From 70813c84f7b1cc3587085a3bcc4c90a44ee0a886 Mon Sep 17 00:00:00 2001 From: Kevin Rushforth Date: Thu, 14 Dec 2006 21:02:10 +0000 Subject: Bumped version to 1.5.1 git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@763 ba19aa83-45c5-6ac9-afd3-db810772062c --- build-tools/java3d-rpm.spec | 58 -- build.xml | 19 +- nbproject/project.xml | 2 +- release-info/pre-release/README-download.html | 22 +- release-info/pre-release/README-unzip.html | 38 +- release-info/pre-release/README.html | 766 +------------------------- release-info/pre-release/README.txt | 8 +- 7 files changed, 42 insertions(+), 871 deletions(-) delete mode 100644 build-tools/java3d-rpm.spec diff --git a/build-tools/java3d-rpm.spec b/build-tools/java3d-rpm.spec deleted file mode 100644 index e5140cb..0000000 --- a/build-tools/java3d-rpm.spec +++ /dev/null @@ -1,58 +0,0 @@ -Summary: Java 3D @VERSION@ -Name: java3d -Version:@VERSION_RPM@ -Release: 1 -Copyright: JDL -Group: System Environment/Base -BuildRoot: /var/tmp/%{name}-buildroot -Source:java3d-@VERSION_FILE@.tar.gz -Prefix:/usr/java/jdk1.5.0 - -%description -Java 3D @VERSION@ API - -%prep -%setup -c - -%build - -%install -mkdir -p $RPM_BUILD_ROOT%prefix/jre/lib/ext -mkdir -p $RPM_BUILD_ROOT%prefix/jre/lib/i386 - -#install -s -m 755 lib/ext/j3daudio.jar $RPM_BUILD_ROOT%prefix/jre/lib/ext -install -s -m 755 lib/ext/j3dcore.jar $RPM_BUILD_ROOT%prefix/jre/lib/ext -install -s -m 755 lib/ext/j3dutils.jar $RPM_BUILD_ROOT%prefix/jre/lib/ext -install -s -m 755 lib/ext/vecmath.jar $RPM_BUILD_ROOT%prefix/jre/lib/ext -#install -s -m 755 lib/i386/libj3daudio.so $RPM_BUILD_ROOT%prefix/jre/lib/i386 -install -s -m 755 lib/i386/libj3dcore-ogl.so $RPM_BUILD_ROOT%prefix/jre/lib/i386 -install -s -m 755 lib/i386/libj3dutils.so $RPM_BUILD_ROOT%prefix/jre/lib/i386 -#install -s -m 755 BINARY-CODE-LICENSE.txt $RPM_BUILD_ROOT%prefix - -#install -s -m 755 java3d-utils-src.jar $RPM_BUILD_ROOT%prefix/ -#install -s -m 755 java3d-demo.tar.gz $RPM_BUILD_ROOT%prefix/ - - -%clean -rm -rf $RPM_BUILD_ROOT - -%files -%defattr(755,root,root) -#/usr/java/jdk1.5.0/jre/lib/ext/j3daudio.jar -%prefix/jre/lib/ext/j3dcore.jar -%prefix/jre/lib/ext/j3dutils.jar -%prefix/jre/lib/ext/vecmath.jar -#/usr/java/jdk1.5.0/jre/lib/i386/libj3daudio.so -%prefix/jre/lib/i386/libj3dcore-ogl.so -%prefix/jre/lib/i386/libj3dutils.so -#/usr/java/jdk1.5.0/BINARY-CODE-LICENSE.txt - -#/usr/java/jdk1.5.0/java3d-utils-src.jar -#/usr/java/jdk1.5.0/java3d-demo.tar.gz -%defattr(755,root,root) - -%post - -%changelog -* Wed Sep 14 2004 Paul.Byrne@sun.com -- Create rpm package diff --git a/build.xml b/build.xml index 1216168..5663a14 100644 --- a/build.xml +++ b/build.xml @@ -14,7 +14,7 @@ */ --> - + - + - + - - + + @@ -146,7 +146,6 @@ - @@ -273,7 +272,6 @@ - @@ -291,7 +289,6 @@ - @@ -310,7 +307,6 @@ - @@ -329,7 +325,6 @@ - @@ -348,7 +343,6 @@ - @@ -785,9 +779,6 @@ The following ant targets are available ("jar-opt" is the default): - compiles only the java portion of Java3D and builds jars in same location as jar-opt - rpm - creates a i586 rpm for installation in /usr/java/jdk1.5.0 - the rpm is placed in dist/rpm - install-debug - installs the debug build into the JDK pointed to by JAVA_HOME uninstall - uninstalls Java 3D from the JDK pointed to by JAVA_HOME diff --git a/nbproject/project.xml b/nbproject/project.xml index 246b0a0..64c2b70 100644 --- a/nbproject/project.xml +++ b/nbproject/project.xml @@ -4,7 +4,7 @@ - java3d-1.5.0 + java3d-1.5.1 diff --git a/release-info/pre-release/README-download.html b/release-info/pre-release/README-download.html index 8d9c3ed..dc7d685 100644 --- a/release-info/pre-release/README-download.html +++ b/release-info/pre-release/README-download.html @@ -3,10 +3,10 @@ - Java 3D 1.5.0 Installation Instructions + Java 3D 1.5.1 Installation Instructions -

