Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | | | j3d-core: update version to 1.6.11.6.1 | Harvey Harrison | 2018-09-30 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | | | Signed-off-by: Harvey Harrison <[email protected]> | |||||
| * | | | j3d-core: Fix HiDPI issues on Windows | Ian Brown | 2018-09-30 | 2 | -4/+17 | |
| | | | | | | | | | | | | | | | | Signed-off-by: Harvey Harrison <[email protected]> | |||||
| * | | | j3dcore: update to source/target 1.6 for now, no point in 1.5 | Harvey Harrison | 2018-06-15 | 1 | -2/+2 | |
| | | | | | | | | | | | | | | | | Signed-off-by: Harvey Harrison <[email protected]> | |||||
| * | | | j3dcore: remove useless updatelocaltoVworld method | Harvey Harrison | 2018-06-14 | 2 | -14/+0 | |
| | | | | | | | | | | | | | | | | | | | | | | | | Only calls itself on all child nodes, no callers anywhere else. Signed-off-by: Harvey Harrison <[email protected]> | |||||
| * | | | j3dcore: ignore stricter doclint settings in JDK8 to allow javadoc build to ↵ | Harvey Harrison | 2018-06-14 | 1 | -0/+1 | |
| | | | | | | | | | | | | | | | | | | | | | | | | succeed Signed-off-by: Harvey Harrison <[email protected]> | |||||
| * | | | j3dcore: update for the final 1.6.0 release1.6.0 | Harvey Harrison | 2016-11-07 | 1 | -7/+7 | |
| | | | | | | | | | | | | | | | | Signed-off-by: Harvey Harrison <[email protected]> | |||||
| * | | | build: add a trivial javadoc building target for vecmath/java3d/java3d-utils | Harvey Harrison | 2016-10-30 | 1 | -5/+21 | |
| | | | | | | | | | | | | | | | | Signed-off-by: Harvey Harrison <[email protected]> | |||||
| * | | | j3dcore: JoglPipeline.resetRenderingAttributes does not call ↵ | Phil Jordan | 2016-10-30 | 1 | -0/+2 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | gl.glDisable(GL.GL_STENCIL_TEST); Fixes Bug 1325: https://jogamp.org/bugzilla/show_bug.cgi?id=1325 Signed-off-by: Phil Jordan <[email protected]> Signed-off-by: Harvey Harrison <[email protected]> | |||||
| * | | | j3dcore: fix leftover texture mapping coords when some attributes unset | Emmanuel Puybaret | 2016-10-30 | 1 | -1/+5 | |
| | | | | | | | | | | | | | | | | | | | | | | | | Fixes Bug 1006: https://jogamp.org/bugzilla/show_bug.cgi?id=1006 Signed-off-by: Harvey Harrison <[email protected]> | |||||
| * | | | j3dcore: add handling for the new j3d.numSamples property | Emmanuel Puybaret | 2016-10-30 | 2 | -8/+24 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Override the number of canvas samples using a new Integer property, add a helper to MasterControl similar to the existing Boolean property methods. Signed-off-by: Harvey Harrison <[email protected]> | |||||
| * | | | j3dcore: avoid calls to glColor4f in material reset paths | Emmanuel Puybaret | 2016-10-30 | 1 | -4/+6 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This causes crashes in the Parallels driver, possibly due to the calls occuring on a non-current glContext, this appears to not cause other issues as the glColor calls are always issued before rendering anyway and can avoid being reset here. Signed-off-by: Harvey Harrison <[email protected]> | |||||
| * | | | j3dcore: allow Java3D to operate in headless mode when using the noop renderer | Harvey Harrison | 2016-10-28 | 2 | -7/+5 | |
| | | | | | | | | | | | | | | | | | | | | [Suggested by Emmanuel Puybaret] Signed-off-by: Harvey Harrison <[email protected]> | |||||
| * | | | build: flatten directory names in j3d-util repo | Harvey Harrison | 2016-10-28 | 1 | -5/+5 | |
| | | | | | | | | | | | | | | | | Signed-off-by: Harvey Harrison <[email protected]> | |||||
* | | | | Update README.md | Philip Jordan | 2019-09-02 | 1 | -16/+16 | |
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* | | | | Rename GL2ES2PipelineUsageGguide.md to GL2ES2PipelineUsageGuide.md | Philip Jordan | 2019-09-02 | 1 | -0/+0 | |
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* | | | | Rename GL2ES2Pipeline usage guide.md to GL2ES2PipelineUsageGguide.md | Philip Jordan | 2019-09-02 | 1 | -0/+0 | |
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* | | | | Update README.md | Philip Jordan | 2019-09-02 | 1 | -2/+2 | |
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* | | | | Update README.md | Philip Jordan | 2019-09-02 | 1 | -3/+3 | |
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* | | | | Update README.md | Philip Jordan | 2019-09-02 | 1 | -5/+2 | |
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* | | | Merge pull request #1 from bigianb/dev1.7.01.7.0-pre2 | Philip Jordan | 2018-09-05 | 2 | -5/+17 | |
|\ \ \ | | | | | | | | | Fix HiDPI issues on windows | |||||
| * | | | Fix HiDPI issues on windows | Ian Brown | 2018-09-04 | 2 | -5/+17 | |
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* | | | Dropped java compiler required back to 1.6 as that is the maximum | phil | 2018-01-19 | 1 | -2/+2 | |
| | | | | | | | | | compatibility required | |||||
* | | | Some excellent doc files added | phil | 2017-12-29 | 44 | -0/+3312 | |
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* | | | checkAppContext added to getBestConfiguration | phil | 2017-05-03 | 2 | -0/+8 | |
| | | | | | | | | | | | | see here for more details http://forum.jogamp.org/Java3D-1-6-Web-Start-from-Mac-OS-X-to-Multi-OS-td4037924.html | |||||
