Commit message (Collapse) | Author | Age | Files | Lines | |
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* | shadowmap branch brought inline with jogl 2.4.0 | Philip Jordan | 2023-05-25 | 2 | -17/+11 |
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* | texture mask re-applied in joglpipeline | Philip Jordan | 2023-05-22 | 2 | -4/+5 |
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* | commnets added | Philip Jordan | 2021-10-16 | 2 | -1655/+1665 |
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* | first cut of shadow maps, working with a very basic case | Philip Jordan | 2020-07-05 | 14 | -3966/+3338 |
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* | fullscene antialiasing removed from Renderer completely. | Philip Jordan | 2020-06-18 | 4 | -1717/+1576 |
| | | | | | Fullscene antialiasing was a very old multi pass AA technique that is superceded by numSamples in the openGl caps (controlled by j3d.numSamples) | ||||
* | GeometryService license added | Philip Jordan | 2020-05-20 | 1 | -0/+21 |
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* | comments referring to javax updated to org.jogamp | Philip Jordan | 2020-03-30 | 3 | -5/+5 |
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* | Fixes to Canvas3D.getPixelWidth() and Canvas3D.getPixelHeight() | Egor Tsinko | 2020-02-25 | 1 | -2/+2 |
| | | | | | Sometimes, if canvas is resized, CanvasViewCache is not updated before a frame is rendered. As the result of this the width and height values in the cache are incorrect. | ||||
* | Fixed an issue with shared readRasterReady variable in GraphicsContext3D | Egor Tsinko | 2020-02-20 | 2 | -21/+18 |
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* | made Canvas3D.getPixelHeight() and Canvas3D.getPixelWidth() public | Egor Tsinko | 2020-02-14 | 1 | -2/+2 |
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* | fixed invalid canvas size passed to readRaster() pipeline operation | Egor Tsinko | 2020-02-14 | 1 | -2/+1 |
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* | Removed version dependent static values from pipeline code | Philip Jordan | 2020-02-01 | 2 | -4/+4 |
| | | | | | | | The Pipelines check for a common bug based on the java JRE version number, and use the Jogl Platform convenience class, however this class has renamed the Version19 static value in 2.3.2 to Version9 in 2.4.0, so Java3D was jogl version dependent, this is change to a different test to avoid this lock in. | ||||
* | fixed an issue with J3DGraphics2DImpl.validate() | Egor Tsinko | 2020-01-28 | 1 | -34/+64 |
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* | fixed an issue with J3DGraphics2DImpl.clearOffScreen() | Egor Tsinko | 2020-01-28 | 1 | -0/+6 |
| | | | | | In cases when a new transform is set into the graphics there might be some on-screen artifacts caused by improper clearing | ||||
* | Merge pull request #7 from etsinko/hidpi-pixel-accuracy-improvements | Philip Jordan | 2020-01-28 | 3 | -2/+46 |
|\ | | | | | Improved the 2D graphics overlay in Canvas3D. | ||||
| * | improved the 2D graphics overlay in Canvas3D. | Egor Tsinko | 2020-01-27 | 3 | -2/+46 |
| | | | | | | | | Now actual pixel sizes are used instead of canvas sizes for creating an overlay image. | ||||
| * | Revert "fixed a NPE that happened during offscreen rendering" | Philip Jordan | 2020-01-26 | 1 | -5/+3 |
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| * | fixed a NPE that happened during offscreen rendering | Egor Tsinko | 2020-01-22 | 1 | -3/+5 |
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* | | Merge pull request #4 from etsinko/hidpi-fix | Philip Jordan | 2020-01-26 | 1 | -3/+3 |
|\ \ | | | | | | | fixed getPixelLocationFromImagePlate(). Now it works on HiDPI screens | ||||
| * | | fixed getPixelLocationFromImagePlate(). Now it works on HiDPI screens | Egor Tsinko | 2020-01-22 | 1 | -3/+3 |
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* | | Merge pull request #5 from etsinko/hidpi-overlay-fix | Philip Jordan | 2020-01-26 | 2 | -4/+4 |
|\ \ | | | | | | | | | | | | | Updated pipelines so they use linear interpolation when drawing overlays An excellent improvement | ||||
| * | | Updated pipelines so they use linear interpolation when drawing overlay on ↵ | Egor Tsinko | 2020-01-23 | 2 | -4/+4 |
| |/ | | | | | | | screen | ||||
* | | fixed a NPE that happened during offscreen rendering | Egor Tsinko | 2020-01-26 | 1 | -3/+5 |
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* | | j3dcore: add handling for the new j3d.numSamples property | Emmanuel Puybaret | 2020-01-25 | 2 | -10/+6 |
| | | | | | | | | | | Override the number of canvas samples using a new Integer property, add a helper to MasterControl similar to the existing Boolean property methods. | ||||
* | | QuadArray usage warning improved to advise how to convert easily. | Philip Jordan | 2019-10-25 | 2 | -5/+35 |
|/ | | | | QuadArrays now render as triangle arrays in order to show where the issue is. | ||||
* | checkAppContext only applies to java version 7 and 8 now | phil | 2019-09-21 | 1 | -8/+26 |