Java 3DTM 1.5.0-beta2 +

Java 3DTM 1.5.1-build1 Pre-Release

This software is licensed by Sun, as specified in the LICENSE-JRL.txt @@ -14,14 +14,14 @@ file. You must only use this software in accordance with the terms under which the code is licensed.

-

Instructions for Installing Java 3D 1.5.0-beta2

-

The 1.5.0-beta2 version of the Java 3DTM +

Instructions for Installing Java 3D 1.5.1-build1

+

The 1.5.1-build1 version of the Java 3DTM API runs on JDK version 1.5.0 and higher. It has been released for the Solaris, Linux, Windows, and Mac OS X operating environments. See the release + href="http://j3d-core.dev.java.net/j3d1_5_1/RELEASE-NOTES-build1.html">release notes for more information.

@@ -36,7 +36,7 @@ in /usr/java/jdk1.5.0_08, you would install Java 3D as follows:

    cd /usr/java/jdk1.5.0_08/jre
    -sh /path-to-download-files/java3d-1_5_0-beta2-linux-i586.bin
    +sh /path-to-download-files/java3d-1_5_1-build1-linux-i586.bin

You may need to be "root" to do this on Linux.

@@ -52,7 +52,7 @@ in /usr/java/jdk1.5.0_08, you would install Java 3D as follows:

    cd /usr/java/jdk1.5.0_08/jre
    -sh /path-to-download-files/java3d-1_5_0-beta2-solaris-x86.bin
    +sh /path-to-download-files/java3d-1_5_1-build1-solaris-x86.bin

You may need to be "root" to do this on Solaris.

@@ -61,11 +61,11 @@ sh /path-to-download-files/java3d-1_5_0-beta2-solaris-x86.bin
This release of Java 3D runs on JDK version 1.5.0 and higher. To install this build, execute the binary installer that you downloaded, by -double-clicking on the java3d-1_5_0-beta2-windows-i586.exe (or -java3d-1_5_0-beta2-windows-amd64.exe) icon.
+double-clicking on the java3d-1_5_1-build1-windows-i586.exe (or +java3d-1_5_1-build1-windows-amd64.exe) icon.

Alternatively, you can download the -java3d-1_5_0-beta2-windows-i586.zip +java3d-1_5_1-build1-windows-i586.zip file and manually install the necessary files into your JRE. In this case, unzip the file, and follow @@ -75,7 +75,7 @@ the instructions in the unzipped README.txt file.
No installer is currently available for the Mac OS X operating environment. You will need to download the -java3d-1_5_0-beta2-macosx.zip +java3d-1_5_1-build1-macosx.zip file and manually install the necessary files into your JRE. After you unzip this file, follow diff --git a/release-info/pre-release/README-unzip.html b/release-info/pre-release/README-unzip.html index 289fba8..6c7194b 100644 --- a/release-info/pre-release/README-unzip.html +++ b/release-info/pre-release/README-unzip.html @@ -3,18 +3,18 @@ - Java 3D 1.5.0 Installation Instructions + Java 3D 1.5.1 Installation Instructions -

Java 3DTM 1.5.0 Pre-Release

+

Java 3DTM 1.5.1 Pre-Release

This software is licensed by Sun, as specified in the LICENSE-JRL.txt file. You must only use this software in accordance with the terms under which the code is licensed.

