From 4207f9c279e832e3afcb3f5fc6cd8d84cb4cfe4c Mon Sep 17 00:00:00 2001
From: Sven Gothel <sgothel@jausoft.com>
Date: Sat, 28 Mar 2015 01:43:35 +0100
Subject: Bump OculusVR RIFT SDK to 0.5.0.1

---
 LibOVR/Src/Net/OVR_Win32_Socket.h | 301 +++++++++++++++++++-------------------
 1 file changed, 150 insertions(+), 151 deletions(-)

(limited to 'LibOVR/Src/Net/OVR_Win32_Socket.h')

diff --git a/LibOVR/Src/Net/OVR_Win32_Socket.h b/LibOVR/Src/Net/OVR_Win32_Socket.h
index ac66869..ed0a624 100644
--- a/LibOVR/Src/Net/OVR_Win32_Socket.h
+++ b/LibOVR/Src/Net/OVR_Win32_Socket.h
@@ -1,151 +1,150 @@
-/************************************************************************************
-
-PublicHeader:   n/a
-Filename    :   OVR_Win32_Socket.h
-Content     :   Windows-specific socket-based networking implementation
-Created     :   June 10, 2014
-Authors     :   Kevin Jenkins
-
-Copyright   :   Copyright 2014 Oculus VR, LLC All Rights reserved.
-
-Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); 
-you may not use the Oculus VR Rift SDK except in compliance with the License, 
-which is provided at the time of installation or download, or which 
-otherwise accompanies this software in either electronic or hard copy form.
-
-You may obtain a copy of the License at
-
-http://www.oculusvr.com/licenses/LICENSE-3.2 
-
-Unless required by applicable law or agreed to in writing, the Oculus VR SDK 
-distributed under the License is distributed on an "AS IS" BASIS,
-WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-See the License for the specific language governing permissions and
-limitations under the License.
-
-************************************************************************************/
-
-#ifndef OVR_Win32_Socket_h
-#define OVR_Win32_Socket_h
-
-#include "OVR_Socket.h"
-#include "OVR_BitStream.h"
-
-#include <WinSock2.h>
-#include <WS2tcpip.h>
-#define WIN32_LEAN_AND_MEAN
-#include <Windows.h>
-#include <io.h>
-
-namespace OVR { namespace Net { 
-
-
-//-----------------------------------------------------------------------------
-// SockAddr
-
-// Abstraction for IPV6 socket address, with various convenience functions
-class SockAddr
-{
-public:
-	SockAddr();
-	SockAddr(SockAddr* sa);
-	SockAddr(sockaddr_storage* sa);
-	SockAddr(sockaddr_in6* sa);
-	SockAddr(const char* hostAddress, uint16_t port, int sockType);
-
-public:
-	void   Set(const sockaddr_storage* sa);
-	void   Set(const sockaddr_in6* sa);
-	void   Set(const char* hostAddress, uint16_t port, int sockType); // SOCK_DGRAM or SOCK_STREAM
-
-	uint16_t GetPort();
-
-	String ToString(bool writePort, char portDelineator) const;
-    bool IsLocalhost() const;
-
-	void   Serialize(BitStream* bs);
-	bool   Deserialize(BitStream);
-
-	bool   operator==( const SockAddr& right ) const;
-	bool   operator!=( const SockAddr& right ) const;
-	bool   operator >( const SockAddr& right ) const;
-	bool   operator <( const SockAddr& right ) const;
-
-public:
-	sockaddr_in6 Addr6;
-};
-
-
-//-----------------------------------------------------------------------------
-// UDP Socket
-
-// Windows version of TCP socket
-class UDPSocket : public UDPSocketBase
-{
-public:
-	UDPSocket();
-	virtual ~UDPSocket();
-
-public:
-	virtual SocketHandle Bind(BerkleyBindParameters* pBindParameters);
-	virtual int          Send(const void* pData, int bytes, SockAddr* address);
-	virtual void         Poll(SocketEvent_UDP* eventHandler);
-
-protected:
-	static const int RecvBufSize = 1048576;
-	uint8_t* RecvBuf;
-
-	virtual void         OnRecv(SocketEvent_UDP* eventHandler, uint8_t* pData,
-								int bytesRead, SockAddr* address);
-};
-
-
-//-----------------------------------------------------------------------------
-// TCP Socket
-
-// Windows version of TCP socket
-class TCPSocket : public TCPSocketBase
-{
-    friend class TCPSocketPollState;
-
-public:
-	TCPSocket();
-	TCPSocket(SocketHandle boundHandle, bool isListenSocket);
-	virtual ~TCPSocket();
-
-public:
-	virtual SocketHandle Bind(BerkleyBindParameters* pBindParameters);
-	virtual int          Listen();
-	virtual int          Connect(SockAddr* address);
-	virtual int          Send(const void* pData, int bytes);
-
-protected:
-	virtual void         OnRecv(SocketEvent_TCP* eventHandler, uint8_t* pData,
-								int bytesRead);
-
-public:
-	bool IsConnecting; // Is in the process of connecting?
-};
-
-
-//-----------------------------------------------------------------------------
