| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
| |
pending the formal release of 2.4.0
|
|
|
|
|
|
|
| |
The Pipelines check for a common bug based on the java JRE version
number, and use the Jogl Platform convenience class, however this class
has renamed the Version19 static value in 2.3.2 to Version9 in 2.4.0, so
Java3D was jogl version dependent, this is change to a different test to
avoid this lock in.
|
| |
|
|\
| |
| | |
fixed an issue with J3DGraphics2DImpl.validate()
|
|/ |
|
|\
| |
| | |
fixed an issue with J3DGraphics2DImpl.clearOffScreen()
|
|/
|
|
|
| |
In cases when a new transform is set into the graphics
there might be some on-screen artifacts caused by improper clearing
|
|\
| |
| | |
Improved the 2D graphics overlay in Canvas3D.
|
| |
| |
| |
| | |
Now actual pixel sizes are used instead of canvas sizes for creating an overlay image.
|
| |\
| | |
| | | |
Revert "fixed a NPE that happened during offscreen rendering"
|
| |/ |
|
| |\
| | |
| | | |
fixed a NPE that happened during offscreen rendering
|
| |/ |
|
| | |
|
|\ \
| | |
| | | |
fixed getPixelLocationFromImagePlate(). Now it works on HiDPI screens
|
| |/ |
|
|\ \
| | |
| | |
| | |
| | | |
Updated pipelines so they use linear interpolation when drawing overlays
An excellent improvement
|
| |/
| |
| |
| | |
screen
|
| | |
|
| |
| |
| |
| |
| | |
Override the number of canvas samples using a new Integer property, add
a helper to MasterControl similar to the existing Boolean property
methods.
|
|/
|
|
| |
QuadArrays now render as triangle arrays in order to show where the
issue is.
|
|
|
| |
Signed-off-by: Philip Jordan <[email protected]>
|
| |
|
|
|
|
| |
and thus the "An illegal reflective access operation has occurred"
warning in Java 10 is no longer displayed
|
|
|
|
|
| |
mouse interactions are now scaled correctly when using the
canvas.getPixelLocationInImagePlate(xpos,ypos,mousePosn); as seen in the
java3d-utils PickCanvas class
|
|\ |
|
| |
| |
| |
| |
| |
| |
| |
| |
| | |
The Renderer now wraps a use/release context call pair around any of the
Pure Immediate mode operations in the main doWork loop.
The renderer also now lazily creates a context on the first Pure
Immediate mode call.
GarphicsContext3D calls makeCxtCurrent in doClear in the case where a
context had to be created (that creation call should in fact now be
redundant but it is left in)
|
| |
| |
| | |
ignored
|
|\ \
| | |
| | |
| | | |
Fixed an error that happened in multi-screen environments
|
| |\ \
| | | |
| | | | |
Fixed an error that happened in multi-screen environments
|
| |/ / |
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
Pure Immediate mode operations in the main doWork loop.
The renderer also now lazily creates a context on the first Pure
Immediate mode call.
GarphicsContext3D calls makeCxtCurrent in doClear in the case where a
context had to be created (that creation call should in fact now be
redundant but it is left in)
|
| | |
| | |
| | |
| | | |
Signed-off-by: Harvey Harrison <[email protected]>
|
| | |
| | |
| | |
| | |
| | |
| | | |
Build each project standalone now as opposed to a unified build.
Signed-off-by: Harvey Harrison <[email protected]>
|
| |\ \
| | | |
| | | |
| | | | |
Signed-off-by: Harvey Harrison <[email protected]>
|
| | | |
| | | |
| | | |
| | | | |
Signed-off-by: Harvey Harrison <[email protected]>
|
| | | |
| | | |
| | | |
| | | | |
Signed-off-by: Harvey Harrison <[email protected]>
|
| | | |
| | | |
| | | |
| | | | |
Signed-off-by: Harvey Harrison <[email protected]>
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
Only calls itself on all child nodes, no callers anywhere else.
Signed-off-by: Harvey Harrison <[email protected]>
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
succeed
Signed-off-by: Harvey Harrison <[email protected]>
|
| | | |
| | | |
| | | |
| | | | |
Signed-off-by: Harvey Harrison <[email protected]>
|
| | | |
| | | |
| | | |
| | | | |
Signed-off-by: Harvey Harrison <[email protected]>
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
gl.glDisable(GL.GL_STENCIL_TEST);
Fixes Bug 1325: https://jogamp.org/bugzilla/show_bug.cgi?id=1325
Signed-off-by: Phil Jordan <[email protected]>
Signed-off-by: Harvey Harrison <[email protected]>
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
Fixes Bug 1006: https://jogamp.org/bugzilla/show_bug.cgi?id=1006
Signed-off-by: Harvey Harrison <[email protected]>
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
Override the number of canvas samples using a new Integer property, add a
helper to MasterControl similar to the existing Boolean property methods.
Signed-off-by: Harvey Harrison <[email protected]>
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
This causes crashes in the Parallels driver, possibly due to the calls
occuring on a non-current glContext, this appears to not cause other
issues as the glColor calls are always issued before rendering anyway and
can avoid being reset here.
Signed-off-by: Harvey Harrison <[email protected]>
|
| | | |
| | | |
| | | |
| | | |
| | | | |
[Suggested by Emmanuel Puybaret]
Signed-off-by: Harvey Harrison <[email protected]>
|
| | | |
| | | |
| | | |
| | | | |
Signed-off-by: Harvey Harrison <[email protected]>
|
| | | | |
|
| | | | |
|