-

Instructions for Unzipping Java 3D 1.5.0 Pre-Release

-The 1.5.0-XXX pre-release version of the +

Instructions for Unzipping Java 3D 1.5.1 Pre-Release

+The 1.5.1-XXX pre-release version of the Java 3DTM API runs on JDK version 1.5.0 and higher. It has been released for the Solaris, Linux,

Windows

-The 1.5.0 pre-release version of the Java 3DTM +The 1.5.1 pre-release version of the Java 3DTM API for Windows/XP and Windows 2000 runs on JDK version 1.5.0 and higher. To manually install this build, do the following:
    -
  1. Download java3d-1_5_0-XXX.zip to a temporary +
  2. Download java3d-1_5_1-XXX.zip to a temporary directory, for example, "c:\Temp"

  3. -
  4. Unzip java3d-1_5_0-XXX.zip (using WinZip or a +
  5. Unzip java3d-1_5_1-XXX.zip (using WinZip or a similar tool) into "c:\Temp". This will create a -"java3d-1_5_0-XXX" subdirectory in \Temp where the +"java3d-1_5_1-XXX" subdirectory in \Temp where the downloaded files can be found. The file you need for manual installation is "j3d-jre.zip".

  6. -
  7. Unzip Java 3D 1.5.0 into your JRE as follows:
    +
  8. Unzip Java 3D 1.5.1 into your JRE as follows:

    • @@ -49,7 +49,7 @@ is: "c:\Program Files\Java\jre1.5.0_08"
    • Unzip j3d-jre.zip (found in -c:\Temp\java3d-1_5_0-XXX) +c:\Temp\java3d-1_5_1-XXX) to the jre directory.

    • Verify that the j3dcore.jar, j3dutils.jar, and vecmath.jar @@ -60,7 +60,7 @@ files end up in: "c:\Program Files\Java\jre1.5.0_08\bin"

    -
  9. If you also installed the JDK, unzip Java 3D 1.5.0 into the +
  10. If you also installed the JDK, unzip Java 3D 1.5.1 into the "jre" directory of your JDK as follows:

  11. @@ -70,7 +70,7 @@ for the current release is: "c:\Program Files\Java\jdk1.5.0_08\jre"
  12. Unzip j3d-jre.zip (found in -c:\Temp\java3d-1_5_0-XXX) +c:\Temp\java3d-1_5_1-XXX) to the jre directory of the JDK.

  13. Verify that the j3dcore.jar, j3dutils.jar, and vecmath.jar @@ -84,35 +84,35 @@ files end up in:

    Linux, Solaris, Mac OS X

    -

    The 1.5.0 pre-release version of the Java 3DTM +

    The 1.5.1 pre-release version of the Java 3DTM API for Linux or Solaris runs on JDK version 1.5.0 and higher. To manually install this build, do the following:

      -
    1. Download java3d-1_5_0-XXX.zip to a temporary +
    2. Download java3d-1_5_1-XXX.zip to a temporary directory, for example, "/tmp"

    3. -
    4. Unzip java3d-1_5_0-XXX.zip into "/tmp" as follows:
      +
    5. Unzip java3d-1_5_1-XXX.zip into "/tmp" as follows:

        cd /tmp
        - unzip java3d-1_5_0-*.zip
        + unzip java3d-1_5_1-*.zip

      This will create a -"java3d-1_5_0-XXX" subdirectory in /tmp where the +"java3d-1_5_1-XXX" subdirectory in /tmp where the downloaded files can be found. The file you need for manual installation is "j3d-jre.zip".

