From e1716ea13fba687a50fb7dd10c78ae8f04190963 Mon Sep 17 00:00:00 2001 From: phil Date: Thu, 3 Nov 2016 10:56:21 +1300 Subject: GraphicsConfig3D has a hard coded max lights of 32 so gl2es2pipeline must as well --- src/main/java/org/jogamp/java3d/Jogl2es2Context.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/org/jogamp/java3d/Jogl2es2Context.java b/src/main/java/org/jogamp/java3d/Jogl2es2Context.java index 10192c2..5c5493e 100644 --- a/src/main/java/org/jogamp/java3d/Jogl2es2Context.java +++ b/src/main/java/org/jogamp/java3d/Jogl2es2Context.java @@ -147,7 +147,7 @@ public class Jogl2es2Context extends JoglContext } // should use getMaximumLights() in pipeline? though it's up to the shader - public static int MAX_LIGHTS = 8; + public static int MAX_LIGHTS = 32; public LightData[] dirLight = new LightData[MAX_LIGHTS]; public LightData[] pointLight = new LightData[MAX_LIGHTS]; public LightData[] spotLight = new LightData[MAX_LIGHTS]; -- cgit v1.2.3