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-rw-r--r--alc/effects/equalizer.cpp224
1 files changed, 115 insertions, 109 deletions
diff --git a/alc/effects/equalizer.cpp b/alc/effects/equalizer.cpp
index 366ba58f..f7d2d177 100644
--- a/alc/effects/equalizer.cpp
+++ b/alc/effects/equalizer.cpp
@@ -174,135 +174,141 @@ void EqualizerState::process(const size_t samplesToDo, const al::span<const Floa
}
-void Equalizer_setParami(EffectProps*, ALCcontext *context, ALenum param, int)
-{ context->setError(AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param); }
-void Equalizer_setParamiv(EffectProps*, ALCcontext *context, ALenum param, const int*)
-{ context->setError(AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x", param); }
-void Equalizer_setParamf(EffectProps *props, ALCcontext *context, ALenum param, float val)
+void Equalizer_setParami(EffectProps*, ALenum param, int)
+{ throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param}; }
+void Equalizer_setParamiv(EffectProps*, ALenum param, const int*)
+{
+ throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x",
+ param};
+}
+void Equalizer_setParamf(EffectProps *props, ALenum param, float val)
{
switch(param)
{
- case AL_EQUALIZER_LOW_GAIN:
- if(!(val >= AL_EQUALIZER_MIN_LOW_GAIN && val <= AL_EQUALIZER_MAX_LOW_GAIN))
- SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer low-band gain out of range");
- props->Equalizer.LowGain = val;
- break;
-
- case AL_EQUALIZER_LOW_CUTOFF:
- if(!(val >= AL_EQUALIZER_MIN_LOW_CUTOFF && val <= AL_EQUALIZER_MAX_LOW_CUTOFF))
- SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer low-band cutoff out of range");
- props->Equalizer.LowCutoff = val;
- break;
-
- case AL_EQUALIZER_MID1_GAIN:
- if(!(val >= AL_EQUALIZER_MIN_MID1_GAIN && val <= AL_EQUALIZER_MAX_MID1_GAIN))
- SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid1-band gain out of range");
- props->Equalizer.Mid1Gain = val;
- break;
-
- case AL_EQUALIZER_MID1_CENTER:
- if(!(val >= AL_EQUALIZER_MIN_MID1_CENTER && val <= AL_EQUALIZER_MAX_MID1_CENTER))
- SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid1-band center out of range");
- props->Equalizer.Mid1Center = val;
- break;
-
- case AL_EQUALIZER_MID1_WIDTH:
- if(!(val >= AL_EQUALIZER_MIN_MID1_WIDTH && val <= AL_EQUALIZER_MAX_MID1_WIDTH))
- SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid1-band width out of range");
- props->Equalizer.Mid1Width = val;
- break;
-
- case AL_EQUALIZER_MID2_GAIN:
- if(!(val >= AL_EQUALIZER_MIN_MID2_GAIN && val <= AL_EQUALIZER_MAX_MID2_GAIN))
- SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid2-band gain out of range");
- props->Equalizer.Mid2Gain = val;
- break;
-
- case AL_EQUALIZER_MID2_CENTER:
- if(!(val >= AL_EQUALIZER_MIN_MID2_CENTER && val <= AL_EQUALIZER_MAX_MID2_CENTER))
- SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid2-band center out of range");
- props->Equalizer.Mid2Center = val;
- break;
-
- case AL_EQUALIZER_MID2_WIDTH:
- if(!(val >= AL_EQUALIZER_MIN_MID2_WIDTH && val <= AL_EQUALIZER_MAX_MID2_WIDTH))
- SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer mid2-band width out of range");
