From a0f25b02cb918b839f07490155389af758191004 Mon Sep 17 00:00:00 2001 From: Kevin Rushforth Date: Fri, 2 Jun 2006 23:40:42 +0000 Subject: Update release notes for 1.5.0-build3 git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@611 ba19aa83-45c5-6ac9-afd3-db810772062c --- www/j3d1_5_0/RELEASE-NOTES-pre.html | 154 ++++++++++++++++++++++++++++++++++-- 1 file changed, 146 insertions(+), 8 deletions(-) (limited to 'www') diff --git a/www/j3d1_5_0/RELEASE-NOTES-pre.html b/www/j3d1_5_0/RELEASE-NOTES-pre.html index 5ab860e..5614c53 100644 --- a/www/j3d1_5_0/RELEASE-NOTES-pre.html +++ b/www/j3d1_5_0/RELEASE-NOTES-pre.html @@ -19,7 +19,7 @@ Java 3D 1.5.0 Pre-Release Notes -

Java 3DTM 1.5.0-build2 +

Java 3DTM 1.5.0-build3 Pre-Release Notes

NOTE: These release notes are incomplete.
@@ -27,23 +27,24 @@ are incomplete.

This file contains important pre-release information for users of the Java 3DTM API, version -1.5.0-build2. +1.5.0-build3.

System Requirements

-

The 1.5.0-build2 version of the Java 3D API has been released +

The 1.5.0-build3 version of the Java 3D API has been released for Solaris (both sparc and x86), Linux (both x86 and amd64), and Windows.

Solaris/Sparc

-The 1.5.0-build2 version of Java 3D for Solaris/SPARC requires the +The 1.5.0-build3 version of Java 3D for Solaris/SPARC requires the following:

Solaris/x86

-The 1.5.0-build2 version of Java 3D for Solaris/x86 requires the +The 1.5.0-build3 version of Java 3D for Solaris/x86 requires the following:

Linux

-

The 1.5.0-build2 version of Java 3D for Linux (x86 or amd64) +

The 1.5.0-build3 version of Java 3D for Linux (x86 or amd64) requires the following:
@@ -84,7 +85,7 @@ extension: GLX

Windows

-

The 1.5.0-build2 version of Java 3D for Windows 2000, and +

The 1.5.0-build3 version of Java 3D for Windows 2000, and Windows/XP requires the following:

@@ -119,7 +120,144 @@ for example: -

Improvements in 1.5.0-build2

+

JOGL Rendering Pipeline

+

A preliminary version of the JOGL rendering pipeline, as described +in issue +229, is now +available on all supported platforms. It should also run on Apple Mac +OSX (x86 or PPC)! However, +there isn't a specific Mac build yet. To run Java 3D on the Mac, just +grab the binary for any other platform (e.g., Windows) and run it. It +won't try to use the DLLs. The JOGL renderer is the default on Mac OSX. +You can select the JOGL renderer on other platforms by setting the "j3d.rend" +system +property +to "jogl", +for example: +

+ +

You will need to download JOGL +and install it into the JRE along with the Java 3D jar files (or +include it in your PATH/CLASSPATH).
+

+

Most Java 3D features are implemented in the JOGL pipeline, but the +following are known to be missing:
+

+ +

There may be others missing, as well. Any missing function will +print +out a message of the form:
+

+ +

We would appreciate feedback on bugs or problems you run into.
+

+

Improvements in 1.5.0-build3

+

New Features / Enhancements

+ +

Issues Fixed

+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Issue
+
 
+
Description
+
123
+

+
Reduce or eliminate use of +memory free lists
+
268
+

+
Replace native +getNumberOfProcessor() with pure Java equiv
+
269
+

+
GLSL on nVidia cards: Conflict +of +a builtin vertex attribute
+
275
+

+
sleep for +setMinimumFrameCycleTime should not hold lock
+
279
+

+
Intermittent hang in +MasterControl while running lg3d
+
288
+

+
Objects in RenderBin free lists +keep reference to user data
+
308
+

+
WakeupOnElapsedTime occasionally +doesn't wake up on elapsed time
+
+
+

Improvements in 1.5.0-build2

New Features / Enhancements