/* * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * */ package javax.media.j3d; import java.util.Hashtable; /** * SceneGraphObject is the common superclass for all scene graph * objects. Scene graph objects are classified into two main types: * nodes and node components. The Node object is the common superclass * of all nodes, which includes TransformGroup, Shape3D, etc. * The NodeComponent object is the common superclass of all node * components, which includes Geometry, Appearance, etc. * *
* All scene graph objects have a name, a user data object, a set of * capability bits, and a set of capabilityIsFrequent bits. * *
* Capability bits control whether a particular attribute in a node or
* node component is readable or writable. For live or compiled scene
* graphs, only those attributes whose capabilities are set before the
* scene graph is compiled or made live may be read or written. The
* default value for all read capability bits is true, meaning
* that all attributes may be read by default. The default value for
* all write capability bits is false, meaning that no
* attributes may be written by default. Read capability bits are
* defined as those capability bits of the form ALLOW_*_READ
,
* plus the ALLOW_INTERSECT
capability bit. Write
* capability bits are defined as those capability bits of the form
* ALLOW_*_WRITE
, plus the ALLOW_CHILDREN_EXTEND
* and ALLOW_DETACH
capability bits.
*
*
* NOTE that the ENABLE_COLLISION_REPORTING
and
* ENABLE_PICK_REPORTING
bits are not really capability bits,
* although they are set with the setCapability method. The default value
* for each of the ENABLE_*_REPORTING bits
is false.
*
*
* For more information, see the * Introduction to the Java 3D API. */ public abstract class SceneGraphObject extends Object { // Any global flags? (e.g., execution cullable, collideable) // Reference to the retained-mode scene-graph element. SceneGraphObjectRetained retained; // This object's capability bits private long capabilityBits = 0L; // This object's capabilityIsFrequent bits private long capabilityIsFrequentBits = ~0L; //boolean indicating is Scene Graph is compiled private boolean compiled = false; //boolean indicating if Scene Graph is live. private boolean live = false; //boolean indicating if Scene Graph is live or compiled private boolean liveOrCompiled = false; // A reference to user data private Object userData = null; // Optional name for object. private String objectName = null; // use for cloneTree/cloneNode only, set to null after the operation Hashtable nodeHashtable = null; /** * Constructs a SceneGraphObject with default parameters. The default * values are as follows: *
* Unlike setCapability, this method may be called on a live scene * graph object (but not on a compiled object). * *
* Note that only one isFrequent bit, for a single capability bit, * may be set per method invocation--capability bits cannot be ORed * together. * * @param bit the capability bit for which to set the associated * isFrequent bit * * @exception RestrictedAccessException if this object is part of a * compiled scene graph * * @since Java 3D 1.3 */ public final void setCapabilityIsFrequent(int bit) { if (isCompiled()) throw new RestrictedAccessException(J3dI18N.getString("SceneGraphObject1")); capabilityIsFrequentBits |= (1L << bit); retained.handleFrequencyChange(bit); } /** * Clears the isFrequent bit associated with the specified * capability bit. Clearing the isFrequent bit indicates that the * application will infrequently access or modify those attributes * permitted by the associated capability bit. This can be used * by Java 3D as a hint to enable certain optimizations that it * might otherwise avoid, for example, optimizations that could * cause those accesses or modifications to be expensive. * *
* Unlike clearCapability, this method may be called on a live scene * graph object (but not on a compiled object). * *
* Note that only one isFrequent bit, for a single capability bit,
* may be cleared per method invocation--capability bits cannot be ORed
* together.
*
* @param bit the capability bit for which to clear the associated
* isFrequent bit
*
* @exception RestrictedAccessException if this object is part of a
* compiled scene graph
*
* @since Java 3D 1.3
*/
public final void clearCapabilityIsFrequent(int bit) {
if (isCompiled())
throw new RestrictedAccessException(J3dI18N.getString("SceneGraphObject1"));
capabilityIsFrequentBits &= ~(1L << bit);
retained.handleFrequencyChange(bit);
}
/**
* Sets an internal flag which indicates that this scene graph object
* has been compiled.
*/
final void setCompiled() {
this.compiled = true;
this.liveOrCompiled = this.live || this.compiled;
}
/**
* Returns a flag indicating whether the node is part of a scene graph
* that has been compiled. If so, then only those capabilities explicitly
* allowed by the object's capability bits are allowed.
* @return true if node is part of a compiled scene graph, else false
*/
public final boolean isCompiled() {
return this.compiled;
}
/**
* Sets an internal flag which indicates that this scene graph object
* is part of a live scene graph.
*/
final void setLive() {
this.live = true;
this.liveOrCompiled = this.live || this.compiled;
}
/**
* Clears an internal flag which indicates that this scene graph object
* is no longer part of a live scene graph.
*/
final void clearLive() {
this.live = false;
this.liveOrCompiled = this.live || this.compiled;
}
/**
* Returns a flag indicating whether the node is part of a live
* scene graph.
