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-rw-r--r--alc/effects/dedicated.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/alc/effects/dedicated.cpp b/alc/effects/dedicated.cpp
index a1c85ecd..e666df9f 100644
--- a/alc/effects/dedicated.cpp
+++ b/alc/effects/dedicated.cpp
@@ -74,8 +74,8 @@ void DedicatedState::update(const ContextBase*, const EffectSlot *slot,
if(slot->EffectType == EffectSlotType::DedicatedLFE)
{
- const uint idx{target.RealOut ? target.RealOut->ChannelIndex[LFE] : INVALID_CHANNEL_INDEX};
- if(idx != INVALID_CHANNEL_INDEX)
+ const uint idx{target.RealOut ? target.RealOut->ChannelIndex[LFE] : InvalidChannelIndex};
+ if(idx != InvalidChannelIndex)
{
mOutTarget = target.RealOut->Buffer;
mTargetGains[idx] = Gain;
@@ -86,8 +86,8 @@ void DedicatedState::update(const ContextBase*, const EffectSlot *slot,
/* Dialog goes to the front-center speaker if it exists, otherwise it
* plays from the front-center location. */
const uint idx{target.RealOut ? target.RealOut->ChannelIndex[FrontCenter]
- : INVALID_CHANNEL_INDEX};
- if(idx != INVALID_CHANNEL_INDEX)
+ : InvalidChannelIndex};
+ if(idx != InvalidChannelIndex)
{
mOutTarget = target.RealOut->Buffer;
mTargetGains[idx] = Gain;