From cb3e96e75640730b9391f0d2d922eecd9ee2ce79 Mon Sep 17 00:00:00 2001
From: Chris Robinson <chris.kcat@gmail.com>
Date: Sun, 28 Jul 2019 18:56:04 -0700
Subject: Rename Alc to alc

---
 alc/effects/distortion.cpp | 269 +++++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 269 insertions(+)
 create mode 100644 alc/effects/distortion.cpp

(limited to 'alc/effects/distortion.cpp')

diff --git a/alc/effects/distortion.cpp b/alc/effects/distortion.cpp
new file mode 100644
index 00000000..59557395
--- /dev/null
+++ b/alc/effects/distortion.cpp
@@ -0,0 +1,269 @@
+/**
+ * OpenAL cross platform audio library
+ * Copyright (C) 2013 by Mike Gorchak
+ * This library is free software; you can redistribute it and/or
+ *  modify it under the terms of the GNU Library General Public
+ *  License as published by the Free Software Foundation; either
+ *  version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ *  but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ *  Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ *  License along with this library; if not, write to the
+ *  Free Software Foundation, Inc.,
+ *  51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ * Or go to http://www.gnu.org/copyleft/lgpl.html
+ */
+
+#include "config.h"
+
+#include <cmath>
+#include <cstdlib>
+
+#include <cmath>
+
+#include "alcmain.h"
+#include "alcontext.h"
+#include "alAuxEffectSlot.h"
+#include "alError.h"
+#include "alu.h"
+#include "filters/biquad.h"
+
+
+namespace {
+
+struct DistortionState final : public EffectState {
+    /* Effect gains for each channel */
+    ALfloat mGain[MAX_OUTPUT_CHANNELS]{};
+
+    /* Effect parameters */
+    BiquadFilter mLowpass;
+    BiquadFilter mBandpass;
+    ALfloat mAttenuation{};
+    ALfloat mEdgeCoeff{};
+
+    ALfloat mBuffer[2][BUFFERSIZE]{};
+
+
+    ALboolean deviceUpdate(const ALCdevice *device) override;
+    void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override;
+    void process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut) override;
+
+    DEF_NEWDEL(DistortionState)
+};
+
+ALboolean DistortionState::deviceUpdate(const ALCdevice*)
+{
+    mLowpass.clear();
+    mBandpass.clear();
+    return AL_TRUE;
+}
+
+void DistortionState::update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target)
+{
+    const ALCdevice *device{context->Device};
+
+    /* Store waveshaper edge settings. */
+    const ALfloat edge{
+        minf(std::sin(al::MathDefs<float>::Pi()*0.5f * props->Distortion.Edge), 0.99f)};
+    mEdgeCoeff = 2.0f * edge / (1.0f-edge);
+
+    ALfloat cutoff{props->Distortion.LowpassCutoff};
+    /* Bandwidth value is constant in octaves. */
+    ALfloat bandwidth{(cutoff / 2.0f) / (cutoff * 0.67f)};
+    /* Multiply sampling frequency by the amount of oversampling done during
+     * processing.
+     */
+    auto frequency = static_cast<ALfloat>(device->Frequency);
+    mLowpass.setParams(BiquadType::LowPass, 1.0f, cutoff / (frequency*4.0f),
+        mLowpass.rcpQFromBandwidth(cutoff / (frequency*4.0f), bandwidth));
+
+    cutoff = props->Distortion.EQCenter;
+    /* Convert bandwidth in Hz to octaves. */
+    bandwidth = props->Distortion.EQBandwidth / (cutoff * 0.67f);
+    mBandpass.setParams(BiquadType::BandPass, 1.0f, cutoff / (frequency*4.0f),
+        mBandpass.rcpQFromBandwidth(cutoff / (frequency*4.0f), bandwidth));
+
+    ALfloat coeffs[MAX_AMBI_CHANNELS];
+    CalcDirectionCoeffs({0.0f, 0.0f, -1.0f}, 0.0f, coeffs);
+
+    mOutTarget = target.Main->Buffer;
+    ComputePanGains(target.Main, coeffs, slot->Params.Gain*props->Distortion.Gain, mGain);
+}
+
+void DistortionState::process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei /*numInput*/, const al::span<FloatBufferLine> samplesOut)
+{
+    const ALfloat fc{mEdgeCoeff};
+    for(ALsizei base{0};base < samplesToDo;)
+    {
+        /* Perform 4x oversampling to avoid aliasing. Oversampling greatly
+         * improves distortion quality and allows to implement lowpass and
+         * bandpass filters using high frequencies, at which classic IIR
+         * filters became unstable.