| | | | | and thus the "An illegal reflective access operation has occurred" warning in Java 10 is no longer displayed | ||||
* | HiDPI fix improved to work when moving a Canvas between screens, also | phil | 2019-09-21 | 3 | -21/+36 |
| | | | | | mouse interactions are now scaled correctly when using the canvas.getPixelLocationInImagePlate(xpos,ypos,mousePosn); as seen in the java3d-utils PickCanvas class | ||||
* | Merge branch 'dev1.7.0' | phil | 2019-09-15 | 3 | -2/+60 |
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| * | Pure Immediate Context usage fix | phil | 2019-06-09 | 2 | -1/+59 |
| | | | | | | | | | | | | | | | | | | The Renderer now wraps a use/release context call pair around any of the Pure Immediate mode operations in the main doWork loop. The renderer also now lazily creates a context on the first Pure Immediate mode call. GarphicsContext3D calls makeCxtCurrent in doClear in the case where a context had to be created (that creation call should in fact now be redundant but it is left in) | ||||
| * | deprecated features comment update to note tex coord generation is | phil | 2019-01-20 | 1 | -1/+1 |
| | | | | | | ignored | ||||
* | | Merge branch '1.6-master' | phil | 2019-09-15 | 1 | -7/+7 |
|/ | | | | Fixed an error that happened in multi-screen environments | ||||
* | Fix HiDPI issues on windows | Ian Brown | 2018-09-04 | 2 | -5/+17 |
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* | checkAppContext added to getBestConfiguration | phil | 2017-05-03 | 2 | -0/+8 |
| | | | | see here for more details http://forum.jogamp.org/Java3D-1-6-Web-Start-from-Mac-OS-X-to-Multi-OS-td4037924.html | ||||
* | Gl2ES2Pipeline autoMipMap generation enabled | phil | 2017-02-27 | 1 | -17/+15 |
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* | Jogl2es2Pipeline, gl2es2 calls reduced, short indexes loaded faster | phil | 2017-02-27 | 1 | -67/+155 |
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* | Performance improvements intersects and j3dmessage | phil | 2017-02-27 | 6 | -31/+74 |
| | | | | | | | The boundingBox intersects maths removes some repeated multiplications SceneGrph objects that were heavy users of J3dMessages now hold onto the previous messages and reuse them if possible to reduce the amount of new statements | ||||
* | Actual support for a true GL2ES2 context | phil | 2017-01-08 | 3 | -976/+1036 |
| | | | | | It turns out that a gl2es3 will be returned even if a es2 is asked for. This means that some of the actions that were being performed were bad, like transpose on setMatrix and set max texture lod | ||||
* | Code changes as suggested by gouessej | phil | 2016-12-20 | 3 | -18/+2 |
| | | | | | | One functional code change in the VersionInfo template The SparseArray comments not changed to ensure maximum similarity with original | ||||
* | Jogl2es2Pipeline: determining the presence of data structures in shaders | phil | 2016-12-20 | 2 | -14/+22 |
| | | | | | simplified And made faster | ||||
* | Jogl2es2Context updated to correctly clear uniform load state each frame | phil | 2016-12-20 | 1 | -25/+14 |
| | | | As per the previous commit enhancement | ||||
* | Jogl2es2Pipeline: system for determining uniforms current state improved | phil | 2016-12-20 | 1 | -88/+179 |
| | | | | | Less equals and setZero methods used, more simply == statements. Note this can be cleaned up more | ||||
* | Jogl2es2pipeline: ignoreVertexColors load into shader was buggy | phil | 2016-12-20 | 1 | -9/+21 |
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* | Jogl2es2pipeline: array data copied to nio buffers as late as possible | phil | 2016-12-20 | 1 | -161/+219 |
| | | | | This allows for less data copy during each render pass if the data is unchanged | ||||
* | ShaderProgramRetained excessive string creation reduced | phil | 2016-12-08 | 2 | -1136/+1199 |
| | | | | | In simply checking for a warning given the shader program was creating a long string and using a hash get, now a simple boolean on each attribute indicates warning given, faster and less garbage created | ||||
* | Gl2es2Pipeline executed contexts for Geometry not recorded in Indexed | phil | 2016-12-07 | 2 | -1/+7 |
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* | Enumeration swapped to typed Iterator | phil | 2016-12-07 | 47 | -249/+285 |
| | | | | | | | | All Enumerations swapped and generic types added See docs/api-changes-1.7.txt THIS WILL BREAK YOUR CODE! But the change is very minor to adjust to. | ||||
* | glTexImage2D glTexSubImage2D glReadPixel handling corrected | phil | 2016-12-05 | 1 | -77/+37 |
| | | | | It now supports the INT_ARRAY and INT_BUFFER types and only hands into ES2 the allowed values | ||||
* | GL_OES_texture_npot extensions checked | phil | 2016-12-05 | 1 | -1/+3 |
| | | | | As this is the extension used on ES hardware for non power of two texture support | ||||
* | setFFP more minimize calls added for matrixes | phil | 2016-12-05 | 2 | -311/+331 |
| | | | Also a frame stat of skipped no shader | ||||
* | transparencyAlpha sent through, readOffScreenBuffer supports INT buffer | phil | 2016-12-05 | 2 | -605/+684 |
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