/* * Copyright 2001-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * */ package javax.media.j3d; /** * Class used for IndexedUnorderedList */ abstract class IndexedObject extends Object { /** * A 2D array listIdx[3][len] is used. * The entry listIdx[0][], listIdx[0][1] is used for each VirtualUniverse. * The entry listIdx[2][0] is used for index to which one to use. * * This is used to handle the case the Node Object move from * one VirtualUniverse A to another VirtualUniverse B. * It is possible that another Structures in B may get the add * message first before the Structures in A get the remove * message to clear the entry. This cause MT problem. So a * 2D array is used to resolve it. */ int[][] listIdx; abstract VirtualUniverse getVirtualUniverse(); synchronized int getIdxUsed(VirtualUniverse u) { int idx = listIdx[2][0]; if (u == getVirtualUniverse()) { return idx; } return (idx == 0 ? 1 : 0); } void incIdxUsed() { if (listIdx[2][0] == 0) { listIdx[2][0] = 1; } else { listIdx[2][0] = 0; } } }