* @return true if node is part of a live scene graph, else false
*/
public final boolean isLive() {
return this.live;
}
/**
* Returns a flag indicating whether the node is part of a live
* scene graph or a compiled scene graph.
* @return true if either live or compiled
*/
final boolean isLiveOrCompiled() {
return liveOrCompiled;
}
final void checkForLiveOrCompiled() {
if (isLiveOrCompiled())
throw new RestrictedAccessException(J3dI18N.getString("SceneGraphObject2"));
}
/**
* Sets the userData field associated with this scene graph object.
* The userData field is a reference to an arbitrary object
* and may be used to store any user-specific data associated
* with this scene graph object--it is not used by the Java 3D API.
* If this object is cloned, the userData field is copied
* to the newly cloned object.
* @param userData a reference to the new userData field
*/
public void setUserData(Object userData) {
this.userData = userData;
}
/**
* Retrieves the userData field from this scene graph object.
* @return the current userData field
*/
public Object getUserData() {
return this.userData;
}
/**
* Callback used to allow a node to check if any scene graph objects
* referenced by that node have been duplicated via a call to
* cloneTree
.
* This method is called by cloneTree
after all nodes in
* the sub-graph have been duplicated. The cloned Leaf
* node and cloned NodeComponent's method
* will be called and the Leaf node/NodeComponent can then look up
* any object references
* by using the getNewObjectReference
method found in the
* NodeReferenceTable
object. If a match is found, a
* reference to the corresponding object in the newly cloned sub-graph
* is returned. If no corresponding reference is found, either a
* DanglingReferenceException is thrown or a reference to the original
* object is returned depending on the value of the
* allowDanglingReferences
parameter passed in the
* cloneTree
call.
*
* NOTE: Applications should not call this method directly.
* It should only be called by the cloneTree method.
*
* @param referenceTable a NodeReferenceTableObject that contains the
* getNewObjectReference
method needed to search for
* new object instances.
* @see NodeReferenceTable
* @see Node#cloneTree
* @see DanglingReferenceException
*/
public void updateNodeReferences(NodeReferenceTable referenceTable) {
}
/**
* Sets the name of this object. Object names are for information
* only.
*
* @param name the new name of this object
*
* @since Java 3D 1.4
*/
public void setName( String name ) {
objectName = name;
}
/**
* Returns the name of this object.
*
* @return the name of this object
*
* @since Java 3D 1.4
*/
public String getName() {
return objectName;
}
/**
* Copies all SceneGraphObject information from
* originalNode
into
* the current node. This method is called from the
* cloneNode
method which is, in turn, called by the
* cloneTree
method.
*
* NOTE: Applications should not call this method directly.
* It should only be called by the cloneNode method.
*
* @param originalNode the original node to duplicate.
*
* @see Group#cloneNode
* @see Node#duplicateNode
* @see Node#cloneTree
* @see NodeComponent#setDuplicateOnCloneTree
*/
protected void duplicateSceneGraphObject(SceneGraphObject originalNode) {
// Duplicate any class specific data here.
capabilityBits = originalNode.capabilityBits;
userData = originalNode.userData;
objectName = originalNode.objectName;
}
/**
* If forceDuplicate
is true
or
* duplicateOnCloneTree
flag is true. This procedure
* will return a clone of originalNode or the value in
* in nodeHashtable
if found. Otherwise return
* originalNode
*
* This method is called from the
* duplicateAttributes
method during cloneNodeComponent.
*
* @param originalNodeComponent the original node to duplicate.
* @param forceDuplicate when set to true
, causes the
* duplicateOnCloneTree
flag to be ignored. When
* false
, the value of each node's
* duplicateOnCloneTree
variable determines whether
* NodeComponent data is duplicated or copied.
* @param nodeHashtable is used to keep track of mapping between old and
* new node references.
*/
NodeComponent getNodeComponent(NodeComponent originalNodeComponent,
boolean forceDuplicate,
Hashtable hashtable) {
if ((originalNodeComponent != null) &&
(forceDuplicate ||
originalNodeComponent.duplicateChild())) {
NodeComponent nc = (NodeComponent)
hashtable.get(originalNodeComponent);
if (nc == null) {
originalNodeComponent.nodeHashtable = hashtable;
try {
nc = originalNodeComponent.
cloneNodeComponent(forceDuplicate);
} catch (RuntimeException e) {
// must reset nodeHashtable in any case
originalNodeComponent.nodeHashtable = null;
throw e;
}
originalNodeComponent.nodeHashtable = null;
// put link to be shared by other Node
hashtable.put(originalNodeComponent, nc);
} // use the share clone node otherwise
return nc;
} else {
return originalNodeComponent;
}
}
// Internal method to make a prefix out of the name of this object
String getNamePrefix() {
String name = getName();
if (name != null) {
return "[" + name + "] ";
}
return "";
}
/**
* Returns a String representation of this SceneGraphObject.
* If its name is non-null, then it is concatenated with
* super.toString().
*/
@Override
public String toString() {
return getNamePrefix() + super.toString();
}
}