/* * Copyright (c) 2010, Sven Gothel * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sven Gothel nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL Sven Gothel BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jogamp.common.os; import java.util.*; import java.security.*; public interface DynamicLibraryBundleInfo { public static final boolean DEBUG = DynamicLibraryBundle.DEBUG; /** @return a list of Tool library names or alternative library name lists.<br> * <ul> * <li>GL/GLU example Unix: [ [ "libGL.so.1", "libGL.so", "GL" ], [ "libGLU.so", "GLU" ] ] </li> * <li>GL/GLU example Windows: [ "OpenGL32", "GLU32" ] </li> * <li>Cg/CgGL example: [ [ "libCg.so", "Cg" ], [ "libCgGL.so", "CgGL" ] ] </li> * </pre> */ public List getToolLibNames(); /** @return a list of Glue library names.<br> * <ul> * <li>GL: [ "nativewindow_x11", "jogl_gl2es12", "jogl_desktop" ] </li> * <li>NEWT: [ "nativewindow_x11", "newt" ] </li> * <li>Cg: [ "nativewindow_x11", "jogl_cg" ] </li> * </ul><br> * Only the last entry is crucial, ie all other are optional preload dependencies and may generate errors, * which are ignored. */ public List/*<String>*/ getGlueLibNames(); /** May return the native libraries <pre>GetProcAddressFunc</pre> names, the first found function is being used.<br> * This could be eg: <pre> glXGetProcAddressARB, glXGetProcAddressARB </pre>.<br> * If your Tool does not has this facility, just return null. */ public List getToolGetProcAddressFuncNameList() ; /** May implement the lookup function using the Tools facility.<br> * The actual function pointer is provided to allow proper bootstrapping of the ProcAddressTable.<br> */ public long toolDynamicLookupFunction(long toolGetProcAddressHandle, String funcName); /** @return true if the native library symbols shall be made available for symbol resolution of subsequently loaded libraries. */ public boolean shallLinkGlobal(); /** @return true if the dynamic symbol lookup shall happen system wide, over all loaded libraries. Otherwise only the loaded native libraries are used for lookup, which shall be the default. */ public boolean shallLookupGlobal(); }