From 4207f9c279e832e3afcb3f5fc6cd8d84cb4cfe4c Mon Sep 17 00:00:00 2001
From: Sven Gothel <sgothel@jausoft.com>
Date: Sat, 28 Mar 2015 01:43:35 +0100
Subject: Bump OculusVR RIFT SDK to 0.5.0.1

---
 LibOVR/Src/Kernel/OVR_Math.cpp | 58 ------------------------------------------
 1 file changed, 58 deletions(-)
 delete mode 100644 LibOVR/Src/Kernel/OVR_Math.cpp

(limited to 'LibOVR/Src/Kernel/OVR_Math.cpp')

diff --git a/LibOVR/Src/Kernel/OVR_Math.cpp b/LibOVR/Src/Kernel/OVR_Math.cpp
deleted file mode 100644
index 52977ed..0000000
--- a/LibOVR/Src/Kernel/OVR_Math.cpp
+++ /dev/null
@@ -1,58 +0,0 @@
-/************************************************************************************
-
-Filename    :   OVR_Math.h
-Content     :   Implementation of 3D primitives such as vectors, matrices.
-Created     :   September 4, 2012
-Authors     :   Andrew Reisse, Michael Antonov, Anna Yershova
-
-Copyright   :   Copyright 2014 Oculus VR, LLC All Rights reserved.
-
-Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); 
-you may not use the Oculus VR Rift SDK except in compliance with the License, 
-which is provided at the time of installation or download, or which 
-otherwise accompanies this software in either electronic or hard copy form.
-
-You may obtain a copy of the License at
-
-http://www.oculusvr.com/licenses/LICENSE-3.2 
-
-Unless required by applicable law or agreed to in writing, the Oculus VR SDK 
-distributed under the License is distributed on an "AS IS" BASIS,
-WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-See the License for the specific language governing permissions and
-limitations under the License.
-
-*************************************************************************************/
-
-#include "OVR_Math.h"
-#include "OVR_Log.h"
-
-#include <float.h>
-
-
-namespace OVR {
-
-
-//-------------------------------------------------------------------------------------
-// ***** Constants
-
-template<>
-const Vector3<float> Vector3<float>::ZERO = Vector3<float>();
-
-template<>
-const Vector3<double> Vector3<double>::ZERO = Vector3<double>();
-
-template<>
-const Matrix4<float> Matrix4<float>::IdentityValue = Matrix4<float>(1.0f, 0.0f, 0.0f, 0.0f, 
-                                                                    0.0f, 1.0f, 0.0f, 0.0f, 
-                                                                    0.0f, 0.0f, 1.0f, 0.0f,
-                                                                    0.0f, 0.0f, 0.0f, 1.0f);
-
-template<>
-const Matrix4<double> Matrix4<double>::IdentityValue = Matrix4<double>(1.0, 0.0, 0.0, 0.0, 
-                                                                       0.0, 1.0, 0.0, 0.0, 
-                                                                       0.0, 0.0, 1.0, 0.0,
-                                                                       0.0, 0.0, 0.0, 1.0);
-
-
-} // Namespace OVR
-- 
cgit v1.2.3