/* * Copyright 1996-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * */ package javax.media.j3d; import java.util.Enumeration; import java.util.Vector; /** * An LOD leaf node is an abstract behavior class that operates on * a list of Switch group nodes to select one of the children of the * Switch nodes. * The LOD class is extended to implement various selection criteria. */ public abstract class LOD extends Behavior { /** * Wakeup condition for all LOD nodes */ WakeupOnElapsedFrames wakeupFrame = new WakeupOnElapsedFrames(0, true); /** * The LOD Node's vector of switch nodes. */ Vector switches = new Vector(5); /** * Constructs and initializes an LOD node. */ public LOD() { } /** * Appends the specified switch node to this LOD's list of switches. * @param switchNode the switch node to add to this LOD's list of switches */ public void addSwitch(Switch switchNode) { switches.addElement(switchNode); } /** * Replaces the specified switch node with the switch node provided. * @param switchNode the new switch node * @param index which switch node to replace */ public void setSwitch(Switch switchNode, int index) { Switch sw = getSwitch(index); switches.setElementAt(switchNode, index); } /** * Inserts the specified switch node at specified index. * @param switchNode the new switch node * @param index position to insert new switch node at */ public void insertSwitch(Switch switchNode, int index) { switches.insertElementAt(switchNode, index); } /** * Removes the switch node at specified index. * @param index which switch node to remove */ public void removeSwitch(int index) { Switch sw = getSwitch(index); switches.removeElementAt(index); } /** * Returns the switch node specified by the index. * @param index which switch node to return * @return the switch node at location index */ public Switch getSwitch(int index) { return switches.elementAt(index); } /** * Returns the enumeration object of all switches. * @return the enumeration object of all switches */ public Enumeration getAllSwitches() { return switches.elements(); } /** * Returns a count of this LOD's switches. * @return the number of switches controlled by this LOD */ public int numSwitches() { return switches.size(); } /** * Retrieves the index of the specified switch node in * this LOD node's list of switches. * * @param switchNode the switch node to be looked up. * @return the index of the specified switch node; * returns -1 if the object is not in the list. * * @since Java 3D 1.3 */ public int indexOfSwitch(Switch switchNode) { return switches.indexOf(switchNode); } /** * Removes the specified switch node from this LOD node's * list of switches. * If the specified object is not in the list, the list is not modified. * * @param switchNode the switch node to be removed. * * @since Java 3D 1.3 */ public void removeSwitch(Switch switchNode) { int index = switches.indexOf(switchNode); if (index >= 0) removeSwitch(index); } /** * Removes all switch nodes from this LOD node. * * @since Java 3D 1.3 */ public void removeAllSwitches() { int numSwitches = switches.size(); // Remove in reverse order to ensure valid indices for (int index = numSwitches - 1; index >= 0; index--) { removeSwitch(index); } } /** * Copies all LOD information from * originalNode into * the current node. This method is called from the * cloneNode method which is, in turn, called by the * cloneTree method.

* * @param originalNode the original node to duplicate. * @param forceDuplicate when set to true, causes the * duplicateOnCloneTree flag to be ignored. When * false, the value of each node's * duplicateOnCloneTree variable determines whether * NodeComponent data is duplicated or copied. * * @exception RestrictedAccessException if this object is part of a live * or compiled scenegraph. * * @see Node#duplicateNode * @see Node#cloneTree * @see NodeComponent#setDuplicateOnCloneTree */ @Override void duplicateAttributes(Node originalNode, boolean forceDuplicate) { super.duplicateAttributes(originalNode, forceDuplicate); LOD lod = (LOD) originalNode; int numSwitch = lod.numSwitches(); for (int i = 0; i < numSwitch; i++) { addSwitch(lod.getSwitch(i)); } } /** * Callback used to allow a node to check if any nodes referenced * by that node have been duplicated via a call to cloneTree. * This method is called by cloneTree after all nodes in * the sub-graph have been duplicated. The cloned Leaf node's method * will be called and the Leaf node can then look up any node references * by using the getNewObjectReference method found in the * NodeReferenceTable object. If a match is found, a * reference to the corresponding Node in the newly cloned sub-graph * is returned. If no corresponding reference is found, either a * DanglingReferenceException is thrown or a reference to the original * node is returned depending on the value of the * allowDanglingReferences parameter passed in the * cloneTree call. *

* NOTE: Applications should not call this method directly. * It should only be called by the cloneTree method. * * @param referenceTable a NodeReferenceTableObject that contains the * getNewObjectReference method needed to search for * new object instances. * @see NodeReferenceTable * @see Node#cloneTree * @see DanglingReferenceException */ @Override public void updateNodeReferences(NodeReferenceTable referenceTable) { int numSwitch = numSwitches(); for (int i = 0; i < numSwitch; i++) { Switch curSwitch = getSwitch(i); if (curSwitch != null) { setSwitch((Switch) referenceTable.getNewObjectReference(curSwitch), i); } } } }