+         */
+        ALsizei todo{mini(BUFFERSIZE, (samplesToDo-base) * 4)};
+
+        /* Fill oversample buffer using zero stuffing. Multiply the sample by
+         * the amount of oversampling to maintain the signal's power.
+         */
+        for(ALsizei i{0};i < todo;i++)
+            mBuffer[0][i] = !(i&3) ? samplesIn[0][(i>>2)+base] * 4.0f : 0.0f;
+
+        /* First step, do lowpass filtering of original signal. Additionally
+         * perform buffer interpolation and lowpass cutoff for oversampling
+         * (which is fortunately first step of distortion). So combine three
+         * operations into the one.
+         */
+        mLowpass.process(mBuffer[1], mBuffer[0], todo);
+
+        /* Second step, do distortion using waveshaper function to emulate
+         * signal processing during tube overdriving. Three steps of
+         * waveshaping are intended to modify waveform without boost/clipping/
+         * attenuation process.
+         */
+        for(ALsizei i{0};i < todo;i++)
+        {
+            ALfloat smp{mBuffer[1][i]};
+
+            smp = (1.0f + fc) * smp/(1.0f + fc*fabsf(smp));
+            smp = (1.0f + fc) * smp/(1.0f + fc*fabsf(smp)) * -1.0f;
+            smp = (1.0f + fc) * smp/(1.0f + fc*fabsf(smp));
+
+            mBuffer[0][i] = smp;
+        }
+
+        /* Third step, do bandpass filtering of distorted signal. */
+        mBandpass.process(mBuffer[1], mBuffer[0], todo);
+
+        todo >>= 2;
+        const ALfloat *outgains{mGain};
+        for(FloatBufferLine &output : samplesOut)
+        {
+            /* Fourth step, final, do attenuation and perform decimation,
+             * storing only one sample out of four.
+             */
+            const ALfloat gain{*(outgains++)};
+            if(!(std::fabs(gain) > GAIN_SILENCE_THRESHOLD))
+                continue;
+
+            for(ALsizei i{0};i < todo;i++)
+                output[base+i] += gain * mBuffer[1][i*4];
+        }
+
+        base += todo;
+    }
+}
+
+
+void Distortion_setParami(EffectProps*, ALCcontext *context, ALenum param, ALint)
+{ alSetError(context, AL_INVALID_ENUM, "Invalid distortion integer property 0x%04x", param); }
+void Distortion_setParamiv(EffectProps*, ALCcontext *context, ALenum param, const ALint*)
+{ alSetError(context, AL_INVALID_ENUM, "Invalid distortion integer-vector property 0x%04x", param); }
+void Distortion_setParamf(EffectProps *props, ALCcontext *context, ALenum param, ALfloat val)
+{
+    switch(param)
+    {
+        case AL_DISTORTION_EDGE:
+            if(!(val >= AL_DISTORTION_MIN_EDGE && val <= AL_DISTORTION_MAX_EDGE))
+                SETERR_RETURN(context, AL_INVALID_VALUE,, "Distortion edge out of range");
+            props->Distortion.Edge = val;
+            break;
+
+        case AL_DISTORTION_GAIN:
+            if(!(val >= AL_DISTORTION_MIN_GAIN && val <= AL_DISTORTION_MAX_GAIN))
+                SETERR_RETURN(context, AL_INVALID_VALUE,, "Distortion gain out of range");
+            props->Distortion.Gain = val;
+            break;
+
+        case AL_DISTORTION_LOWPASS_CUTOFF:
+            if(!(val >= AL_DISTORTION_MIN_LOWPASS_CUTOFF && val <= AL_DISTORTION_MAX_LOWPASS_CUTOFF))
+                SETERR_RETURN(context, AL_INVALID_VALUE,, "Distortion low-pass cutoff out of range");
+            props->Distortion.LowpassCutoff = val;
