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-rw-r--r--alc/effects/dedicated.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/alc/effects/dedicated.cpp b/alc/effects/dedicated.cpp
index 8b9636ba..816b6021 100644
--- a/alc/effects/dedicated.cpp
+++ b/alc/effects/dedicated.cpp
@@ -24,10 +24,10 @@
#include <cmath>
#include <algorithm>
-#include "al/auxeffectslot.h"
#include "alcmain.h"
#include "alcontext.h"
#include "alu.h"
+#include "effectslot.h"
namespace {
@@ -60,7 +60,7 @@ void DedicatedState::update(const ALCcontext*, const EffectSlot *slot,
if(slot->EffectType == AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT)
{
- const ALuint idx{!target.RealOut ? INVALID_CHANNEL_INDEX :
+ const uint idx{!target.RealOut ? INVALID_CHANNEL_INDEX :
GetChannelIdxByName(*target.RealOut, LFE)};
if(idx != INVALID_CHANNEL_INDEX)
{
@@ -72,7 +72,7 @@ void DedicatedState::update(const ALCcontext*, const EffectSlot *slot,
{
/* Dialog goes to the front-center speaker if it exists, otherwise it
* plays from the front-center location. */
- const ALuint idx{!target.RealOut ? INVALID_CHANNEL_INDEX :
+ const uint idx{!target.RealOut ? INVALID_CHANNEL_INDEX :
GetChannelIdxByName(*target.RealOut, FrontCenter)};
if(idx != INVALID_CHANNEL_INDEX)
{