From 4207f9c279e832e3afcb3f5fc6cd8d84cb4cfe4c Mon Sep 17 00:00:00 2001
From: Sven Gothel <sgothel@jausoft.com>
Date: Sat, 28 Mar 2015 01:43:35 +0100
Subject: Bump OculusVR RIFT SDK to 0.5.0.1

---
 LibOVR/Src/OVR_CAPI_D3D.h | 176 ----------------------------------------------
 1 file changed, 176 deletions(-)
 delete mode 100644 LibOVR/Src/OVR_CAPI_D3D.h

(limited to 'LibOVR/Src/OVR_CAPI_D3D.h')

diff --git a/LibOVR/Src/OVR_CAPI_D3D.h b/LibOVR/Src/OVR_CAPI_D3D.h
deleted file mode 100644
index 25a6b2e..0000000
--- a/LibOVR/Src/OVR_CAPI_D3D.h
+++ /dev/null
@@ -1,176 +0,0 @@
-/************************************************************************************
-
-Filename    :   OVR_CAPI_D3D.h
-Content     :   D3D specific structures used by the CAPI interface.
-Created     :   November 7, 2013
-Authors     :   Michael Antonov
-
-Copyright   :   Copyright 2014 Oculus VR, LLC All Rights reserved.
-
-Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); 
-you may not use the Oculus VR Rift SDK except in compliance with the License, 
-which is provided at the time of installation or download, or which 
-otherwise accompanies this software in either electronic or hard copy form.
-
-You may obtain a copy of the License at
-
-http://www.oculusvr.com/licenses/LICENSE-3.2 
-
-Unless required by applicable law or agreed to in writing, the Oculus VR SDK 
-distributed under the License is distributed on an "AS IS" BASIS,
-WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-See the License for the specific language governing permissions and
-limitations under the License.
-
-************************************************************************************/
-#ifndef OVR_CAPI_D3D_h
-#define OVR_CAPI_D3D_h
-
-/// @file OVR_CAPI_D3D.h
-/// D3D rendering support.
-
-#include "OVR_CAPI.h"
-
-#ifndef OVR_D3D_VERSION
-#error Please define OVR_D3D_VERSION to 9 or 10 or 11 before including OVR_CAPI_D3D.h
-#endif
-
-
-#if defined(OVR_D3D_VERSION) && (OVR_D3D_VERSION == 11)
-
-//-----------------------------------------------------------------------------------
-// ***** D3D11 Specific
-
-#if defined(OVR_OS_WIN32) // Desktop Windows only.
-#include <d3d11.h>
-#endif
-
-/// Used to configure slave D3D rendering (i.e. for devices created externally).
-struct OVR_ALIGNAS(8) ovrD3D11ConfigData
-{
-    /// General device settings.
-    ovrRenderAPIConfigHeader    Header;
-    /// The D3D device to use for rendering.
-	ID3D11Device*               pDevice;
-    /// The D3D device context to use for rendering.
-    ID3D11DeviceContext*        pDeviceContext;
-    /// A render target view for the backbuffer.
-    ID3D11RenderTargetView*     pBackBufferRT;
-    /// A UAV for the backbuffer (if using compute shaders)
-    ID3D11UnorderedAccessView*  pBackBufferUAV;
-    /// The swapchain that will present rendered frames.
-    IDXGISwapChain*             pSwapChain;
-};
-
-/// Contains D3D11-specific rendering information.
-union ovrD3D11Config
-{
-    /// General device settings.
-    ovrRenderAPIConfig Config;
-    /// D3D11-specific settings.
-    ovrD3D11ConfigData D3D11;
-};
-
-/// Used to pass D3D11 eye texture data to ovrHmd_EndFrame.
-struct OVR_ALIGNAS(8) ovrD3D11TextureData
-{
-    /// General device settings.
-    ovrTextureHeader          Header;
-    /// The D3D11 texture containing the undistorted eye image.
-    ID3D11Texture2D*          pTexture;
-    /// The D3D11 shader resource view for this texture.
-    ID3D11ShaderResourceView* pSRView;
-};
-
-/// Contains OpenGL-specific texture information.
-union ovrD3D11Texture
-{
-    /// General device settings.
-    ovrTexture          Texture;
-    /// D3D11-specific settings.
-    ovrD3D11TextureData D3D11;
-};
-
-
-
-#elif defined(OVR_D3D_VERSION) && (OVR_D3D_VERSION == 10)
-
-#include <d3d10_1.h>
-#include <d3d10.h>
-
-//-----------------------------------------------------------------------------------
-// ***** D3D10 Specific
-
-/// Used to configure slave D3D rendering (i.e. for devices created externally).
-struct OVR_ALIGNAS(8) ovrD3D10ConfigData
-{
-    /// General device settings.
-    ovrRenderAPIConfigHeader Header;
-    ID3D10Device*            pDevice;
-    void*                    Unused1;           // pDeviceContext in DX11
-    ID3D10RenderTargetView*  pBackBufferRT;
-    void*                    Unused2;           // pBackBufferUAV in DX11
-    IDXGISwapChain*          pSwapChain;
-};
-
-union ovrD3D10Config
-{
-    ovrRenderAPIConfig Config;
-    ovrD3D10ConfigData D3D10;
-};
-
-/// Used to pass D3D10 eye texture data to ovrHmd_EndFrame.
-struct OVR_ALIGNAS(8) ovrD3D10TextureData
-{
-    /// General device settings.
-    ovrTextureHeader          Header;
-    ID3D10Texture2D*          pTexture;
-    ID3D10ShaderResourceView* pSRView;
-};
-
-union ovrD3D10Texture
-{
-    ovrTexture          Texture;
-    ovrD3D10TextureData D3D10;
-};
-
-#elif defined(OVR_D3D_VERSION) && (OVR_D3D_VERSION == 9)
-
-#include <d3d9.h>
-
-//-----------------------------------------------------------------------------------
-// ***** D3D9 Specific
-
-// Used to configure D3D9 rendering 
-struct OVR_ALIGNAS(8) ovrD3D9ConfigData
-{
-    // General device settings.
-    ovrRenderAPIConfigHeader Header;
-    
-	IDirect3DDevice9*           pDevice;
-    IDirect3DSwapChain9*        pSwapChain;
-};
-
-union ovrD3D9Config
-{
-    ovrRenderAPIConfig Config;
-    ovrD3D9ConfigData D3D9;
-};
-
-// Used to pass D3D9 eye texture data to ovrHmd_EndFrame.
-struct OVR_ALIGNAS(8) ovrD3D9TextureData
-{
-    // General device settings.
-    ovrTextureHeader            Header;
-    IDirect3DTexture9*          pTexture;  
-};
-
-union ovrD3D9Texture
-{
-    ovrTexture         Texture;
-    ovrD3D9TextureData D3D9;
-};
-
-#endif
-
-#endif	// OVR_CAPI_h
-- 
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