From 742cf0cd053f968cbf291ed367d4568c12d8bde2 Mon Sep 17 00:00:00 2001 From: Sven Gothel <sgothel@jausoft.com> Date: Sun, 21 May 2023 16:44:17 +0200 Subject: AudioFormat/AudioSink: Use float in seconds for duration to avoid losing precision when dealing with stats, averages etc --- src/java/com/jogamp/common/av/TimeFrameI.java | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'src/java/com/jogamp/common/av/TimeFrameI.java') diff --git a/src/java/com/jogamp/common/av/TimeFrameI.java b/src/java/com/jogamp/common/av/TimeFrameI.java index a528c09..400618f 100644 --- a/src/java/com/jogamp/common/av/TimeFrameI.java +++ b/src/java/com/jogamp/common/av/TimeFrameI.java @@ -56,10 +56,18 @@ public class TimeFrameI { protected int pts; protected int duration; + /** + * Ctor w/ zero duration and {@link #INVALID_PTS}. + */ public TimeFrameI() { pts = INVALID_PTS; duration = 0; } + /** + * Create a new instance + * @param pts frame pts in milliseconds + * @param duration frame duration in milliseconds + */ public TimeFrameI(final int pts, final int duration) { this.pts = pts; this.duration = duration; -- cgit v1.2.3