    6. -
    7. Unzip Java 3D 1.5.0 into the +
    8. Unzip Java 3D 1.5.1 into the "jre" directory of your JDK. For example, if your JDK is in "/usr/java/jdk1.5.0_08/jre", you would do the following:

        cd /usr/java/jdk1.5.0_08/jre
        - unzip /tmp/java3d-1_5_0-*/j3d-jre.zip
        + unzip /tmp/java3d-1_5_1-*/j3d-jre.zip

      Verify that the j3dcore.jar, j3dutils.jar, and vecmath.jar files end up diff --git a/release-info/pre-release/README.html b/release-info/pre-release/README.html index 2aa915c..880e2e3 100644 --- a/release-info/pre-release/README.html +++ b/release-info/pre-release/README.html @@ -16,771 +16,9 @@ --> - Java 3D 1.5.0 Pre-Release Notes + Java 3D 1.5.1 Pre-Release Notes -

      Java 3DTM 1.5.0-beta2 -Pre-Release Notes

      -

      This file contains important pre-release information for users of -the -Java 3DTM API, version -1.5.0-beta2. -

      - -

      System Requirements

      -

      The 1.5.0-beta2 version of the Java 3D API has been released -for -Solaris (both sparc and x86/amd64), Linux (both x86 and amd64), Windows -(both x86 and amd64), and -Mac OS X (both PPC and x86). -

      -

      Solaris Sparc

      -

      -The 1.5.0-beta2 version of Java 3D for Solaris SPARC requires the -following: -

      -
        -
      • JDK 1.5.0 or later from Sun Microsystems: http://java.sun.com/j2se/
      • -
      • Solaris 9 or later
      • -
      • Frame Buffer with OpenGL 1.3 support or better (XVR-600, -XVR-1200, Expert3D, etc.). A frame buffer with OpenGL 1.2 support will -work, but with reduced texture mapping functionality.
      • -
      • OpenGL 1.3 for Solaris or later. To find your current version, -use: "pkginfo -l SUNWglrt". OpenGL for Solaris can be -obtained at: http://www.sun.com/software/graphics/opengl/
      • -
      -

      Solaris x86

      -

      -The 1.5.0-beta2 version of Java 3D for Solaris x86/amd64 requires -the -following: -

      -
        -
      • JDK 1.5.0 or later from Sun Microsystems: http://java.sun.com/j2se/
      • -
      • Solaris 10 or later
      • -
      • NVIDIA Frame Buffer with OpenGL 1.3 or later
      • -
      -

      Linux
      -

      -

      The 1.5.0-beta2 version of Java 3D for Linux (x86 or amd64) -requires -the -following:
      -

      -
        -
      • JDK 1.5.0 or later from Sun Microsystems: http://java.sun.com/j2se/
      • -
      • Graphics adapter with driver that supports the GLX -extension: GLX -1.3 or later and OpenGL 1.3 or later. A graphics adapter with OpenGL -1.2 support will work, but with reduced texture mapping functionality.
      • -
      -

      Windows
      -

      -

      The 1.5.0-beta2 version of Java 3D for Windows 2000, and -Windows/XP (x86 or amd64) -requires the following:
      -

      -
        -
      • JDK 1.5.0 or later from Sun Microsystems: http://java.sun.com/j2se/
      • -
      • Windows 2000 or Windows/XP
      • -
      • Support for either OpenGL or DirectX as shown below.
        -
      • -
      -
        - OpenGL version
        -
          -The (default) OpenGL renderer of Java 3D requires OpenGL 1.3 or -later, -available from your graphics card manufacturer. -
        -
      -
        - DirectX version
        -
          -The (optional) DirectX renderer of Java 3D requires -DirectX 9.0 or -later, which is available from Microsoft at: http://www.microsoft.com/windows/directx/ -. The DirectX version of -Java 3D is selected by setting the "j3d.rend" system -property -to "d3d", -for example: -
            - java -Dj3d.rend=d3d ClassName -
          -
        -
      -

      Mac OS X

      -

      The 1.5.0-beta2 version of Java 3D for Mac OS X (PPC or x86) -requires the following:
      -