-// TCPSocketPollState
-
-// Polls multiple blocking TCP sockets at once
-class TCPSocketPollState
-{
-    fd_set readFD, exceptionFD, writeFD;
-    SocketHandle largestDescriptor;
-
-public:
-    TCPSocketPollState();
-    bool IsValid() const;
-    void Add(TCPSocket* tcpSocket);
-    bool Poll(long usec = 30000, long seconds = 0);
-    void HandleEvent(TCPSocket* tcpSocket, SocketEvent_TCP* eventHandler);
-};
-
-
-}} // OVR::Net
-
-#endif
+/************************************************************************************
+
+PublicHeader:   n/a
+Filename    :   OVR_Win32_Socket.h
+Content     :   Windows-specific socket-based networking implementation
+Created     :   June 10, 2014
+Authors     :   Kevin Jenkins
+
+Copyright   :   Copyright 2014 Oculus VR, LLC All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); 
+you may not use the Oculus VR Rift SDK except in compliance with the License, 
+which is provided at the time of installation or download, or which 
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+http://www.oculusvr.com/licenses/LICENSE-3.2 
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK 
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_Win32_Socket_h
+#define OVR_Win32_Socket_h
+
+#include "OVR_Socket.h"
+#include "OVR_BitStream.h"
+
+#include <WinSock2.h>
+#include <WS2tcpip.h>
+#include "Kernel/OVR_Win32_IncludeWindows.h"
+#include <io.h>
+
+namespace OVR { namespace Net { 
+
+
+//-----------------------------------------------------------------------------
+// SockAddr
+
+// Abstraction for IPV6 socket address, with various convenience functions
+class SockAddr
+{
+public:
+	SockAddr();
+	SockAddr(SockAddr* sa);
+	SockAddr(sockaddr_storage* sa);
+	SockAddr(sockaddr_in6* sa);
+	SockAddr(const char* hostAddress, uint16_t port, int sockType);
+
+public:
+	void   Set(const sockaddr_storage* sa);
+	void   Set(const sockaddr_in6* sa);
+	void   Set(const char* hostAddress, uint16_t port, int sockType); // SOCK_DGRAM or SOCK_STREAM
+
+	uint16_t GetPort();
+
+	String ToString(bool writePort, char portDelineator) const;
+    bool IsLocalhost() const;
+
+	void   Serialize(BitStream* bs);
+	bool   Deserialize(BitStream);
+
+	bool   operator==( const SockAddr& right ) const;
+	bool   operator!=( const SockAddr& right ) const;
+	bool   operator >( const SockAddr& right ) const;
+	bool   operator <( const SockAddr& right ) const;
+
+public:
+	sockaddr_in6 Addr6;
+};
+
+
+//-----------------------------------------------------------------------------
+// UDP Socket
+
+// Windows version of TCP socket
+class UDPSocket : public UDPSocketBase
+{
+public:
+	UDPSocket();
+	virtual ~UDPSocket();
+
+public:
+	virtual SocketHandle Bind(BerkleyBindParameters* pBindParameters);
+	virtual int          Send(const void* pData, int bytes, SockAddr* address);
+	virtual void         Poll(SocketEvent_UDP* eventHandler);
+
+protected:
+	static const int RecvBufSize = 1048576;
+	uint8_t* RecvBuf;
+
+	virtual void         OnRecv(SocketEvent_UDP* eventHandler, uint8_t* pData,
+								int bytesRead, SockAddr* address);
+};
+
+
+//-----------------------------------------------------------------------------
+// TCP Socket
+
+// Windows version of TCP socket
+class TCPSocket : public TCPSocketBase
+{
+    friend class TCPSocketPollState;
+
+public:
+	TCPSocket();
+	TCPSocket(SocketHandle boundHandle, bool isListenSocket);
+	virtual ~TCPSocket();
+
+public:
+	virtual SocketHandle Bind(BerkleyBindParameters* pBindParameters);
+	virtual int          Listen();
+	virtual int          Connect(SockAddr* address);
+	virtual int          Send(const void* pData, int bytes);
+
+protected:
+	virtual void         OnRecv(SocketEvent_TCP* eventHandler, uint8_t* pData,
+								int bytesRead);
+
+public:
+	bool IsConnecting; // Is in the process of connecting?
+};
+
+
+//-----------------------------------------------------------------------------
+// TCPSocketPollState
+
+// Polls multiple blocking TCP sockets at once
+class TCPSocketPollState
+{
+    fd_set readFD, exceptionFD, writeFD;
+    SocketHandle largestDescriptor;
+
+public:
+    TCPSocketPollState();
+    bool IsValid() const;
+    void Add(TCPSocket* tcpSocket);
+    bool Poll(long usec = 30000, long seconds = 0);
+    void HandleEvent(TCPSocket* tcpSocket, SocketEvent_TCP* eventHandler);
+};
+
+
+}} // OVR::Net
+
+#endif
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