* | | | ignore javadoc output location | phil | 2017-05-02 | 1 | -0/+2 | |
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* | | | Gl2ES2Pipeline autoMipMap generation enabled | phil | 2017-02-27 | 1 | -17/+15 | |
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* | | | Jogl2es2Pipeline, gl2es2 calls reduced, short indexes loaded faster | phil | 2017-02-27 | 1 | -67/+155 | |
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* | | | Performance improvements intersects and j3dmessage | phil | 2017-02-27 | 6 | -31/+74 | |
| | | | | | | | | | | | | | | | | | | | | | The boundingBox intersects maths removes some repeated multiplications SceneGrph objects that were heavy users of J3dMessages now hold onto the previous messages and reuse them if possible to reduce the amount of new statements | |||||
* | | | Actual support for a true GL2ES2 context | phil | 2017-01-08 | 3 | -976/+1036 | |
| | | | | | | | | | | | | | | | It turns out that a gl2es3 will be returned even if a es2 is asked for. This means that some of the actions that were being performed were bad, like transpose on setMatrix and set max texture lod | |||||
* | | | Code changes as suggested by gouessej | phil | 2016-12-20 | 4 | -19/+3 | |
| | | | | | | | | | | | | | | | | | | One functional code change in the VersionInfo template The SparseArray comments not changed to ensure maximum similarity with original | |||||
* | | | Jogl2es2Pipeline: determining the presence of data structures in shaders | phil | 2016-12-20 | 2 | -14/+22 | |
| | | | | | | | | | | | | | | | simplified And made faster | |||||
* | | | Jogl2es2Context updated to correctly clear uniform load state each frame | phil | 2016-12-20 | 1 | -25/+14 | |
| | | | | | | | | | As per the previous commit enhancement | |||||
* | | | Jogl2es2Pipeline: system for determining uniforms current state improved | phil | 2016-12-20 | 1 | -88/+179 | |
| | | | | | | | | | | | | | | | Less equals and setZero methods used, more simply == statements. Note this can be cleaned up more | |||||
* | | | Jogl2es2pipeline: ignoreVertexColors load into shader was buggy | phil | 2016-12-20 | 1 | -9/+21 | |
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* | | | Jogl2es2pipeline: array data copied to nio buffers as late as possible | phil | 2016-12-20 | 1 | -161/+219 | |
| | | | | | | | | | | | | This allows for less data copy during each render pass if the data is unchanged | |||||
* | | | ShaderProgramRetained excessive string creation reduced | phil | 2016-12-08 | 2 | -1136/+1199 | |
| | | | | | | | | | | | | | | | In simply checking for a warning given the shader program was creating a long string and using a hash get, now a simple boolean on each attribute indicates warning given, faster and less garbage created | |||||
* | | | Gl2es2Pipeline executed contexts for Geometry not recorded in Indexed | phil | 2016-12-07 | 2 | -1/+7 | |
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* | | | Enumeration swapped to typed Iterator | phil | 2016-12-07 | 48 | -250/+417 | |
| | | | | | | | | | | | | | | | | | | | | | | | | All Enumerations swapped and generic types added See docs/api-changes-1.7.txt THIS WILL BREAK YOUR CODE! But the change is very minor to adjust to. | |||||
* | | | glTexImage2D glTexSubImage2D glReadPixel handling corrected | phil | 2016-12-05 | 1 | -77/+37 | |
| | | | | | | | | | | | | It now supports the INT_ARRAY and INT_BUFFER types and only hands into ES2 the allowed values | |||||
* | | | GL_OES_texture_npot extensions checked | phil | 2016-12-05 | 1 | -1/+3 | |
| | | | | | | | | | | | | As this is the extension used on ES hardware for non power of two texture support | |||||
* | | | setFFP more minimize calls added for matrixes | phil | 2016-12-05 | 2 | -311/+331 | |
| | | | | | | | | | Also a frame stat of skipped no shader | |||||
* | | | transparencyAlpha sent through, readOffScreenBuffer supports INT buffer | phil | 2016-12-05 | 2 | -605/+684 | |
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* | | | Using Appearance with the Jogl2es2Pipeline will output a warning | phil | 2016-12-04 | 1 | -1/+5 | |
| | | | | | | | | | Only ShaderAppearances will display anything | |||||
* | | | update pom added myself as maintainer | phil | 2016-12-04 | 1 | -4/+18 | |
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* | | | performance guide updated | phil | 2016-12-04 | 1 | -3/+6 | |
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* | | | maxVaryingVectors variable loaded into canvas3D | phil | 2016-12-01 | 2 | -0/+12 | |
| | | | | | | | | | This is very important on low power hardware and affects shader design | |||||
* | | | checkGLSLShaderExtensions in gl2es2pipeline return true | phil | 2016-11-30 | 1 | -7/+8 | |
| | | | | | | | | | In all cases as teh support is mandatory and not a published extension | |||||
* | | | gl2es2pipeline used JAWT instead of OffscreenLayerOption | phil | 2016-11-22 | 1 | -5/+10 | |
| | | | | | | | | | This unnecessarily bound closer to awt | |||||
* | | | docs updated to reflect the pipeline changes | phil | 2016-11-21 | 2 | -32/+32 | |
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* | | | SparseArray added for performance in gl2es2pipeline | phil | 2016-11-17 | 5 | -518/+824 | |
| | | | | | | | | | plus a big general code tidy up of the pipeline |