From e490c3c7f7bb5461cfa78a214827aa534fb43a3e Mon Sep 17 00:00:00 2001
From: Sven Gothel <sgothel@jausoft.com>
Date: Sat, 21 Mar 2015 21:19:34 +0100
Subject: Bump OculusVR RIFT SDK to 0.4.4

---
 LibOVR/Src/Kernel/OVR_Math.cpp | 49 +++++++-----------------------------------
 1 file changed, 8 insertions(+), 41 deletions(-)

(limited to 'LibOVR/Src/Kernel/OVR_Math.cpp')

diff --git a/LibOVR/Src/Kernel/OVR_Math.cpp b/LibOVR/Src/Kernel/OVR_Math.cpp
index 396d3ff..52977ed 100644
--- a/LibOVR/Src/Kernel/OVR_Math.cpp
+++ b/LibOVR/Src/Kernel/OVR_Math.cpp
@@ -5,16 +5,16 @@ Content     :   Implementation of 3D primitives such as vectors, matrices.
 Created     :   September 4, 2012
 Authors     :   Andrew Reisse, Michael Antonov, Anna Yershova
 
-Copyright   :   Copyright 2014 Oculus VR, Inc. All Rights reserved.
+Copyright   :   Copyright 2014 Oculus VR, LLC All Rights reserved.
 
-Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License"); 
+Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); 
 you may not use the Oculus VR Rift SDK except in compliance with the License, 
 which is provided at the time of installation or download, or which 
 otherwise accompanies this software in either electronic or hard copy form.
 
 You may obtain a copy of the License at
 
-http://www.oculusvr.com/licenses/LICENSE-3.1 
+http://www.oculusvr.com/licenses/LICENSE-3.2 
 
 Unless required by applicable law or agreed to in writing, the Oculus VR SDK 
 distributed under the License is distributed on an "AS IS" BASIS,
@@ -34,45 +34,13 @@ namespace OVR {
 
 
 //-------------------------------------------------------------------------------------
-// ***** Math
-
-
-// Single-precision Math constants class.
-const float Math<float>::Pi      = 3.1415926f;
-const float Math<float>::TwoPi   = 3.1415926f * 2;
-const float Math<float>::PiOver2 = 3.1415926f / 2.0f;
-const float Math<float>::PiOver4 = 3.1415926f / 4.0f;
-const float Math<float>::E       = 2.7182818f;
-
-const float Math<float>::MaxValue			= FLT_MAX;
-const float Math<float>::MinPositiveValue	= FLT_MIN;
-
-const float Math<float>::RadToDegreeFactor	= 360.0f / Math<float>::TwoPi;
-const float Math<float>::DegreeToRadFactor	= Math<float>::TwoPi / 360.0f;
-
-const float Math<float>::Tolerance			= 0.00001f;
-const float Math<float>::SingularityRadius	= 0.0000001f; // Use for Gimbal lock numerical problems
-
-// Double-precision Math constants class.
-const double Math<double>::Pi      = 3.14159265358979;
-const double Math<double>::TwoPi   = 3.14159265358979 * 2;
-const double Math<double>::PiOver2 = 3.14159265358979 / 2.0;
-const double Math<double>::PiOver4 = 3.14159265358979 / 4.0;
-const double Math<double>::E       = 2.71828182845905;
-
-const double Math<double>::MaxValue				= DBL_MAX;
-const double Math<double>::MinPositiveValue		= DBL_MIN;
-
-const double Math<double>::RadToDegreeFactor	= 360.0 / Math<double>::TwoPi;
-const double Math<double>::DegreeToRadFactor	= Math<double>::TwoPi / 360.0;
-
-const double Math<double>::Tolerance			= 0.00001;
-const double Math<double>::SingularityRadius	= 0.000000000001; // Use for Gimbal lock numerical problems
-
+// ***** Constants
 
+template<>
+const Vector3<float> Vector3<float>::ZERO = Vector3<float>();
 
-//-------------------------------------------------------------------------------------
-// ***** Matrix4
+template<>
+const Vector3<double> Vector3<double>::ZERO = Vector3<double>();
 
 template<>
 const Matrix4<float> Matrix4<float>::IdentityValue = Matrix4<float>(1.0f, 0.0f, 0.0f, 0.0f, 
@@ -87,5 +55,4 @@ const Matrix4<double> Matrix4<double>::IdentityValue = Matrix4<double>(1.0, 0.0,
                                                                        0.0, 0.0, 0.0, 1.0);
 
 
-
 } // Namespace OVR
-- 
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