/* * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * */ package javax.media.j3d; class LightSet extends Object { /** * The Lights that make up this set */ LightRetained[] lights = null; // The number of lights in this lightset, may be less than lights.length int nlights = 0; // A reference to the next LightSet LightSet next = null; // A reference to the previous LightSet LightSet prev = null; // A flag that indicates that lighting is on boolean lightingOn = true; // A flag that indicates that this light set has changed. boolean isDirty = true; /** * Constructs a new LightSet */ LightSet(RenderBin rb, RenderAtom ra, LightRetained[] lights, int nlights, boolean lightOn) { this.reset(rb, ra, lights, nlights, lightOn); } void reset(RenderBin rb, RenderAtom ra, LightRetained[] lights, int nlights, boolean lightOn) { int i; this.isDirty = true; this.lightingOn = lightOn; if (this.lights == null || this.lights.length < nlights) { this.lights = new LightRetained[nlights]; } for (i=0; i