/* * Copyright 1999-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * */ package javax.media.j3d; /** * A renderer structure is an object that organizes messages * to the renderer thread. */ class RendererStructure extends J3dStructure{ /** * This constructor does nothing */ RendererStructure() { super(null, J3dThread.RENDER_THREAD); } /** * Returns all messages in the queue. */ J3dMessage[] getMessages() { int sz; synchronized (messageList) { if ((sz = messageList.size()) > 0) { if (msgList.length < sz) { msgList = new J3dMessage[sz]; } messageList.toArrayAndClear(msgList); } } nMessage = sz; return msgList; } @Override void processMessages(long referenceTime) {} @Override void removeNodes(J3dMessage m) {} @Override void cleanup() {} }