- props->Equalizer.Mid2Width = val;
- break;
-
- case AL_EQUALIZER_HIGH_GAIN:
- if(!(val >= AL_EQUALIZER_MIN_HIGH_GAIN && val <= AL_EQUALIZER_MAX_HIGH_GAIN))
- SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer high-band gain out of range");
- props->Equalizer.HighGain = val;
- break;
-
- case AL_EQUALIZER_HIGH_CUTOFF:
- if(!(val >= AL_EQUALIZER_MIN_HIGH_CUTOFF && val <= AL_EQUALIZER_MAX_HIGH_CUTOFF))
- SETERR_RETURN(context, AL_INVALID_VALUE,, "Equalizer high-band cutoff out of range");
- props->Equalizer.HighCutoff = val;
- break;
-
- default:
- context->setError(AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param);
+ case AL_EQUALIZER_LOW_GAIN:
+ if(!(val >= AL_EQUALIZER_MIN_LOW_GAIN && val <= AL_EQUALIZER_MAX_LOW_GAIN))
+ throw effect_exception{AL_INVALID_VALUE, "Equalizer low-band gain out of range"};
+ props->Equalizer.LowGain = val;
+ break;
+
+ case AL_EQUALIZER_LOW_CUTOFF:
+ if(!(val >= AL_EQUALIZER_MIN_LOW_CUTOFF && val <= AL_EQUALIZER_MAX_LOW_CUTOFF))
+ throw effect_exception{AL_INVALID_VALUE, "Equalizer low-band cutoff out of range"};
+ props->Equalizer.LowCutoff = val;
+ break;
+
+ case AL_EQUALIZER_MID1_GAIN:
+ if(!(val >= AL_EQUALIZER_MIN_MID1_GAIN && val <= AL_EQUALIZER_MAX_MID1_GAIN))
+ throw effect_exception{AL_INVALID_VALUE, "Equalizer mid1-band gain out of range"};
+ props->Equalizer.Mid1Gain = val;
+ break;
+
+ case AL_EQUALIZER_MID1_CENTER:
+ if(!(val >= AL_EQUALIZER_MIN_MID1_CENTER && val <= AL_EQUALIZER_MAX_MID1_CENTER))
+ throw effect_exception{AL_INVALID_VALUE, "Equalizer mid1-band center out of range"};
+ props->Equalizer.Mid1Center = val;
+ break;
+
+ case AL_EQUALIZER_MID1_WIDTH:
+ if(!(val >= AL_EQUALIZER_MIN_MID1_WIDTH && val <= AL_EQUALIZER_MAX_MID1_WIDTH))
+ throw effect_exception{AL_INVALID_VALUE, "Equalizer mid1-band width out of range"};
+ props->Equalizer.Mid1Width = val;
+ break;
+
+ case AL_EQUALIZER_MID2_GAIN:
+ if(!(val >= AL_EQUALIZER_MIN_MID2_GAIN && val <= AL_EQUALIZER_MAX_MID2_GAIN))
+ throw effect_exception{AL_INVALID_VALUE, "Equalizer mid2-band gain out of range"};
+ props->Equalizer.Mid2Gain = val;
+ break;
+
+ case AL_EQUALIZER_MID2_CENTER:
+ if(!(val >= AL_EQUALIZER_MIN_MID2_CENTER && val <= AL_EQUALIZER_MAX_MID2_CENTER))
+ throw effect_exception{AL_INVALID_VALUE, "Equalizer mid2-band center out of range"};
+ props->Equalizer.Mid2Center = val;
+ break;
+
+ case AL_EQUALIZER_MID2_WIDTH:
+ if(!(val >= AL_EQUALIZER_MIN_MID2_WIDTH && val <= AL_EQUALIZER_MAX_MID2_WIDTH))
+ throw effect_exception{AL_INVALID_VALUE, "Equalizer mid2-band width out of range"};
+ props->Equalizer.Mid2Width = val;
+ break;
+
+ case AL_EQUALIZER_HIGH_GAIN:
+ if(!(val >= AL_EQUALIZER_MIN_HIGH_GAIN && val <= AL_EQUALIZER_MAX_HIGH_GAIN))
+ throw effect_exception{AL_INVALID_VALUE, "Equalizer high-band gain out of range"};
+ props->Equalizer.HighGain = val;
+ break;
+
+ case AL_EQUALIZER_HIGH_CUTOFF:
+ if(!(val >= AL_EQUALIZER_MIN_HIGH_CUTOFF && val <= AL_EQUALIZER_MAX_HIGH_CUTOFF))
+ throw effect_exception{AL_INVALID_VALUE, "Equalizer high-band cutoff out of range"};
+ props->Equalizer.HighCutoff = val;
+ break;
+
+ default:
+ throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param};
}
