From 4207f9c279e832e3afcb3f5fc6cd8d84cb4cfe4c Mon Sep 17 00:00:00 2001
From: Sven Gothel <sgothel@jausoft.com>
Date: Sat, 28 Mar 2015 01:43:35 +0100
Subject: Bump OculusVR RIFT SDK to 0.5.0.1

---
 LibOVR/Src/Tracking/Tracking_PoseState.h | 133 -------------------------------
 1 file changed, 133 deletions(-)
 delete mode 100644 LibOVR/Src/Tracking/Tracking_PoseState.h

(limited to 'LibOVR/Src/Tracking/Tracking_PoseState.h')

diff --git a/LibOVR/Src/Tracking/Tracking_PoseState.h b/LibOVR/Src/Tracking/Tracking_PoseState.h
deleted file mode 100644
index 19e2ee2..0000000
--- a/LibOVR/Src/Tracking/Tracking_PoseState.h
+++ /dev/null
@@ -1,133 +0,0 @@
-/************************************************************************************
-
-Filename    :   Tracking_PoseState.h
-Content     :   Describes the complete pose at a point in time, including derivatives
-Created     :   May 13, 2014
-Authors     :   Dov Katz
-
-Copyright   :   Copyright 2014 Oculus VR, LLC All Rights reserved.
-
-Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
-you may not use the Oculus VR Rift SDK except in compliance with the License,
-which is provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-You may obtain a copy of the License at
-
-http://www.oculusvr.com/licenses/LICENSE-3.2
-
-Unless required by applicable law or agreed to in writing, the Oculus VR SDK
-distributed under the License is distributed on an "AS IS" BASIS,
-WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-See the License for the specific language governing permissions and
-limitations under the License.
-
-*************************************************************************************/
-
-#ifndef Tracking_PoseState_h
-#define Tracking_PoseState_h
-
-#include "../Kernel/OVR_Math.h"
-
-namespace OVR {
-
-// PoseState describes the complete pose, or a rigid body configuration, at a
-// point in time, including first and second derivatives. It is used to specify
-// instantaneous location and movement of the headset.
-// SensorState is returned as a part of the sensor state.
-
-template<class T>
-class PoseState
-{
-public:
-	typedef typename CompatibleTypes<Pose<T> >::Type CompatibleType;
-
-	PoseState() : TimeInSeconds(0.0) { }
-    PoseState(Pose<T> pose, double time) : ThePose(pose), TimeInSeconds(time) { }
-
-	// float <-> double conversion constructor.
-	explicit PoseState(const PoseState<typename Math<T>::OtherFloatType> &src)
-		: ThePose(src.ThePose),
-		AngularVelocity(src.AngularVelocity), LinearVelocity(src.LinearVelocity),
-		AngularAcceleration(src.AngularAcceleration), LinearAcceleration(src.LinearAcceleration),
-		TimeInSeconds(src.TimeInSeconds)
-	{ }
-
-	// C-interop support: PoseStatef <-> ovrPoseStatef
-	PoseState(const typename CompatibleTypes<PoseState<T> >::Type& src)
-		: ThePose(src.ThePose),
-		AngularVelocity(src.AngularVelocity), LinearVelocity(src.LinearVelocity),
-		AngularAcceleration(src.AngularAcceleration), LinearAcceleration(src.LinearAcceleration),
-		TimeInSeconds(src.TimeInSeconds)
-	{ }
-
-	operator typename CompatibleTypes<PoseState<T> >::Type() const
-	{
-		typename CompatibleTypes<PoseState<T> >::Type result;
-		result.ThePose = ThePose;
-		result.AngularVelocity = AngularVelocity;
-		result.LinearVelocity = LinearVelocity;
-		result.AngularAcceleration = AngularAcceleration;
-		result.LinearAcceleration = LinearAcceleration;
-		result.TimeInSeconds = TimeInSeconds;
-		return result;
-	}
-
-	Pose<T> ThePose;
-	Vector3<T>  AngularVelocity;
-	Vector3<T>  LinearVelocity;
-	Vector3<T>  AngularAcceleration;
-	Vector3<T>  LinearAcceleration;
-	// Absolute time of this state sample; always a double measured in seconds.
-	double      TimeInSeconds;
-
-	// ***** Helpers for Pose integration
-
-	// Stores and integrates gyro angular velocity reading for a given time step.
-	void StoreAndIntegrateGyro(Vector3d angVel, double dt);
-	// Stores and integrates position/velocity from accelerometer reading for a given time step.
-	void StoreAndIntegrateAccelerometer(Vector3d linearAccel, double dt);
-
-	// Performs integration of state by adding next state delta to it
-	// to produce a combined state change
-	void AdvanceByDelta(const PoseState<T>& delta);
-};
-
-
-template<class T>
-PoseState<T> operator*(const OVR::Pose<T>& trans, const PoseState<T>& poseState)
-{
-	PoseState<T> result;
-	result.ThePose = trans * poseState.ThePose;
-	result.LinearVelocity = trans.Rotate(poseState.LinearVelocity);
-	result.LinearAcceleration = trans.Rotate(poseState.LinearAcceleration);
-	result.AngularVelocity = trans.Rotate(poseState.AngularVelocity);
-	result.AngularAcceleration = trans.Rotate(poseState.AngularAcceleration);
-	return result;
-}
-
-
-// External API returns pose as float, but uses doubles internally for quaternion precision.
-typedef PoseState<float>  PoseStatef;
-typedef PoseState<double> PoseStated;
-
-
-} // namespace OVR::Vision
-
-
-namespace OVR {
-
-	template<> struct CompatibleTypes<OVR::PoseState<float> > { typedef ovrPoseStatef Type; };
-	template<> struct CompatibleTypes<OVR::PoseState<double> > { typedef ovrPoseStated Type; };
-
-    static_assert((sizeof(PoseState<double>) == sizeof(Pose<double>) + 4*sizeof(Vector3<double>) + sizeof(double)), "sizeof(PoseState<double>) failure");
-#ifdef OVR_CPU_X86_64
-    static_assert((sizeof(PoseState<float>) == sizeof(Pose<float>) + 4*sizeof(Vector3<float>) + sizeof(uint32_t) + sizeof(double)), "sizeof(PoseState<float>) failure"); //TODO: Manually pad template.
-#elif defined(OVR_OS_WIN32) // The Windows 32 bit ABI aligns 64 bit values on 64 bit boundaries
-    static_assert((sizeof(PoseState<float>) == sizeof(Pose<float>) + 4*sizeof(Vector3<float>) + sizeof(uint32_t) + sizeof(double)), "sizeof(PoseState<float>) failure");
-#else // Else Unix/Apple 32 bit ABI, which aligns 64 bit values on 32 bit boundaries.
-    static_assert((sizeof(PoseState<float>) == sizeof(Pose<float>) + 4*sizeof(Vector3<float>) +                    sizeof(double)), "sizeof(PoseState<float>) failure");
-#endif
-}
-
-#endif // Tracking_PoseState_h
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