From 9062721fa84322d794e9676974ad1a3e82913b91 Mon Sep 17 00:00:00 2001
From: Chris Robinson <chris.kcat@gmail.com>
Date: Tue, 4 Apr 2023 10:15:54 -0700
Subject: Simplify effect state buffer handling some

---
 alc/effects/compressor.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

(limited to 'alc/effects/compressor.cpp')

diff --git a/alc/effects/compressor.cpp b/alc/effects/compressor.cpp
index 299394cf..0a7ed67a 100644
--- a/alc/effects/compressor.cpp
+++ b/alc/effects/compressor.cpp
@@ -76,7 +76,7 @@ struct CompressorState final : public EffectState {
     float mEnvFollower{1.0f};
 
 
-    void deviceUpdate(const DeviceBase *device, const Buffer &buffer) override;
+    void deviceUpdate(const DeviceBase *device, const BufferStorage *buffer) override;
     void update(const ContextBase *context, const EffectSlot *slot, const EffectProps *props,
         const EffectTarget target) override;
     void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn,
@@ -85,7 +85,7 @@ struct CompressorState final : public EffectState {
     DEF_NEWDEL(CompressorState)
 };
 
-void CompressorState::deviceUpdate(const DeviceBase *device, const Buffer&)
+void CompressorState::deviceUpdate(const DeviceBase *device, const BufferStorage*)
 {
     /* Number of samples to do a full attack and release (non-integer sample
      * counts are okay).
-- 
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