+            break;
+
+        case AL_DISTORTION_EQCENTER:
+            if(!(val >= AL_DISTORTION_MIN_EQCENTER && val <= AL_DISTORTION_MAX_EQCENTER))
+                SETERR_RETURN(context, AL_INVALID_VALUE,, "Distortion EQ center out of range");
+            props->Distortion.EQCenter = val;
+            break;
+
+        case AL_DISTORTION_EQBANDWIDTH:
+            if(!(val >= AL_DISTORTION_MIN_EQBANDWIDTH && val <= AL_DISTORTION_MAX_EQBANDWIDTH))
+                SETERR_RETURN(context, AL_INVALID_VALUE,, "Distortion EQ bandwidth out of range");
+            props->Distortion.EQBandwidth = val;
+            break;
+
+        default:
+            alSetError(context, AL_INVALID_ENUM, "Invalid distortion float property 0x%04x",
+                       param);
+    }
+}
+void Distortion_setParamfv(EffectProps *props, ALCcontext *context, ALenum param, const ALfloat *vals)
+{ Distortion_setParamf(props, context, param, vals[0]); }
+
+void Distortion_getParami(const EffectProps*, ALCcontext *context, ALenum param, ALint*)
+{ alSetError(context, AL_INVALID_ENUM, "Invalid distortion integer property 0x%04x", param); }
+void Distortion_getParamiv(const EffectProps*, ALCcontext *context, ALenum param, ALint*)
+{ alSetError(context, AL_INVALID_ENUM, "Invalid distortion integer-vector property 0x%04x", param); }
+void Distortion_getParamf(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *val)
+{
+    switch(param)
+    {
+        case AL_DISTORTION_EDGE:
+            *val = props->Distortion.Edge;
+            break;
+
+        case AL_DISTORTION_GAIN:
+            *val = props->Distortion.Gain;
+            break;
+
+        case AL_DISTORTION_LOWPASS_CUTOFF:
+            *val = props->Distortion.LowpassCutoff;
+            break;
+
+        case AL_DISTORTION_EQCENTER:
+            *val = props->Distortion.EQCenter;
+            break;
+
+        case AL_DISTORTION_EQBANDWIDTH:
+            *val = props->Distortion.EQBandwidth;
+            break;
+
+        default:
+            alSetError(context, AL_INVALID_ENUM, "Invalid distortion float property 0x%04x",
+                       param);
+    }
+}
+void Distortion_getParamfv(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *vals)
+{ Distortion_getParamf(props, context, param, vals); }
+
+DEFINE_ALEFFECT_VTABLE(Distortion);
+
+
+struct DistortionStateFactory final : public EffectStateFactory {
+    EffectState *create() override { return new DistortionState{}; }
+    EffectProps getDefaultProps() const noexcept override;
+    const EffectVtable *getEffectVtable() const noexcept override { return &Distortion_vtable; }
+};
+
+EffectProps DistortionStateFactory::getDefaultProps() const noexcept
+{
+    EffectProps props{};
+    props.Distortion.Edge = AL_DISTORTION_DEFAULT_EDGE;
+    props.Distortion.Gain = AL_DISTORTION_DEFAULT_GAIN;
+    props.Distortion.LowpassCutoff = AL_DISTORTION_DEFAULT_LOWPASS_CUTOFF;
+    props.Distortion.EQCenter = AL_DISTORTION_DEFAULT_EQCENTER;
+    props.Distortion.EQBandwidth = AL_DISTORTION_DEFAULT_EQBANDWIDTH;
+    return props;
+}
+
+} // namespace
+
+EffectStateFactory *DistortionStateFactory_getFactory()
+{
+    static DistortionStateFactory DistortionFactory{};
+    return &DistortionFactory;
+}
-- 
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