/** * Copyright 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.common.os; import java.util.*; import java.security.*; public interface DynamicLibraryBundleInfo { public static final boolean DEBUG = DynamicLibraryBundle.DEBUG; /** @return a list of Tool library names or alternative library name lists.<br> * <ul> * <li>GL/GLU example Unix: [ [ "libGL.so.1", "libGL.so", "GL" ], [ "libGLU.so", "GLU" ] ] </li> * <li>GL/GLU example Windows: [ "OpenGL32", "GLU32" ] </li> * <li>Cg/CgGL example: [ [ "libCg.so", "Cg" ], [ "libCgGL.so", "CgGL" ] ] </li> * </pre> */ public List getToolLibNames(); /** @return a list of Glue library names.<br> * <ul> * <li>GL: [ "nativewindow_x11", "jogl_gl2es12", "jogl_desktop" ] </li> * <li>NEWT: [ "nativewindow_x11", "newt" ] </li> * <li>Cg: [ "nativewindow_x11", "jogl_cg" ] </li> * </ul><br> * Only the last entry is crucial, ie all other are optional preload dependencies and may generate errors, * which are ignored. */ public List/*<String>*/ getGlueLibNames(); /** May return the native libraries <pre>GetProcAddressFunc</pre> names, the first found function is being used.<br> * This could be eg: <pre> glXGetProcAddressARB, glXGetProcAddressARB </pre>.<br> * If your Tool does not has this facility, just return null. */ public List getToolGetProcAddressFuncNameList() ; /** May implement the lookup function using the Tools facility.<br> * The actual function pointer is provided to allow proper bootstrapping of the ProcAddressTable.<br> */ public long toolDynamicLookupFunction(long toolGetProcAddressHandle, String funcName); /** @return true if the native library symbols shall be made available for symbol resolution of subsequently loaded libraries. */ public boolean shallLinkGlobal(); /** @return true if the dynamic symbol lookup shall happen system wide, over all loaded libraries. Otherwise only the loaded native libraries are used for lookup, which shall be the default. */ public boolean shallLookupGlobal(); }