      - -

      Improvements in 1.5.0

      -

      New Features / Enhancements

      - -

      Issues Fixed in 1.5.0-beta2
      -

      -
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Issue  Description
      84  Rendering pauses after Canvas3D -disposal until AWT event
      -
      238  Exception in thread -"J3D-MasterControl-1" when setting TextureUnitState to 0-length array
      -
      252  Offscreen Canvas3D/Screen3D -error reporting (pbuffer allocation)
      -
      295  Texture3D throws -ArrayIndexOutOfBoundsException when scaleImage
      -
      312  Exception while detaching -ModelClip from ViewSpecificGroup
      -
      324  Lockup Java3D program and throw -exception using JOGL renderer
      -
      336  Unable to redraw when resizing -using JOGL pipeline
      -
      341  Initializing audio device using -Webstart throws ClassNotFoundException
      -
      344  Too much time to load image as -Texture
      -
      349  OffScreen Canvas3D needlessly -forces power-of-two for its buffer
      -
      351  Need a new mechanism to free D3D -surface
      -
      352  VC compiler generates warning on -Windows AMD64 build
      -
      353  GeometryArray Memory Leak
      -
      355  IndexedXXXStripArray throws NPE -with ByRef Indices
      -
      356  Exception in RenderBin when -removing a Shape3D with no geometry
      -
      358  Document that OGL 1.2 is -supported, but at reduced functionality
      -
      360  SceneGraphStreamWriter.writeBranchGraph -throws exception
      -
      366  Raster appears without image on -systems without NPOT support
      -
      367  Clip throws NPE in case of -region = null in a live scene
      -
      368  Background texture doesn't work -on system with no NPOT support
      -
      370  Deadlock when calling -Raster.setimage from user thread
      -
      371  Poor raster quality for systems -that don't support NPOT textures
      -
      372  ImageComponent.set(BufferedImage) -ignored when used by Raster
      -
      373  ImageComponent.set(BufferedImage) -ignored when used by Background
      -
      374  Exception when calling -Background.setImage on live scene graph
      -
      379  Needs NPOT support documented in -Texture, Texture3D and TextureCubeMap
      -
      380  NPE when uncheck Show Color -Texture in Dot3 demo
      -
      -
      -

      Issues Fixed in 1.5.0-beta1
      -

      -
      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      Issue  Description
      40  Transparency color not correct -on UCIO geometry and OffScreen canvas
      75  Memory leak in SetLiveState when -branchGroup remove
      85  Optimize the downloading of ARGB -textures
      92  ImageComponent2D.setSubImage() -uses incorrect image sizes
      93  ImageComponent2D.setSubImage() -does not correctly update the display
      113  NPE in updateAlphaInVertexData -on multiple screens
      121  Stop using finalize() to clean -up state
      123  Reduce or eliminate use of -memory free lists
      147  Need Windows/amd64 port of Java -3D
      152  NPE in updateNodeComponent
      160  AlternateAppearance behaves -defferently in J3D 1.3.2 comparing to J3D 1.3.1
      172  Texture.setImage fails to check -ImageComponent sizes when not live
      180  Frame-dependent Large Texture -Updates leads to OOM Exception
      194  Provide NIOBuffer texture -components
      198  Need more shader example programs
      209  PolygonAttributes.isCompiled() -returns false after the scenegraph's BranchGroup is compiled.
      216  J3DTimer should use -clock_gettime on Linux
      219  Add support for Non Power of Two -textures
      220  Matrix3d.set(AxisAngle4d) sets -incorrectly if axis vector not normalized
      221  UnsatisfiedLinkError if shading -language set to Cg on d3d
      224  NPE While Toggling Visibility
      225  BY_REF Support for -CoordinateIndices To Reduce Memory Bloat
      229  Need to implement JOGL renderer
      235  Null Pointer in AttributeBin
      240  Canvas3D.queryProperties reports -stencil available even when it is not
      241  Texture3D by Reference Fails
      244  ClassCastException in -Group.setChild
      245  Problem with -ALLOW_RENDERING_ATTRIBUTES_WRITE in Appearance
      246  Move compressed geometry code -from core to utils
      247  SHADER_ATTRIBUTE_TYPE_ERROR is -fired when ShaderAttributeArray is used (OpenGL and GLSL shaders used)
      248  Wrong spec. on the setFlags() -method of com.sun.j3d.utils.pickfast.PickTool
      249  NullpointerException in -MasterControlThread when adding a Light
      251  Typo, in spec. PickTool.PickAny -and PickTool.PickClosest return is wrong
      253  Transform3D's incorrectly -identified as Affine
      260  Obsolete graphics library -version kills renderer thread, cannot be detected by app
      264  Behaviors that throw an Error -cause the BehaviorScheduler to die
      266  Canvas3D should throw NPE by -default for null graphicsConfig
      268  Replace native -getNumberOfProcessor() with pure Java equiv?
      269  GLSL on nVidia cards: Confict of -a builtin vertex attribute (named gl_Normal) and a bound generic vertex -attribute
      275  sleep for -setMinimumFrameCycleTime should not hold lock
      279  Intermittent hang in -MasterControl while running lg3d
      283  Add Eclipse plugin defs to -manifest
      288  Objects in RenderBin free lists -keep reference to user data
      308  WakeupOnElapsedTime occasionally -doesn't wake up on elapsed time
      311  Broken build for linux on ppc.
      313  Geometry Stress Test results in -OOM Error
      318  Cannot build on Itanium Linux
      320  Shader Appearance update is -asynchronous to transform update
      321  bug in -vecmath.Matrix3d.set(AxisAngle a1)
      323  Deprecate optional detail -texture functionality
      325  This Tuple4d is epsilonEquals to -all others: (NaN, NaN, NaN, NaN)
      326  PrintCanvas3D on JOGL pipeline -crashes on Linux and Solaris
      327  javadoc for VIew class doesn't -list correct clip policy defaults
      328  JOGL pipeline : Geometry fails -to render in Cosmic Birdie
      331  Add .cvsignore file to root of -vecmath.
      338  Bug in glPushAttrib usage in -NativePipeline
      339  Java crashes when using GLSL -shaders
      340  Resource leak in -setOffScreenBuffer, NPE in JOGL pipeline
      342  Raster.setDstOffset() set the -destination pixel offset in opposite direction
      -
      -

