| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Harvey Harrison <[email protected]>
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Submitted by: lamer77
Reviewed by: aces
git-svn-id: https://svn.java.net/svn/j3d-core~svn/branches/dev-1_6@948 ba19aa83-45c5-6ac9-afd3-db810772062c
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cards
Submitted by: Aces
Despiste newer Intel video cards has specs for creating devices using hardware
vertex processing (HWVP), as Hardware TnL and shaders +2.x, Intel recomends
using Software Vertex Processing (SWVP).
Now D3D pipeline uses SWVP as default for Intel Video cards
git-svn-id: https://svn.java.net/svn/j3d-core~svn/branches/dev-1_6@944 ba19aa83-45c5-6ac9-afd3-db810772062c
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git-svn-id: https://svn.java.net/svn/j3d-core~svn/branches/dev-1_6@910 ba19aa83-45c5-6ac9-afd3-db810772062c
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Submitted by: Aces
Reviewed by: Kevin
Fix Issue #578 - "Fail to Reset() D3D device with 0 dimension" .
D3D do not handle device with zero dimension. This fix reset the invalid
window size to 1x1 window. It allows recovery of 3D components after a resize, drag or other operation which may set it as zero dimension.
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@896 ba19aa83-45c5-6ac9-afd3-db810772062c
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git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@892 ba19aa83-45c5-6ac9-afd3-db810772062c
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Submitted by: aces
Reviewed by: Chien
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@889 ba19aa83-45c5-6ac9-afd3-db810772062c
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Submitted by: Aces
Comments : added two D3dErrorMessage strings
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@884 ba19aa83-45c5-6ac9-afd3-db810772062c
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Submitted by: Aces
Comments : Fix crash on unknow devices, increase vendor list, added Windows Server
2008/Vista strings, Vendor #0 is assigned as RDP - Remote Desktop
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@883 ba19aa83-45c5-6ac9-afd3-db810772062c
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Submitted by: Aces
Comments : fix debug output
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@882 ba19aa83-45c5-6ac9-afd3-db810772062c
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Submitted by: Aces
Comments : Better error and warning messages, changed exit() call to warning messages,
more debug output.
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@881 ba19aa83-45c5-6ac9-afd3-db810772062c
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Submitted by: Aces
Comments : define two D3dErrorMessage id
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@880 ba19aa83-45c5-6ac9-afd3-db810772062c
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git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@866 ba19aa83-45c5-6ac9-afd3-db810772062c
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non-overlapping class names
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@842 ba19aa83-45c5-6ac9-afd3-db810772062c
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git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@836 ba19aa83-45c5-6ac9-afd3-db810772062c
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git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@821 ba19aa83-45c5-6ac9-afd3-db810772062c
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Issue 226 - D3D : fail on stress test for the creation and destruction of Canvases
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@816 ba19aa83-45c5-6ac9-afd3-db810772062c
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Note that the D3D code may still need to save/restore the stencil write
mask and enable flag.
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@804 ba19aa83-45c5-6ac9-afd3-db810772062c
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This partial fix adds a new "j3d.stencilClear" boolean property that specifies
whether the stencil buffer is cleared every frame by default.
Note that this is the first part of the partial fix. We still need to finish
the D3D code, and we need to verify whether the stencil mask needs to be
saved/forced to all 1s/restored
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@802 ba19aa83-45c5-6ac9-afd3-db810772062c
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git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@800 ba19aa83-45c5-6ac9-afd3-db810772062c
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2) Fixed Issue 408 : Poor quality of auto-generated mipmaps
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@799 ba19aa83-45c5-6ac9-afd3-db810772062c
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NioImageBuffer
2) Minor clean up; removed unuse variables.
Note: This isn't a Complete fix to auto mipmap. It will be addressed in Issue 126 and 408.
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@798 ba19aa83-45c5-6ac9-afd3-db810772062c
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git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@795 ba19aa83-45c5-6ac9-afd3-db810772062c
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git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@794 ba19aa83-45c5-6ac9-afd3-db810772062c
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git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@793 ba19aa83-45c5-6ac9-afd3-db810772062c
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git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@790 ba19aa83-45c5-6ac9-afd3-db810772062c
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to support it.
2) Clean up NPOT texture support.
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@787 ba19aa83-45c5-6ac9-afd3-db810772062c
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git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@785 ba19aa83-45c5-6ac9-afd3-db810772062c
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lacks support
2) Redo NPOT support by pushing all control logic to Java side.
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@784 ba19aa83-45c5-6ac9-afd3-db810772062c
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raster/background
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@783 ba19aa83-45c5-6ac9-afd3-db810772062c
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git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@782 ba19aa83-45c5-6ac9-afd3-db810772062c
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textures for raster/background
2) Minor fix on when to call setHasMultiSample(). At present this method is not called, but getHasMultiSample() is used.
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@781 ba19aa83-45c5-6ac9-afd3-db810772062c
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Note that these new versions no longer use the SGI FreeB license, but
instead use an MIT license. The THIRDPARTY-LICENSE-GLEXT.txt file has
been updated to reflect this.
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@780 ba19aa83-45c5-6ac9-afd3-db810772062c
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git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@773 ba19aa83-45c5-6ac9-afd3-db810772062c
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git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@769 ba19aa83-45c5-6ac9-afd3-db810772062c
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2) Cleanup d3d build.xml script to closely resemble ogl build.xml.
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@768 ba19aa83-45c5-6ac9-afd3-db810772062c
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git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@766 ba19aa83-45c5-6ac9-afd3-db810772062c
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400: Lighting differs with various renderers
403: AssertionError while changing (offscreen) Texture size
Partially fixed the following issue (JOGL pipeline is fixed):
399: Off-screen Canvas3D / JOGL | D3D: j3d.transparentOffScreen ignored
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@754 ba19aa83-45c5-6ac9-afd3-db810772062c
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git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@743 ba19aa83-45c5-6ac9-afd3-db810772062c
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check cap-bits D3DPTEXTURECAPS_POW2 and
D3DPTEXTURECAPS_NONPOW2CONDITIONAL if vcards support NPOT textures.
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@739 ba19aa83-45c5-6ac9-afd3-db810772062c
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Added BOOL supportNPOT field
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@738 ba19aa83-45c5-6ac9-afd3-db810772062c
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its buffer
2) Fixed Issue 371 : Poor raster quality for systems that don't support NPOT textures
3) Minor clean up to native piples
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@731 ba19aa83-45c5-6ac9-afd3-db810772062c
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2) Created a proper vertex data type for Background image.
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@729 ba19aa83-45c5-6ac9-afd3-db810772062c
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git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@727 ba19aa83-45c5-6ac9-afd3-db810772062c
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done on textureFillBackground.
2) Removed unuse code in ogl and d3d.
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@722 ba19aa83-45c5-6ac9-afd3-db810772062c
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2) Support INT image type for 3D texture, volume and part of Cubemap.
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@721 ba19aa83-45c5-6ac9-afd3-db810772062c
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git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@719 ba19aa83-45c5-6ac9-afd3-db810772062c
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2) Clean up unwanted d3d code.
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@718 ba19aa83-45c5-6ac9-afd3-db810772062c
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git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@716 ba19aa83-45c5-6ac9-afd3-db810772062c
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git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@715 ba19aa83-45c5-6ac9-afd3-db810772062c
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