data as read-only. It is intended only as a means * to pass data down to native methods. */ abstract Object getRef(); } int getClassType() { return classType; } void setClassType(int classType) { this.classType = classType; } // Issue 320 : Override base class method so we can force changedFrequent // to be set whenever the capability is writable, regardless of whether // it is frequently writable. We must do this because the ShaderBin doesn't // support updating shader attributes when changedFrequent is 0. @Override void setFrequencyChangeMask(int bit, int mask) { if (source.getCapability(bit)) { changedFrequent |= mask; } else if (!source.isLive()) { // Record the freq->infreq change only for non-live node components changedFrequent &= ~mask; } } @Override void handleFrequencyChange(int bit) { if (bit == ShaderAttributeObject.ALLOW_VALUE_WRITE) { setFrequencyChangeMask(bit, 0x1); } } }