#ifndef SimpleQuad_vs_refl

const OVR::CAPI::D3D_NS::ShaderBase::Uniform SimpleQuad_vs_refl[] =
{
	{ "PositionOffset", 	OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 0, 8 },
	{ "Scale", 	OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 8, 8 },
};

#endif