}
-void Equalizer_setParamfv(EffectProps *props, ALCcontext *context, ALenum param, const float *vals)
-{ Equalizer_setParamf(props, context, param, vals[0]); }
-
-void Equalizer_getParami(const EffectProps*, ALCcontext *context, ALenum param, int*)
-{ context->setError(AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param); }
-void Equalizer_getParamiv(const EffectProps*, ALCcontext *context, ALenum param, int*)
-{ context->setError(AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x", param); }
-void Equalizer_getParamf(const EffectProps *props, ALCcontext *context, ALenum param, float *val)
+void Equalizer_setParamfv(EffectProps *props, ALenum param, const float *vals)
+{ Equalizer_setParamf(props, param, vals[0]); }
+
+void Equalizer_getParami(const EffectProps*, ALenum param, int*)
+{ throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param}; }
+void Equalizer_getParamiv(const EffectProps*, ALenum param, int*)
+{
+ throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x",
+ param};
+}
+void Equalizer_getParamf(const EffectProps *props, ALenum param, float *val)
{
switch(param)
{
- case AL_EQUALIZER_LOW_GAIN:
- *val = props->Equalizer.LowGain;
- break;
+ case AL_EQUALIZER_LOW_GAIN:
+ *val = props->Equalizer.LowGain;
+ break;
- case AL_EQUALIZER_LOW_CUTOFF:
- *val = props->Equalizer.LowCutoff;
- break;
+ case AL_EQUALIZER_LOW_CUTOFF:
+ *val = props->Equalizer.LowCutoff;
+ break;
- case AL_EQUALIZER_MID1_GAIN:
- *val = props->Equalizer.Mid1Gain;
- break;
+ case AL_EQUALIZER_MID1_GAIN:
+ *val = props->Equalizer.Mid1Gain;
+ break;
- case AL_EQUALIZER_MID1_CENTER:
- *val = props->Equalizer.Mid1Center;
- break;
+ case AL_EQUALIZER_MID1_CENTER:
+ *val = props->Equalizer.Mid1Center;
+ break;
- case AL_EQUALIZER_MID1_WIDTH:
- *val = props->Equalizer.Mid1Width;
- break;
+ case AL_EQUALIZER_MID1_WIDTH:
+ *val = props->Equalizer.Mid1Width;
+ break;
- case AL_EQUALIZER_MID2_GAIN:
- *val = props->Equalizer.Mid2Gain;
- break;
+ case AL_EQUALIZER_MID2_GAIN:
+ *val = props->Equalizer.Mid2Gain;
+ break;
- case AL_EQUALIZER_MID2_CENTER:
- *val = props->Equalizer.Mid2Center;
- break;
+ case AL_EQUALIZER_MID2_CENTER:
+ *val = props->Equalizer.Mid2Center;
+ break;
- case AL_EQUALIZER_MID2_WIDTH:
- *val = props->Equalizer.Mid2Width;
- break;
+ case AL_EQUALIZER_MID2_WIDTH:
+ *val = props->Equalizer.Mid2Width;
+ break;
- case AL_EQUALIZER_HIGH_GAIN:
- *val = props->Equalizer.HighGain;
- break;
+ case AL_EQUALIZER_HIGH_GAIN:
+ *val = props->Equalizer.HighGain;
+ break;
- case AL_EQUALIZER_HIGH_CUTOFF:
- *val = props->Equalizer.HighCutoff;
- break;
+ case AL_EQUALIZER_HIGH_CUTOFF:
+ *val = props->Equalizer.HighCutoff;
+ break;
- default:
- context->setError(AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param);
+ default:
+ throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param};
}
}
-void Equalizer_getParamfv(const EffectProps *props, ALCcontext *context, ALenum param, float *vals)
-{ Equalizer_getParamf(props, context, param, vals); }
+void Equalizer_getParamfv(const EffectProps *props, ALenum param, float *vals)
+{ Equalizer_getParamf(props, param, vals); }
DEFINE_ALEFFECT_VTABLE(Equalizer);