      JOGL Rendering Pipeline

      -

      A JOGL rendering pipeline, as described -in issue -229, is now -available on all supported platforms, including Apple Mac -OS X (x86 or PPC). The easiest way to run Java 3D applications -using the JOGL -pipeline is via Java Webstart from your browser (with no setup -required). -Click here and go -to the "Early access -test program" section at bottom of the -page to run a Java 3D example program from your browser via the -JOGL pipeline. These -examples will use JOGL on Mac OS X and the native OpenGL pipeline on -all -other platforms.
      -

      -

      The JOGL renderer is the default on Mac OS X. -You can select the JOGL renderer on other platforms by setting the "j3d.rend" -system -property -to "jogl", -for example: -

      -
        - java -Dj3d.rend=jogl ClassName -
      -

      You will need to download -JOGL -and install it into the JRE along with the Java 3D jar files (or -include it in your PATH/CLASSPATH).
      -

      -

      More Information

      -

      For the latest information on Java 3D, see the main Java 3D project page -on -java.net.
      -

      -

      Click here -for a list of open issues.

      +PLACEHOLDER FOR PRE-RELEASE NOTES. diff --git a/release-info/pre-release/README.txt b/release-info/pre-release/README.txt index 4a9ed70..1c2a42c 100644 --- a/release-info/pre-release/README.txt +++ b/release-info/pre-release/README.txt @@ -1,4 +1,4 @@ -Java 3D(TM) 1.5.0 Pre-Release +Java 3D(TM) 1.5.1 Pre-Release ----------------------------- This software is licensed by Sun: @@ -7,7 +7,7 @@ i) for research use under terms of the Java Research License (JRL) as specified in the LICENSE-JRL.txt file and on the web at "http://java3d.dev.java.net/jrl.html" -This binary pre-release of Java 3D 1.5.0 (experimental) is an intermediate +This binary pre-release of Java 3D 1.5.1 (experimental) is an intermediate build made available for testing purposes only. The code is untested and presumed incompatible with the Java 3D(TM) API specification. You must only use this code in accordance with the terms under which the @@ -26,10 +26,10 @@ environment. A list of these can be found at "http://java.sun.com/products/java-media/3D/ports.html" -Instructions for unzipping Java 3D 1.5.0 +Instructions for unzipping Java 3D 1.5.1 ---------------------------------------- -After downloading and unzipping the java3d-1_5_0-XXX.zip file into a temporary directory, for example, "/tmp", you will see the following files in the java3d-1_5_0-XXX directory: +After downloading and unzipping the java3d-1_5_1-XXX.zip file into a temporary directory, for example, "/tmp", you will see the following files in the java3d-1_5_1-XXX directory: COPYRIGHT.txt Copyright notice LICENSE-JRL.txt Software License Agreement -- cgit v1.2.3