/* * Copyright 2005-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * */ package javax.media.j3d; /** * The ShaderAttributeObject class is an abstract class that * encapsulates a uniform shader attribute whose value is specified * explicitly. This class has concrete subclasses for single-value * attributes (ShaderAttributeValue) and array attributes * (ShaderAttributeArray). The shader variable attrName * is explicitly set to the specified value during * rendering. attrName must be the name of a valid * uniform attribute in the shader in which it is used. Otherwise, the * attribute name will be ignored and a runtime error may be * generated. The value must be an instance of one of the * allowed classes or an array of one the allowed classes. The allowed * classes are: Integer, Float, * Tuple{2,3,4}{i,f}, * Matrix{3,4}f. A ClassCastException will be thrown * if a specified value object is not one of the allowed * types. Further, the type of the value is immutable once a * ShaderAttributeObject is constructed. Subsequent setValue * operations must be called with an object of the same type as the * one that was used to construct the ShaderAttributeObject. Finally, * the type of the value object must match the type of * the corresponding attrName variable in the shader in * which it is used. Otherwise, the shader will not be able to use the * attribute and a runtime error may be generated. * * @see ShaderAttributeSet * @see ShaderProgram * * @since Java 3D 1.4 */ public abstract class ShaderAttributeObject extends ShaderAttribute { /** * Specifies that this ShaderAttributeObject allows reading its value. */ public static final int ALLOW_VALUE_READ = CapabilityBits.SHADER_ATTRIBUTE_OBJECT_ALLOW_VALUE_READ; /** * Specifies that this ShaderAttributeObject allows writing its value. */ public static final int ALLOW_VALUE_WRITE = CapabilityBits.SHADER_ATTRIBUTE_OBJECT_ALLOW_VALUE_WRITE; // Array for setting default read capabilities private static final int[] readCapabilities = { ALLOW_VALUE_READ }; /** * Package scope constructor */ ShaderAttributeObject(String attrName, Object value) { super(attrName); // set default read capabilities setDefaultReadCapabilities(readCapabilities); ((ShaderAttributeObjectRetained)this.retained).createObjectData(value); } /** * Retrieves the value of this shader attribute. * A copy of the object is returned. * * @return a copy of the value of this shader attribute * * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph */ public abstract Object getValue(); /** * Sets the value of this shader attribute to the specified value. * A copy of the object is stored. * * @param value the new value of the shader attribute * * @exception NullPointerException if value is null * * @exception ClassCastException if value is not an instance of * the same base class as the object used to construct this shader * attribute object. * * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph */ public abstract void setValue(Object value); /** * Retrieves the base class of the value of this shader attribute. * This class will always be one of the allowable classes, even if * a subclass was used to construct this shader attribute object. * For example, if this shader attribute object was constructed * with an instance of javax.vecmath.Point3f, the * returned class would be javax.vecmath.Tuple3f. * * @return the base class of the value of this shader attribute * * @exception CapabilityNotSetException if appropriate capability is * not set and this object is part of live or compiled scene graph */ public Class getValueClass() { return ((ShaderAttributeObjectRetained)this.retained).getValueClass(); } }