From 742cf0cd053f968cbf291ed367d4568c12d8bde2 Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Sun, 21 May 2023 16:44:17 +0200 Subject: AudioFormat/AudioSink: Use float in seconds for duration to avoid losing precision when dealing with stats, averages etc --- src/java/jogamp/common/av/NullAudioSink.java | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/java/jogamp/common/av/NullAudioSink.java') diff --git a/src/java/jogamp/common/av/NullAudioSink.java b/src/java/jogamp/common/av/NullAudioSink.java index 58f4b0d..ca5e2f4 100644 --- a/src/java/jogamp/common/av/NullAudioSink.java +++ b/src/java/jogamp/common/av/NullAudioSink.java @@ -185,13 +185,13 @@ public class NullAudioSink implements AudioSink { } @Override - public int getQueuedTime() { - return 0; + public float getQueuedTime() { + return 0f; } @Override - public int getAvgFrameDuration() { - return 0; + public float getAvgFrameDuration() { + return 0f; } @Override -- cgit v1.2.3